
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun game with little beavers that make silly sounds when you click on them. Is there more you could ask for, well yes, but honestly this game is quite enjoyable. This game is a laid back city builder that doesn't demand that you constantly run just ahead of a civilization on the verge of collapse if you don't meet every single need as it pops up. I mean that, it is probably the biggest factor that makes this my favorite civ/city builder. In so many city builders growth is inevitable and uncontrollable, and as your city grows so to do the demands of your people until at last you cannot keep up and everything fails. Timberborn does not do this. You get to choose how fast you grow and providing more for your beavers is a bonus rather than a requirement that spells failure if not met. Each stage does get more difficult over time, but the pace is such that you'll likely fail one or two times at most before you get the hang of things. The good: - The graphics are nice, nothing jaw dropping, but cute and charming with a solid aesthetic. There isn't anything that is an eyesore or out of place. This is a great example of well made visuals. - Similarly the music really nice as well, with tracks that fit the events of the game. The number of tracks are limited and I do wish there were more, but the music that is there has never gotten on my nerves. - The gameplay is neither overly simple or complex. You have enough options to make interesting choices but not so many that you're left wondering what to do or if you made the right choice. - Failure in this game is mostly a setback rather than a reason to start over. Barring really really bad luck you can generally recover from anything bad that happens, even if it might take a while. The mixed: - There are only two factions, and after all this time, it really feels like there should be more. I had been holding out hope that 1.0 would introduce one but no luck there. There are some mods that add in new factions, but I am reviewing the game, not the mods. - The number of official maps has been slowly growing which is good but there could definitely be more. Again there are plenty of maps you can get through the community but I'm reviewing the game not the community. The bad: - The developers really really like the folktails, the first faction you have unlocked. While they've always made sure to give the irontails (the other faction) a few new things here and there it's not quite the same. This is very apparent in the fact that there are two whole world features, aquifers and geothermal vents, that the irontails have zero ways to interact with, making maps where they are present (and therefore very helpful) much much more difficult for the irontails. They don't and probably shouldn't interact with these in the same was as the folktails, but they shouldn't just be left out. - The water physics can sometimes be a bit unintuitive. Water flow affects power wheels and can be easy to mess up without realizing it. It can especially be surprising when it comes to the rates at which it drains off the map. I have had a number of times where I thought I had successfully routed the badwater to a good outflow point only to find it overflowing the barriers I had placed. All in all this is a great game, and even if you are normally a little hesitant about picking up a city builder I would still recommend this one because the goal isn't to crush you with complexity, but to let you build a cozy city for cute beavers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game could be so good....if it just had objectives beyond build the wonders. I bought it because it was recommended for an Outlanders replacement. But the goals and objectives are what make Outlanders so much fun. Because it employs strategy. Just staying alive. Boring.
Its addicting and awesome with each new playthrough feeling different than the last.
A bit too fiddly. A bit too unclear. I like some other games in this genre better. Ended up refunding.
ola alguien me puede ayudar no se si es mi pc o alguna configuración pero tengo alrededor de 850 castores y la verdad los fps se bajan demasiado a veces llegan a bajar como a 2-3 fps por segundo me ayudan a saber que pasa por favor
10/10 game, detailed enough without being overly complex and super chill but not boring. The drought cycle is really engaging and the theme and gameplay is excellent. Think this will be my next 'blink and 10 hours disappear' game. Goodbye Satisfactory and hello beavers!
I want to buy your dlc's for real
Great Game!
great game...with good depth and not a crazy learning curve. Could use a couple of UI tweaks but nothing game breaking. Really like that the developers are very active improving the game constantly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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