
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
入坑了 普通 普通 還好 看工程師 更新勤快!!!!!!
《千层登塔》是琥珀塔开发并发行的一款仙侠背景的增量挂机游戏,登塔客和他的道友们会不断冲击千层塔,与千层塔中的魔物们交战。虽然登塔客绝大多数时间都在嗝屁-复活中反复度过,但只要玩家挂机时间足够长、转生次数足够多,登塔客就能不断冲击更高的楼层。 游戏玩法类似常见的增量挂机游戏,游戏开局登塔客位于塔底的第一层,通过击败魔物获得金币,消耗金币提升登塔客属性/解锁道友/提升道友属性/解锁法术/提升法术等级。当登塔客等级达到500级时,就可以使用转生功能,转生后所有已解锁内容、已提升等级都会全部重置,不过好处是可以获得一些法宝。由于转生不会重置法宝,因此转生次数越多,法宝越多,法宝带来的加成也就越多,转生后登塔就会变得更加轻松。 玩家可以通过游戏的自动设置让升级、打怪、释放法术、转生等功能全部自动进行,可以做到只挂机,完全不用进行任何操作。转生需要消耗一些金币,但自动挂机时金币往往会被用来升级道友、升级法术,因此完全依靠自动挂机的效率是比不上手动操作的。 与一般的单机挂机游戏不同的是,玩家获得的法宝是可以交易或出售的。除了通过转生获得法宝外,怪物会低概率掉落宝箱和钥匙,使用钥匙打开宝箱也能获得法宝或人物外观。宝箱的掉率相对较高,但钥匙的掉率却很低,往往挂机很久也只能开几个宝箱,获取法宝主要还是得靠转生。 总的来说,《千层登塔》是一款质量合格、价格小贵、有机会回血的增量挂机游戏,推荐喜欢挂机游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
品质一般,内容量太少,价格太贵。 可能是独立开发者做的尝试或者小品吧。
[h1] 挂机神游的千层套路 [/h1] 《千层登塔》是一款国风像素风格的挂机增量游戏,本作的整体玩法相当简单易懂,游戏体验相当轻松。不过到了游戏后期其内容比较的单一且后期重复度较高,目前其优化表现也存在一定的问题,所以目前来看建议静等更新优化好了再入手尝试。 本作采用的是非常经典的“挂机成长玩法”。玩家只需要不断的召唤登塔客挑战塔中的山海异兽来击败敌人获得金币,再通过金币来提升角色的属性、扩充登塔的人数等,来不断的挑战更高的层数。而到了后期游戏还能开启“转生系统”,可以让玩家保留法宝“重新开始”。除此之外,本作掉落的部分法宝还能在 Steam 市场进行交易来赚钱,也算是本作在游玩过程中的一项额外奖励,虽然大概率是卖不出去的()。 目前来看本作最大的优点就是解放双手,可以说是相当的轻松。本作绝大多数的游戏内容都可以挂机完成,只需要偶尔点击升级即可。而本作的国风水墨像素美术也让整体观感相当的不错。 当然了本作的各种问题也同样的明显。本作的玩法几乎完全围绕数值的增长展开,几十层之后就非常容易陷入重复挂机的死循环,导致游戏后期几乎没有新鲜感。同时随着登塔的人数越来越多,游戏卡顿现象开始频发,甚至会让游戏卡死,最终只能遗憾的打开任务管理器强行停止游戏。 总的来说《千层登塔》是一款比较不错的轻度挂机游戏,本作的玩法非常简单,并且游戏的数值成长反馈也比较的直接。因此如果你实在喜欢这类“数值膨胀神游”且非常享受这类挂机养成游戏给你带来的乐趣,那么本作还算依然值得一玩。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Honestly, it's a good game. BUT, the price does not justify the poor quality of the game itself. 1) On launch, if I click on the launch window it hangs my whole computer and I don't run a peanut system. 2) On rebirth (in-game), when it transitions to black screen, it can also hang my whole computer. 3) Trying to click anything feels like the game has to "think" what to do with what I clicked (e.g. close, open key) before actually doing it.
[h1]有一说一,这才是真正的“爬塔”游戏[/h1] 一部非常简单的挂机小游戏,在《千层登塔》中,我们的任务是挂机召唤小人,利用小人击败敌人后掉落的金币来获取更多更强力的小人,以此来一步步爬向更高塔。 [h2]游玩体验[/h2] 首先是游戏的画风还算养眼,总体上采用了像素版的国风绘画,看起来还是比较整洁利落的。 然后是游戏的上手难度也很低,无非就是召唤小人,放任他们去打怪,我们只需要用获得的金币来解锁登塔客,培养同道或是扩容小人的数量。而且我们只需要在必要的时候点点点就可以了,大部分时间基本可以实现全挂机。 另外当我们的登塔客达到一定等级时还能使用转生功能,即携带法宝重新再来,之后的挑战也会更加轻松,算是另一种“厚积薄发”。 值得一提的是,游戏中的法宝还可以放到市场里交易,也不失为挂机中的一点奖励。 [h2]结语[/h2] 总而言之,本作画风干净利落,上手难度低,玩起来也比较上头,适合用来上班时摸鱼或是消磨时间,可以算是一部不错的挂机小游戏,推荐给挂机摸鱼游戏爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
[h1] 《千层登塔》简评[/h1] 一款非常纯粹堆数值增量的放置挂机类型的休闲游戏,游戏的设计很简单,玩家召唤登塔客与各路同道前往通天塔,通过击杀塔内的山海经怪物获取金币,然后利用这些金币来升级和解锁登塔客、同道、技能等内容,不断提升角色的综合战力,从而爬上这座塔的更高楼层直到完全攻下一千层登上塔顶巅峰。 本作非常居勇种花家传统文化的气息。美术方面,像素风格但是却是我国传统水墨风采;主题方面,武侠、仙侠的气息扑面而来;怪物方面,全都是《山海经》里的奇珍异兽;音乐方面,也也有点东方旋律的味道。这方面的内容,倒是不算差。 至于游戏的玩法,放置挂机游戏嘛,基本不需要太多的操作,挂在后台就完事了,等玩家累积到一定数量的金钱,该(能)解锁的解锁,该(能)升级的升级,以最直接、最明了的方式,用最直观、最简介的数值,来表现整个爬塔队伍的综合战力。反正战力达到一定数值,就爬到某一层塔,想要再继续,那就继续想办法提升数值。 说真的本作提升属值只需要花钱,但是这个花钱的数量不是一般的多。别看前期就几十几百几千的金钱,但是到了后期,都是9.96f、6.22e这种不知道是啥的数字记录方式了,个十百千万亿兆京都已经不能够满足这种需求了。游戏里的货币体系,禁不住感慨一句,货币真就只是个数字,到了后面完全没有感觉了。 当然,觉得这种太有钱的生活(实际上是金钱无法升级了没法用出去)过于枯燥乏味,还可以来一趟转生,除了法宝、背包之外的所有内容全部清空,包括金钱、全部解锁和升级的内容等,以新手的身份,重头开启一段全新的冒险。 最后,游戏玩到后续,爬塔的楼层层数高了,登塔的小人数量多了,游戏会变得非常之卡。此外,早买早享受,晚买享折扣,看玩家是想早早体验还是相等一个合适的折扣了。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
好玩啊,不用看广告,烦死手机上要看广告。。。适合摸鱼
muy bueno
基本介绍 千层爬塔是一款国风像素的爬塔游戏,游戏中玩家自动召唤像素小人攻击位于不同塔层中的山海异兽,获得金币用于升级基础属性,爬塔客等级,刷取法宝等, 总体来看是一款数值设计一般,元素单一的简单增量游戏。 老规矩依旧先说优点 本作的玩法类似于大家小时候在手机上玩过的愚公移山,但在设计上要比愚公移山更加简洁且容易上手。本作中几乎所有的升级选项都是单纯的数值提升,因 此玩家也不用纠结不同升级选项该如何抉择,实际上自始自终都有一个唯一解,也就是点最贵的。这使得本作在体验上及其休闲,甚至相比于其他的挂机增量 游戏都要更胜一筹,毕竟只要重复挂机——花钱——挂机的步骤就可以了。 成也萧何,败也萧何 过于轻量化的设计对于娱乐性来说无疑是灾难级的,本作过于廉价的画面和音乐,桌面挂机的不适配,贫瘠的玩法,这些都使得玩家在短短的几十分钟之内就 会失去兴趣。为了解决这个问题,制作组采用了法宝绑定市场的办法,但这样的设计需要依托于足够的玩家数量,而本作略高的定价却很容易的将市场阻隔开 来,导致不断的恶性循环,玩家并没有办法来保证自己挂机的收益,玩法又不足以支撑留存,在线游玩人数就只会越来越少了。 总体评价 质量很一般的挂机小游戏,但很适合工作间隙摸摸鱼,并且可能能通过法宝掉落赚取一点小钱,放置挂机类的玩家可以考虑一下。但本作的增量玩法很糟糕, 并不足以支撑它成为一款及格的增量游戏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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