
THYSIASTERY is a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay. Command a party of bearers of the Brand, drawn into a vast Labyrinth. Recruit while exploring the Labyrinth in hope of finding a way out, and its secrets will be revealed as you delve deeper.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 1.33/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THYSIASTERY is a turn-based, dungeon crawling roguelike role-playing game rendered in a retro-inspired art style.
Play as a group of bearers of the Brand that have been drawn into the vast and enigmatic Labyrinth. Save, ally with, rely on and learn from characters you encounter whilst exploring in hopes of finding a way out. Discover buried forests, underwater cities and other ancient secrets as you delve deeper into the Labyrinth.

The Brand has called you in.
The Labyrinth hungers once more.
Or is it all just a sign of madness?

Turn-based combat in which your choices allow you to capitalize on chance and weakness - or be similarly exploited.
Classic roguelike features such as permadeath, procedurally generated areas and randomly generated characters that provide a highly replayable game.
A great number of skills for characters to learn and discover, then teach further to other characters.
Explore different environments, investigate mysterious objects and artifacts, and meet some of the friendly natives of the Labyrinth.
A number of difficulty modifiers to amp up or down the difficulty.
Beautiful retro-inspired art style drawn in limited color palettes.

Genres
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我永远都不会原谅肉鸽元素
No, this got terrible settings, don't bother.
First impressions: This is a beautiful game with loads of personality. I love how the art reminds me of old school RPG books without feeling too derivative. The music is perfect for playing alone in a dark room at night. And even though the design philosophy feels like a throwback, the responsive and intuitive controls felt conveniently modern. I look forward to dying a lot in this game. You should try it. (Also the Steam store thumbnail looks completely different from the game. They might want to fix that.)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just play it
the game feels like CBT in the best kind of way, will update later
SUch an obscure gem that im so glad I found, if you like Dungeoncrawlers with some roguelike stuff this will be for you, reminds me a bit of Wizardry in terms of difficulty. Lotta of class variety with lotta customization options. My best run so far has been a "Ninja" that got kinda rerolled into a Barbarian cause I got a massive STR damage weapon + BErserker armor/relic so I cant command what they do but they just hit massively hard... they also take +50% extra damage. Massive recomendation
An elegant little dungeon crawler. It's simple, but it all works and has just enough weirdness in gameplay and sprite design to make you deliciously uncomfortable.
I thought a roguelike dungeon crawler would be the perfect game for me put it turns out I was wrong. I was absolutely charmed by the party building system and the artstyle, but then the biggest red flag that can happen in any rouguelike brought me back to reality. I had zero trouble whatsoever in my first ~4h run, but then the final boss wiped my entire party in a couple of turns, with no input from my side being able to do anything about it. None of my previous choices mattered: I wasted my time just to get to a coinflip. There were no previous signs showing that my party wasn't strong enough. This would be bad enough in any other game, but in this one your characters skills are chosen randomly. This means you'll bet hours of your time in hopes of getting the necessary loot and skills just to pass the final statcheck. No thanks.
밸런스가 개개개개개개개개개쓰레기. SSS급 사기 기술 (단두대, 양자포, 초신성, 오울 에인 소프) 안 뜨면 죽는 게임입니다. 심지어 다 갖춰져도 지나가는 크리 한방 맞고 죽어서 게임 터져버리는 운빨 ㅈㅁ겜입니다. 절대 사지 마세요.
Amazing game in my humble opinion, with a beautiful visual art style and even a wide choice of color schemes. What really struck me with this game, is how everything fits together and works so well to create a certain feel and a believable world the protagonist is cast into. There is the sound, visual art design, backstory, comments from partymembers. Different stages that look and feel different and the huge variety of foes, that oftentimes just look spectacular. While playing it reminded me of the sense of mystery some games gave me back in my childhood. A gem crafted with a ton of artistic craftsmanship, love for the visual art for the detail. I am glad i found it and chose to get it, got so much more fun out of it then i expected. Took me 10 hours to beat the game for the first time and there is more to see, find and unlock.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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