
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Most likely between $34.1M and $96.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like Factorio do not install this game. It will take you and put you in ADHD coma that you won't be able to get out from nor sleep. Definitely reccomended.
I don't understand the hype behind this game. Your only challenge is the water. Once you get to a certain point, the game is easy. Too easy. I found myself bored totally out of my mind. My main expectation out of a game is not difficulty. A lot of games I really enjoy are relatively easy. I prefer things to be interesting and fun. Once you find a proper balance, everything else is just building bigger for no real reason. The beavers just chew on trees and do other basic things. Mostly they just walk around. It's dull. I get it. This game isn't for me. It's more for casual players who think beavers are the most fascinating critters of all creation. The game makes a very amazing first impression. After you pass the 10 hour mark, you've pretty much seen the whole game. After that, it's just optimizing stuff. It's not a bad game, it's just way over-rated.
I love the game and I would recommend it to others. Also, I wish you could make smaller maps because my PC can't handle the big maps. Please and thank you!
Нереально ламповый градостроитель/симулятор колонии няшных бобров. Две фракции, отличающихся по геймплею. Рубим деревья, строим производства и домики, выращиваем огороды и управляем водой, чтобы наш Бобруйск не постигла судьба человеков. Рыть бобры не умеют, но зачем им это, когда есть динамит? Однозначно лайк.
This is one of my favorite cozy games. Super relaxing and entertaining
Timberborn: Timberborn is a casual city-builder with unique water physics where you take over the leadership of a group of evolved beavers as they try to rebuild a ruined Earth. Build crafting buildings, set up supply chains, manage food and water supplies, all while doing your best to control the flow of water through various seasons. The Good: The setting of Timberborn has you take control of dozens of cute beavers, as they chew through wood both literally and figuratively to build a sprawling city with various levels of technology. Your biggest efforts will revolve around control of each map’s water system, which typically consists of several clean water sources, several bad water sources, and seasons that change randomly every 10-15 in-game days between wet, dry, and bad tides. Timberborn gives you a ton of toys to play with, and a variety of ways to manage seasons. Want to design detailed aqueducts, causeways, and water control systems? Sure. Want to create automated flood gates that switch flows and production with each change? No problem. Want to simply store a vast amount of water in a massive super structure and watch the world burn each season and rebuild? You can successfully pull that off too. Your freedom to create is on full display in Timberborn, and no approach is completely off the table. With a variety of maps, customizations, and a very active modding community, you can find various challenges or really casual approaches to just build an interesting town. The water physics, though not ultra-realistic, are fun to play with and figure out unique ways to control the map’s water, and avoid the dreaded bad tides that have endless poisonous water emerge that sickens your beavers and destroys your crops instantly. The Bad: There are two factions out with Timberborn’s full 1.0 release. Each offers some unique capabilities, but for the most part there isn’t much differentiation between the two. You’ll largely take the same steps, though with slightly different buildings to meet the same requirements for water, food, and energy. It would have been nice to see more key differences in each faction's supply chain, or some unique factor for each one that needs to be handled very differently than the other. A good example is a modded faction that, unlike the base game factions, actually suffers if the beavers get wet and need to be kept warm, forcing you to change your playstyle dramatically. The Ugly: Timberborn suffers from two issues common in the genre. You’ll spend the vast majority of your time speeding up time and watching the simulation play out while you wait for resources, or wait for a particular construction to finish. Outside of the most difficult maps, which are usually the custom ones, and the highest difficulty levels, you’ll typically come to a point where your group of beavers becomes self-sufficient and can survive most events the game throws at you. The end-game becomes less about survival and more about building large projects and watching the simulation just because. Although it can be satisfying watching your population grow, or a massive project finally get completed, the survival aspect of the game tends to go away completely unless the player makes a critical error. Summary: Timberborn is a satisfying city builder with a unique mix of setting and use of physics. A strong modding community for the game highlights a number of intriguing ways the game could go with new factions, mechanics, and survival mechanics that could potentially give the end-game a big boost, and do provide a number of reasons to replay if you’re willing to download mods. Though I got a little lost in the simulation at times, the map variety and the ways you can exploit them still provide hours upon hours of fun inside the game.
Seems too casual, played 3 hours still have to figure out when the strategic part of the game starts
Beavers on ziplines - the whimsical joy I didn't know I needed in my life! I do wish there had been somewhat more realistic beaver stuff, like: beavers eat willows, and cambium. Maybe beavers could domesticate willow into multiple varieties like humans did with wild mustard. Whoever heard of a beaver eating berries? Well, cranberries are submerged in water, why not that? Or seaweed? Or algae? Or terraced farming, like Taro or Rice. Why do beavers live in lodges on land rather than water? Why do beavers need an enclosure (lido) to enjoy water?
I work hard so my BEAVERS can live better
成癮性極高,女友要我不要再玩了