
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, but pretty easy challenge.
I like it.
Very addicting!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will say it. O no, one item (the sluice) was removed completely. What will I ever do with that one item removed, the game is ruined. Life isn't worth living without the sluice. I say with extreme facetiousness. Don't get me wrong I loved the sluice, but its one item in a game with thousands of items. Switch is up and add mods. Highly recommend the game. Don't let people that want to be negative ruin a great game.
It's a cute, innovative "cozy" builder game, but after 50 hours its kinda boring. The weak end game is to build some sort of monument selected from a list of 5. To "win" the game it should be you must seal off all bad tide sources. However, if you were ever a kid who liked to play in mud puddles or streams redirecting water flow, building mini-ponds for tadpoles then this game is for you. Yes, it uses beavers as the NPCs but the game is really about engineering projects based on hydrology. That said, why are there no floods!? Duh! There is drought and bad tides, but no flooding? Come on, that's one of the main ecological benefits of beaver's building dams that slow down flooding. The game would be so much better if there were 100 year and 500 year floods. But nope, no flooding. Also, how can a beaver be thirsty when it is swimming on the way to doing a task? Another fail. I can understand the need to have water pumps to fill water tanks for the upcoming drought or bad tide but beavers should be able to drink from ANY clean water source. And yes, beavers can naturally tell what water is contaminated or not. Again, it's a cute, cozy game but needs some thought put to the end game.
sehr komplex
A fun base-builder with some unique mechanics. There's nothing as complex to make as say a petroleum boiler in Oxygen not Included, but it is 3d and more realistic looking.
This game might not be perfect, it has no clear goals, no tech tree, progress is little bit slow. But it has that "soul" of the indie game. It's cute, has some multifloor building (which I have not seen anywhere else!) and it's mechanics are pretty clear. It even has realistic water physics! 7/10 I love it.
시티빌더로서 두드러진 특색은 수자원관리입니다. 도시를 구성하는 여러 요소들이 물이라는 축으로 맞물려 돌아가서 물을 모아 도시를 키우고 도시를 키워 물을 모으는 순환을 이루는데, 이 순환이 아주 짜임새 있게 돌아가네요. 물이 1차자원이고 이를 통해 나무와 식량을 벌어 나무로 도시를 식량으로 뜨또를 키우는 2차자원으로 사용되며, 그것이 이후의 수많은 파생자원들로 이어지는 구조가 아주 흥미롭습니다. 그리고, 그렇게 도시가 궤도에 오르면 건물을 올리면서 이거저거 하게 되는데, 이건물 올리는 재미도 아주 훌륭해요. 평면을 넘어 공중으로 건물을 올리고 뜨또들이 그 사이로 날아다니는 시점이 되면 아주 훌륭한 어항게임이 됩니다. 건물들을 배배꼬아 서로 엮는 재미도 훌륭한데, 이리 저리 드래그해서 각을 보고 그 각이 딱 맞아 떨어져 건물들과 길이 절묘하게 이어지면 이게 또 쾌감이 상당합니다. 마인크래프트 해보진 않았는데, 그 네모네모 사이를 헤집고 다니는 재미가 이 겜도 아주 훌륭해요. 적극 추천합니다.
Great game, casual as you want it to be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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