
The newest, most spectacular innovation in audio-visual enchantment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
========================================
THIS GAME IS IN dweeMIXED: Thwee Pack!
It is a game pack which includes this game, along with New Ice York and Mealmates. The games are improved, all run in 60fps/1080p, and it's 40% cheaper than buying the original versions separately.
========================================
The newest, most spectacular innovation in audio-visual enchantment.
In a world where time is running out, where angels, are now demons, and vice versa, and human emotion is no longer a valid format, there is one entity ready to put his FOOT down, and say NO. Play as a lonely timid left foot, determined to make his mark on a world that's ever so crumbling around him. Make your way through exhilirated, magnificent and enchanting landscapes. Move with shoe, live with shoe, breathe with shoe. Be. Shoe.
Traverse through a dense forest, examine the gems through the eyes of your feet, and allow the sun rays to reflect through the intricate cuts of the blue, red, and even yellow precious stones. Ever wondered what it would be like to walk on the ceiling? Gravity reversed? Fish with legs? Or how about owning your own horse with a personality more extatic and enchantingly realistic than any class clown or surf shop employee? It can all be done with TICKET. In TICKET, every one is a millionaire. you will never be as rich in real life, as you can be in the game-world, both in monetary and spiritual terms.
This game features astonishingly realisting high definition real-world 4D engines, bringing what you see around you every day, into a hyper realistic cyber-universe, with graphics so real, your brain could never hope to comprehend the full extent of mind numbing beauty this game exudes.
The game's soundtrack is a masterful manipulation of vibrations, intricately designed to elicit the most pure and joyful of emotions when entering the brain through ear holes. 30 works of sonic art guide you through Shoe's troubles and trials and tribulations, elevating your sense of reality to a higher plain as you jump, hop, skip and jump, bounce and spike your way through the world of TICKET.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why? Why.... Why is this game actually good? I mean it shouldn't be. I mean, just look at it. LOOK AT IT! It looks Awful! But it isn't. It's good. It's a drug trip, but it's good. I...um...ya, I have nothing more to say. Thumbs up, I guess, hurray?
I have become SHOE. 19/2 would be shoe again Needs soundtrack DLC
Ticket is a deliberately strange and unconventional indie adventure that embraces surreal comedy instead of trying to behave like a traditional platformer. Developed by magicdweedoo and published by magicdweedoo and Nonsense Machine, it revolves around one of the more unusual playable protagonists imaginable: a lonely and timid left foot named Shoe. The premise establishes a collapsing world where angels and demons have apparently exchanged identities and human emotion is no longer considered valid. Shoe decides to resist this increasingly absurd reality and make some kind of meaningful impression upon it, producing an adventure that combines existential ideas with intentionally ridiculous humor. The gameplay is primarily constructed around 2D platforming, exploration, and light puzzle elements. Shoe travels through bizarre landscapes by jumping, hopping, bouncing, and navigating environmental hazards. The mechanics themselves are relatively straightforward, but the environments constantly attempt to make familiar platforming concepts feel unpredictable. Players encounter dense forests, colorful gemstones, gravity reversals, ceiling traversal, fish with legs, and numerous other ideas that seem designed more around surprise than logical world building. There is even a horse whose exaggerated personality becomes another component of the game's peculiar universe. These situations give the journey an almost dreamlike quality where discovering the next absurd scenario can be more entertaining than mastering the platforming itself. Gravity manipulation is one of the more interesting ways the adventure changes its traversal. Walking across ceilings and experiencing reversed orientation provides some welcome variety and complements the surreal visual design. The platforming does not aim for the extreme precision or mechanical complexity associated with demanding genre entries. Instead, movement functions as the vehicle through which the player explores increasingly unusual environments. This makes the experience approachable, although players primarily interested in deep mechanics may find its systems fairly modest. Its personality, environmental experimentation, and unpredictability are considerably more important than technical platforming depth. The visual direction follows the same unconventional philosophy. Rather than pursuing polished realism, the game uses colorful, abstract, psychedelic imagery and pixel-oriented presentation to create a distinctive identity. The store description jokingly exaggerates the graphical technology as an impossibly realistic audiovisual achievement, which is clearly part of the overall satire. That deliberately excessive promotional language complements a game that never seems particularly interested in taking itself seriously. The strange environments, exaggerated imagery, fantasy elements, and unexpected creatures create something that can resemble an interactive fever dream. The aesthetic may appear crude to players accustomed to highly polished modern indie productions, but its unusual appearance also prevents it from feeling generic. Music is particularly important to the overall presentation. The adventure contains 30 musical works intended to accompany Shoe's various trials, and the soundtrack contributes significantly to the shifting atmosphere. Rather than existing merely as unobtrusive background music, it forms part of the game's eccentric audiovisual identity. Different environments and situations benefit from this strong musical emphasis, helping otherwise simple platforming sections maintain their personality. Anyone particularly interested in unusual indie soundtracks may therefore find more to appreciate here than the modest scale of the game initially suggests. The writing is arguably even stranger than the visuals. Its descriptions freely jump between philosophical language, nonsense, deliberate exaggeration, surreal imagery, and jokes about wealth, spirituality, technology, and human existence. The claim that players can become richer inside this world than they ever could in reality, both financially and spiritually, is representative of the intentionally ridiculous tone. Beneath the jokes are themes involving loneliness, purpose, emotion, and trying to establish an identity in a deteriorating world. The fact that these concepts are explored through a sentient left foot makes the contrast especially amusing. It is difficult to determine where sincere artistic expression ends and parody begins, and that ambiguity is part of the experience's character. There are some useful supporting Steam features as well, including single-player play, achievements, trading cards, Steam Cloud, and Family Sharing. Controller support is listed as partial rather than full, which is relevant for anyone intending to play away from a keyboard. The relatively small collection of achievements also provides additional objectives for players who enjoy searching environments and completing everything rather than simply reaching the conclusion. Steam Deck compatibility deserves some qualification. The Steam store does not currently present an official Valve Steam Deck Verified or Playable rating for the game, so it should not be described as formally verified. The title does have partial controller support, which is encouraging for handheld use, but players may potentially need to adjust controller mappings or use Steam Input for a comfortable setup. Steam's review interface also includes the option to filter for playtime primarily on Steam Deck, though this alone is not an official compatibility certification. Given the simple 2D nature of the experience, experimenting with it on Deck is reasonable, but users wanting guaranteed plug-and-play compatibility should keep the lack of an official Deck rating in mind. The greatest strength of the experience is ultimately its refusal to resemble an ordinary platforming adventure. Mechanically, there are more sophisticated alternatives, and anyone expecting intricate puzzles, challenging combat, extensive character progression, or highly precise platforming may come away wanting more. What distinguishes this game is the combination of bizarre humor, surreal environments, playful movement, unusual characters, psychedelic imagery, philosophical nonsense, and a surprisingly prominent soundtrack. Its apparent roughness frequently feels intentional because it complements the strange creative direction rather than fighting against it. As a result, this is best approached as an experimental audiovisual adventure rather than a conventional platformer. Players willing to accept its absurd rules can find a charmingly eccentric journey that constantly introduces unexpected imagery and ideas. Others may find its humor too random or its mechanics too simple. Even with those limitations, the game possesses an identity that is difficult to confuse with anything else, and its commitment to its bizarre concept gives it considerably more personality than its modest scope might suggest. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El zapato
a lonely timid left foot, determined to make his mark on a world that's ever so crumbling around him. move with Shoe. live with Shoe. breathe with Shoe. BE. SHOE. -magicdweedoo, spiritual enhancer, developer of "Ticket"
become drip
I should not like this one as much as I do. In terms of actual gameplay, this is average, with some levels being confusing as to where to go. But damn, if you want a game where you like it despite all of it faults, this is the one for you. Nice and short too.
I felt attacked
t i c k e t b y m a g i c d w e e d o o
Shoe will like this game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 44 | 82% | Free | |
| — | 0 | — | — | |
| $11.3K | 69 | 94% | $9.99 | |
| $111 | 6 | 83% | $0.99 | |
| $725.7K | 908 | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 68 | 90% | $5.99 | |
| $7K | 193 | 88% | $1.69 | |
| $7K | 392 | 84% | $0.99 | |
| $7K | 79 | 81% | $4.99 | |
| $7K | 55 | 80% | $9.99 | |
| $7K | 51 | 86% | $3.99 |