
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Most likely between $34.1M and $96.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
成癮性極高,女友要我不要再玩了
Timberborn: Timberborn is a casual city-builder with unique water physics where you take over the leadership of a group of evolved beavers as they try to rebuild a ruined Earth. Build crafting buildings, set up supply chains, manage food and water supplies, all while doing your best to control the flow of water through various seasons. The Good: The setting of Timberborn has you take control of dozens of cute beavers, as they chew through wood both literally and figuratively to build a sprawling city with various levels of technology. Your biggest efforts will revolve around control of each map’s water system, which typically consists of several clean water sources, several bad water sources, and seasons that change randomly every 10-15 in-game days between wet, dry, and bad tides. Timberborn gives you a ton of toys to play with, and a variety of ways to manage seasons. Want to design detailed aqueducts, causeways, and water control systems? Sure. Want to create automated flood gates that switch flows and production with each change? No problem. Want to simply store a vast amount of water in a massive super structure and watch the world burn each season and rebuild? You can successfully pull that off too. Your freedom to create is on full display in Timberborn, and no approach is completely off the table. With a variety of maps, customizations, and a very active modding community, you can find various challenges or really casual approaches to just build an interesting town. The water physics, though not ultra-realistic, are fun to play with and figure out unique ways to control the map’s water, and avoid the dreaded bad tides that have endless poisonous water emerge that sickens your beavers and destroys your crops instantly. The Bad: There are two factions out with Timberborn’s full 1.0 release. Each offers some unique capabilities, but for the most part there isn’t much differentiation between the two. You’ll largely take the same steps, though with slightly different buildings to meet the same requirements for water, food, and energy. It would have been nice to see more key differences in each faction's supply chain, or some unique factor for each one that needs to be handled very differently than the other. A good example is a modded faction that, unlike the base game factions, actually suffers if the beavers get wet and need to be kept warm, forcing you to change your playstyle dramatically. The Ugly: Timberborn suffers from two issues common in the genre. You’ll spend the vast majority of your time speeding up time and watching the simulation play out while you wait for resources, or wait for a particular construction to finish. Outside of the most difficult maps, which are usually the custom ones, and the highest difficulty levels, you’ll typically come to a point where your group of beavers becomes self-sufficient and can survive most events the game throws at you. The end-game becomes less about survival and more about building large projects and watching the simulation just because. Although it can be satisfying watching your population grow, or a massive project finally get completed, the survival aspect of the game tends to go away completely unless the player makes a critical error. Summary: Timberborn is a satisfying city builder with a unique mix of setting and use of physics. A strong modding community for the game highlights a number of intriguing ways the game could go with new factions, mechanics, and survival mechanics that could potentially give the end-game a big boost, and do provide a number of reasons to replay if you’re willing to download mods. Though I got a little lost in the simulation at times, the map variety and the ways you can exploit them still provide hours upon hours of fun inside the game.
da pra gastar umas boas horas nele, mas fazem falta outras dificuldades para além das estações
There's basically no tutorial or instruction for this game. The only tutorial you get is some popups that direct you to build a few buildings for water, food, housing, a bit of storage, an inventor's workshop, a campfire, a waterwheel and a plank making factory; that's it. It doesn't actually tell you anything about the game or how to play. I'm not spending hours on youtube following guides just to learn the basics. A simple couple of tutorial missions could solve this. I honestly can't understand how this got overwhelmingly positive. It's not awful, but it's littered with other small annoynces as well (like being asked to confirm every demolished building, even if it's a path, or a building that hasn't even been built yet) I'm taking the refund while I still can. I shouldn't be spending almost 2 hours into a game and still wonder what the ♥♥♥♥ am I even doing.
Плюсы: Реально интересно оказавшись на карте сразу начинать планировать, смотреть обстановку, думать как пережить первую засху, как вторую подольше, как подготовиться к грязной воде. Круто, что можно реки поворачивать, платины строить, затоплять низины. Очень интересно, особенно раза 3 первые. Потом уже не уверен. Минусы: На мой взгляд проблема только с тем, что тут 1 режим игры - песочница. Вот есть карта, она сама по себе вызов. Но по сути ты возишься в ней и выполняешь задачи, которые сам перед собой ставишь. А когда стабилизировался, становится скучновато. Игре конечно сильно не хватает сюжетной компании с картами миссиями, с метропрогрессией.
Seems too casual, played 3 hours still have to figure out when the strategic part of the game starts
I work hard so my BEAVERS can live better
从测试版一路玩到正式版发售,非常不错,希望后续更新还能出新的种族和天候。 另外地图大赛还是很有意思的,希望能多举办地图创建活动,玩了几百小时每个官方图都玩过了,虽然配置能玩得动大地图,但是还是享受螺蛳壳内做道场的感觉,希望官方能多制作几张小地图。
Beavers on ziplines - the whimsical joy I didn't know I needed in my life! I do wish there had been somewhat more realistic beaver stuff, like: beavers eat willows, and cambium. Maybe beavers could domesticate willow into multiple varieties like humans did with wild mustard. Whoever heard of a beaver eating berries? Well, cranberries are submerged in water, why not that? Or seaweed? Or algae? Or terraced farming, like Taro or Rice. Why do beavers live in lodges on land rather than water? Why do beavers need an enclosure (lido) to enjoy water?
This is one of my favorite cozy games. Super relaxing and entertaining