
In 960 AD, the new Song Dynasty needs you! As magistrate, build a prosperous city from scratch. Develop bustling streets filled with businesses and entertainment, while navigating hidden crises of political strife and foreign invasions. How will you lead through these challenges?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thriving City: Song is a beautifully crafted city builder that effortlessly brings the rich history and vibrant culture of the Song Dynasty to life. The game masterfully balances deep, engaging management mechanics—such as balancing complex supply chains and maintaining social stability—with a stunning, ink-wash painting aesthetic that makes simply watching your city grow an absolute joy. Its immersive atmosphere is perfectly complemented by a traditional, soothing soundtrack, making it an incredibly rewarding and relaxing experience for any fan of the strategy and simulation genres.
玩了一个通宵,在玩到工业材料上限满,大概是鱼米之乡时,木材剩下2,而上限的材料已经满了,又用不掉,丢弃不了,想扩充上限建造仓库需要木材,而砍伐木材因为上限满了,木材增加不了,进入死循环!游戏直接进行不下去,这是一种很低级的设定错误,望优化!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 115 | 88% | $2.99 | |
| — | 0 | — | — | |
| $762.3K | 757 | 74% | $24.99 | |
| $460.4K | 652 | 69% | $19.99 | |
| $228.1K | 331 | 87% | $16.99 | |
| $198.6K | 661 | 71% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 1.3K | 68% | $59.99 | |
| $1.6M | 7.4K | 98% | $7.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.6M | 3.5K | 81% | $19.99 | |
| $1.6M | 2.7K | 96% | $29.99 | |
| $1.6M | 2.3K | 47% | $19.99 |