
Three Kingdoms: The Blood Moon is a turn-based Roguelike card game where you assume the role of a Shu general. Explore dungeons, gather relics, and amass a collection of cards. In each round, you can assemble a unique combination of cards and treasures to defeat your enemies and rewrite history!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: The Blood Moon is a turn-based Roguelike card game where you assume the role of a Shu general. Explore dungeons, gather relics, and amass a collection of cards. In each round, you can assemble a unique combination of cards and treasures to defeat your enemies and rewrite history!

Classic Battles: Commence with basic cards - attack, evade, heal, and enhance. Acquire treasures to construct your deck, empowering you to take on formidable foes!
Differentiated characters: Each character has unique combat gameplay.
No cost for cards. 4 kinds(attack, defend, skill, assistant) instead. They have different rules to play.
Roguelike Levels: Chart your course and make decisions that influence the outcome. Each distinct choice leads to a different ending.
Unique Relics: Every relic possesses distinct characteristics and can be combined to unleash powerful magical combos.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢卡牌游戏的别错过!这游戏最大的特色就是有进攻回合和防御回合。进攻回合不能打防御卡,但防御回合可以打进攻卡。难度不算太高,构筑好了打起来还挺快。如果有DLC的话,希望增加敌人的种类和可玩的角色。
比杀戮尖塔爽,有点像三国杀和杀戮尖塔的缝合怪,里面很多技能名字很熟悉。爽就完了。无尽模式boss没成长 这点不太爽
The game is fun and has its own unique ideas. You should try it if you're feeling bored with STS. It's a must-buy when it's on sale.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Russian, Korean
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错 每个回合攻防转换让节奏非常紧凑 构筑成型后可爆发大量技能牌
复古的像素与水墨风格很有味道 配合经典的三国背景 情怀拉满
Really cool game. The tweaks it makes to the combat rules standard in the genre are very clever, and it has linear, per-character iterative difficulty (a la StS ascensions) as opposed to the customizable modifiers that have become common in many similar games (but which I personally hate). The four characters are also very unique, and each have at least a couple different mechanics they can build around. I also got it for less than $3, which is crazy. The translation is surprisingly solid, though there's still a few awkward spots, and the tooltips explaining the mechanics are thorough and mostly easy to understand. Just don't expect much tie-in to the Three Kingdoms theme beyond the names of characters and places, as there's not any story to speak of. The only "buyer beware" I would throw in is that this is *not* a challenging game, at least up through Blood Moon (Ascension) IV that I've played so far. It's more of a "how can I have fun with creatively broken builds" kind of game compared to a lot of others in the genre. Update: the game does start to get a (liiittle) bit of challenge around Blood Moon (Ascension) VIII, YMMV.
除了姜维 我都通关不了
难度还是偏向简单,熟悉卡牌后,抓完牌就是乱杀,出牌乱打
This is a pretty sweet game! It's god fun art, intriguing characters and vibe, and the cards are fun, and it's satisfying to unleash crazy combos or build decks focused on or two interactions. Card balance feels pretty good overall. I've only played the archer hero so far, but it's a fun ride through blood moon. The start of the game is a little easy, but successive buff enemies. In later levels it can pose a satisfying challenge. I'm tempted to criticize the relic balance, but the variety is kinda fun. Sometimes the early stages are about holding on until you can find an OP relic to bring your deck together. Overall very, solid game that was well worth it for me.
I've played four runs and the game is really fun. I'm coming from playing 300 hours in Slay The Spire 2, and this game seems heavily "inspired" by it, but it has it owns charm. It's not as deep as STS2 (at least yet), and i've won 3 of 4 runs but i guess that's the first difficulty level. I'm having a very good time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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