
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
조금만 손보면 갓겜될듯 합니다 기대중
아직 업데이트 할 점이 있긴 하지만 재밌긴합니다.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
猜测将领是谁的过程很有活,但中期就出现了真名卡溢出的问题,建议开放输入猜测系统,猜对了加忠诚度,猜错了给提示,没有必要完全依靠真名卡。这样信息系统才有用。另外禅让给刘家人能不能不要换汉的国号。
将领属性浮动是好的,应该根据他的忠诚或相性的进行改变,如果随机属性上下幅度收集名将的意义就不大了。好比张飞随机最大值98,吕布最小90出头那么(飞将)的意义在哪里,荀彧政治最低(王佐之才)又怎么体现出来武将在历史演义中的作用。
蠻上頭的,玩混合熟悉三國的基本一些武將看姓都能猜個七七八八,玩法跟三國志差不多,初期錢糧容易缺,6城以後會好點,目前20城已登基基本不缺錢糧,武將忠誠蠻煩的每回合都要點,還有單挑邏輯很怪關羽輸給不知名武將…勝負邏輯是什麼??
玩法还可以,目前做的还是粗糙了些,逻辑细节还能更优化
值得玩,就是智力没什么用,武将的岗位太少,后续武将没位子很容易震怒,而且忠诚到100也不能取消
牛
游戏创意还可以,制作组对于三国的历史和人物确实做的很用心,但是玩法上比较复杂,是个硬核的三国类游戏,这游戏没有难度选择,上手难度极大,没有任何画面,大多数都是文字表现,谨慎考虑入手,提几个游玩的体验:第一钱粮获取难度极大,兵力获取较难,前期没有出好的出征能打的将领破冰较难,AI资源获得的比玩家更快,发展比玩家更快,稍微有点不是很平衡,真的要吐槽一下那个主公激励的概率,可能一回合花了90体力然后什么都没有获得,而且收益真的不值这个体力消耗,第二就是攻城战和守城战,完全就是纯堆砌数值,而且弓兵近乎无敌,没有任何操作性可言,而且有时也不知道为什么会被电脑屠杀的一败涂地,第三就是这游戏没有任何剧情,可能后续开发会上线剧情,要是喜欢玩剧情的暂时不要入,纯纯的沙盘战略游戏,第四就是武将系统,真的玩的太累了,耗费体力去谈话去调查,最后要用卡去验明,那何不等卡直接验就完了,这个设计跟制作组的创意相悖有点,比如可以让玩家花体力输入武将名字,猜对了就可以直接验明。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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