
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点像三国版文明 但是他没有科技这种东西 有的是武将开盲盒和凑羁绊的爽
好玩,一口气通关,推荐。请问新王朝之始结局的条件是什么?已反复各种尝试困扰数个小时。汉室复兴是接受禅让,忠臣是权威100,权臣是低权威。自立称王再称帝,攻略洛阳依旧会拥立,权威降到0结局还是权臣。
일단 겜 자체가 진짜 단순해서 좋았음 대가리가 뜨거워지는 게임도 아니고 삼국지 덕후라면 좋아할듯 21 시간했는데 ㅅㅂ 주말내내 이것만 함 ㅈㄴ 재밌네 ㅋㅋ
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156K | 676 | 83% | $7.99 | |
| $156.1K | 673 | 90% | $9.99 | |
| $156.1K | 691 | 89% | $7.99 | |
| $155.9K | 1.8K | 74% | $4.99 | |
| $155.9K | 317 | 66% | $19.99 | |
| $156.1K | 548 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $121.8M | 62.1K | 47% | $69.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.5M | 2.7K | 83% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 |
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 너무단순함..
전투 ai 좀 멍청하고 도시관리가 너무 귀찮은거(위임시스템 부재) 제외하면 신선하게 잘 만든 인디게임
Có Tiếng Việt, Dễ Chơi, Khá Thú Vị Nhưng Nhanh Chán, Ít Content
创意点是闪耀的 但是目标没有达成 1 大地图过于简略 城池之间的路程有点随机 不考究 2 内政系统有点垃圾 职位偏少 发展过缓不平衡 经常缺金少粮 感受还不如三国群英传系列 3 忠诚系统有点迷 没有职位给 忠诚掉的很快 难道一个职位就不能多人么? 4 战斗系统 完全看不懂 只能自动 没啥策略好说 5 隐身系统 猜出来或者猜不出来 又有什么意义?
아직 계속해서 수정되고 개발되고 있는 게임치고 나름 할만합니다. 어느정도 완성형이 된다면 정말 괜찮을 것 같습니다. 내정실패가 너무 잦습니다 전투 시에 움직임이 너무 아쉽습니다(AI개선 or 컨트롤) -예를 들면 후방에 위치한 상대 궁병을 처리 안하고 성벽에 붙어서 비비다 죽는 경우 같은... 리스트에서 장수 정보를 본 후 리스트 창 자체가 닫혀버리는 것 등등 일부 부분들이 좀 개선되면 좋을 것 같습니다 계속되는 발전 기원합니다
绷不住了,攻城时间到没打下来之后,全军直接传送门回出发地吗???????不应该围城下个月再打吗,传送门回去了是何意味。而且数值做的也太不合理了,战争对城市的破坏,上了所有事务官之后,补一年都不一定回得来,初期官员又少,处处缺人处处烂地了属于是。
傳令玩得很痛苦 但是又想玩
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