
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
Join our Discord:
---
It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《千层登塔》是一款桌面挂机爬塔游戏,核心就是看着系统自动召唤的小人一波接一波往上冲。比较特别的地方在于每层怪物不是打完就没了,过会儿就会刷新,加上每次召唤的小人都从第一层开始爬,所以画面上会同时看到好多小人在不同楼层忙活,还挺热闹的。金币用来升级各种功能门,比如增加上场人数、提升收益,或者直接解锁数值更高的新小人。 游戏现在基本能做到全自动,升级和转生这些操作都可以提前设置好让它自己跑,不用一直盯着。转生后会拿到永久生效的法宝,但层数和金币都会清零重来。这里面有个取舍,如果不转生就继续攒钱出强力角色往上推,转生的话虽然多了法宝加成,但前期单个法宝的属性提升不算明显,得攒多了才有效果,意味着又要花时间从底层重新爬起。
挂机爬塔类型,打开游戏缩小放置在电脑小角落即可,自动战斗刷怪,点一下楼层,登塔课自己上去打完,打的过去就爬下一层,还能解锁同道自动召唤战斗,打怪掉落金币,可以解锁更多功能,比如法门法宝,不同职业的登塔客,没有死亡惩罚,基本就是收菜,后续的稀有物品还能交易市场,休闲之余可以抽空弄一下,基本就是点点点即可。
murio muy rapido xd
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感谢steam
모바일게임 용사의탑 현질까지 하면서 즐겼던 사람 입장에서는 안할 수가 없었다... 번역 개똥이고 그냥 진짜 무한방치말고 할 게 없지만 일단 추천함... 아.. 참고 할려고 해도 밸런스가 개똥망임.. 비취 장검하고 블러드 로드? 아무튼 공, 체력 올려주는 기본 유물 2개가 100개 넘게 쌓일 동안 다른 유물들 1~2개 겨우 얻는 게 이게 말이 됨? 아직 안 나온 애들도 있다 확률로 장난질 하는 것도 적당히 해야지 ㅡㅡ
打了几百个箱子,然后每天只发5把钥匙,这??关于字体,居然还很自豪说这是某某某字体,连+和-都显示不清楚的玩意
2小时之后的200小时都是重复内容,不要赤石,不要赤石,不要赤石!
爬塔类放置类挂机游戏。 召唤登塔客与各路同道,在层层楼阁间自动巡逻, 与山海经怪物作战,沿曲折楼梯不断向上攀登。 期间击杀敌人获得金币升级属性, 挑战更高楼层获取法宝,遇到瓶颈就转生, 以此循环变得越来越强,在无限楼层里越跑越高。 本作玩法简单来说就2个字,挂机, 不断爬塔赚取金币,然后点点左边的技能, 战斗期间还能概率性获得提升被动效果的永久性法宝。 越往后玩提升最大的是数值,但是游玩体验没变, 从头到尾都是看着这些小角色自动爬塔, 转生后也没有带来任务新内容,玩久了很枯燥, 这也是目前该作褒贬不一的地方。 唯一值得让人坚持玩下去的动力, 想必就是挂机能够获得随机的宝物吧。 哦对了,还有钥匙, 使用钥匙开启宝箱也能获得宝物。 这些宝物可以用于社区交易, 相当于挂机还能赚钱。 然而这部分也特别的肝,逼得不少玩家开CE了。 导致宝物获取变得容易,那么价格也都很“白菜”了。
Hi everyone, 1st of all, I was hesitant to buy the game with this Price, but since I LOVE “TOWER OF HERO – TOH android & iPad versions” game for so many years now, I had to… It is almost a replica for that game for sure (which is clearly mentioned within this game in the credits section), although this game made it a little better as ai Idle & management game over all. So I’ll talk about both games at the same time. Now, this (and TOH ) are really addictive. Loved how you start very hard at first, but after getting some relics it will force you to rebirth as it WILL be much easier somehow (somehow means not that easy yet). I just start playing 18 hours ago, reached floor 120 and started to rebirth occasionally when reaching 122 (as there is a relic box at level 120 so am taking it and restarting) Here are what differ this one from TOH: - Auto buy mechanism: Thank You 😊, you can modify what to upgrade and how to proceed, which wasn’t in the earlier game - Changing of theme is cool, in which gives the feeling of a real rebirth as you were actually summoned again in a different time & new monsters 😉 (although, the blue theme text & clarity is not very visible, thus I turned the theme changing option of for that ☹ - Reached level 122 5 times now and NEVER got a key at all! hopefully this will change - I’ll suggest bigger or different (English) fonts for an upcoming updates if possible, any management idle game needs those to be really clear as you will be playing with those settings all the time. - A bigger heroes or allies icons are also preferable, am not sure how it will effect the performance, but the whole game is about climbing those ladders with your heroes; you wanna SEE those in real Action while king & bashing enemies 😉 - Tabs for climber, allies & Relics are in a good size, but the options & automation tabs under heroes are a little small to notice, I got lost at first till I found it down there. Also, the skills button in which sometimes I prefer to click it manually all of the at once when I hit a wall, it’s too small - Overall, I loved TOH & I Love this one too 😊 - TOH had a very vast & huge number of different relics, which keeps me coming back for more & re-berthing as soon as I hit a wall. Played it for several years & still reaching level 655 only 😒 - Keep up the good work & hope to see more surprises in the upcoming updates (or floors as I advance)
掛機收集法寶那我只會說掛了796小時帶玉長劍跟鳳血衫上千件其餘1~2件湊齊全部不知道要何年何月何日了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 29 | 69% | $2.99 | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| — | 0 | — | — | |
| $485.4K | 1.2K | 78% | $9.99 | |
| $320.9K | 1.7K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.3K | 99 | 63% | $15.99 | |
| $50.3K | 107 | 78% | $13.99 | |
| $50.3K | 1.7K | 88% | $1.99 | |
| $50.4K | 254 | 73% | $9.99 | |
| $50.3K | 212 | 65% | $14.99 | |
| $50.4K | 384 | 77% | $8.99 |