
THYSIASTERY is a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay. Command a party of bearers of the Brand, drawn into a vast Labyrinth. Recruit while exploring the Labyrinth in hope of finding a way out, and its secrets will be revealed as you delve deeper.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THYSIASTERY is a turn-based, dungeon crawling roguelike role-playing game rendered in a retro-inspired art style.
Play as a group of bearers of the Brand that have been drawn into the vast and enigmatic Labyrinth. Save, ally with, rely on and learn from characters you encounter whilst exploring in hopes of finding a way out. Discover buried forests, underwater cities and other ancient secrets as you delve deeper into the Labyrinth.

The Brand has called you in.
The Labyrinth hungers once more.
Or is it all just a sign of madness?

Turn-based combat in which your choices allow you to capitalize on chance and weakness - or be similarly exploited.
Classic roguelike features such as permadeath, procedurally generated areas and randomly generated characters that provide a highly replayable game.
A great number of skills for characters to learn and discover, then teach further to other characters.
Explore different environments, investigate mysterious objects and artifacts, and meet some of the friendly natives of the Labyrinth.
A number of difficulty modifiers to amp up or down the difficulty.
Beautiful retro-inspired art style drawn in limited color palettes.

Genres
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game in my humble opinion, with a beautiful visual art style and even a wide choice of color schemes. What really struck me with this game, is how everything fits together and works so well to create a certain feel and a believable world the protagonist is cast into. There is the sound, visual art design, backstory, comments from partymembers. Different stages that look and feel different and the huge variety of foes, that oftentimes just look spectacular. While playing it reminded me of the sense of mystery some games gave me back in my childhood. A gem crafted with a ton of artistic craftsmanship, love for the visual art for the detail. I am glad i found it and chose to get it, got so much more fun out of it then i expected. Took me 10 hours to beat the game for the first time and there is more to see, find and unlock.
An elegant little dungeon crawler. It's simple, but it all works and has just enough weirdness in gameplay and sprite design to make you deliciously uncomfortable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game feels like CBT in the best kind of way, will update later
An excellent game. The game gives you a randomized set of characters and skills, drops you into a rough world, and expects you to figure it out. Knowledge is heavily rewarded and with hundreds of skills, as well as the ability to have any character mentor another character in an skill, the depth of party building is incredible. It's a blast, though you will definitely lost a few runs early on while you figure out how it all works.
I'm really enjoying THYSIASTERY. The visuals are great, the atmosphere is oppresive and the soundtrack is really well done. I like the skill system where your party is able to learn from one-another. The itemisation is fun too, always looking forward to drops to make your party stronger. I do wish there was a way to save character presets in the character creator however as having to rebuild every time to start over is kinda annoying. The combat is kinda jank, walking away from enemies can let them hit you 5 - 6 times in one tile movement, completely nuking your party. I think the game needs to be a little more aggresive when pulling you into combat mode to stop this from happening as it is a run ender. Your characters can also get one shot which is extremely annoying, from full health to just dead in one attack, doesn't feel fair or balanced when this happens. There is an extreme jump in difficulty when you get to the third boss. I do feel like there needs to be at least a level or two between this encounter as unless you cheese it, most player will be woefully underprepared for it. I managed to beat it, but I can imagine other players not bothering after dying to it as it feels unfair. Otherwise, enjoying my time with this game. I REALLY wish we could get a character preset system though.
Incredibly unfair at times, but I had so much fun building a proper party.
太吃運氣,平衡很不好
恩..評論不多 大概就是類型冷門+上困難 但其實不錯 比量產型輕度ROUGE好玩多了 有驚喜 有多輪 也有探索尋寶 另外有人提到色調很陰間 不過有個功能可以蓋掉關卡主題氛圍 就會變暖了 還有技能描述 機制不明確的部分 這也是古老遊戲的醍醐味 通過自己驗證 也是樂趣之一 見仁見智
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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