
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺喜欢这个游戏的,能不能做一条故事线,例如几十个地图,不同的族群、部落一步一步改造世界,将整个地球 从荒漠变为绿色星球! 这样也比较有成就感!不像现在的地图,是分散式的挑战。
只能说无敌
처음에 사아알짝 해매다가 오염수 옆으로 흘려 보내고 댐 건설하는 법 배우고 갓겜 됨 근데 맵에 오염수 나오기 전에 냈었던 맵이 난이도 변경 안 하고 그대로인 맵 있다고 하는데 맞는 듯 그리고 어려움 난이도를 하면 오염주기랑 가뭄이 길어지는데 그러면 발전은 멈추고 하루종일 댐 건설에 저수지 건설에 오염수 흘려보낼 생각만 하고 있어서 갠적으로 이렇게 머리 쓰는 거 아니면 걍 보통에서 힐링 건설겜 하는 게 나은 것 같음 아무튼 잼나게 했고 운영자는 맵 난이도 수정해라 뒤지기 싫으면
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
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| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought Timberborn was a really great city builder. Not only are there many creations that can be made using the automation tools, but there is also a whole other faction to play with, and each faction is better at different aspects of the game. So once you truly figure out one faction, you can move on to the next and learn a whole new way of playing. There are also bots that can be made to help keep things efficient and help with building your city. The world also throws some curveballs at you, such as bad tides and droughts, so having food and water reserves is extremely necessary.
This game just slaps (with its big beaver tails)
good game easy to get lost in
this game is great if u love running civilisations (with beavers) but also like a bit more complicated and difficult game than other city sims
fun no
żarcie, wygoda i wielka kłoda
BEAVERS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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