
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
值得推荐
재미있어요 앞으로 패치도 기대되는군요
게임을 재밌게 하고(2시간 넘김) 다음 날 다시 시작이 안됩니다. 클릭을 하면 자꾸 바탕 화면으로 나가는 버그가 있어요. 좀 고쳐 주세요. 아니면 환불을 해주던가~!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 364 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
전 삼국지를 모릅니다. 장수 이름만 몇 명 알 뿐입니다. 그렇기에 몰입하긴 어려웠는데 장수 이름 깔 때 제가 아는 레전드 장수가 나올 때마다 기분이 진짜 좋아서 5시간 동안 즐겼습니다. 근데 딱 거기까지. 뭐랄까... 이게 편의성 패치가 많이 필요하다는 걸 느꼈습니다. 불편한 행동을 유도하는 게 너무 많아요. 1번 클릭할 거, 여러 번 클릭하게 하는 부분이 너무 많았습니다. 마치 AI가 만든 듯한 느낌? 사람이 할 것을 생각하지 않는 부분이 많이 느껴졌습니다. 그리고 나중에 장수가 많아진다면, 이 부분은 더욱 큰 장벽이 됩니다. 피곤해서 다음 턴으로 도저히 못 넘어가겠어요. 손목터널증후군 올 거 같아요. 근데 또 게임은 재밌어. 그러니 한번 쯤은 해보시는 걸 추천드립니다. 편의성이야 유저들이 계속 닥달하면 알아서 올라갈테니깐요.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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