
Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 15 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Those Who Rule is a tactical turn-based RPG that puts you in command of new recruits in a low-fantasy, morally ambiguous world. Assemble and train your party, customize your equipment, and out-think your enemies as you unravel the secrets behind a conflict that threatens to tear the land apart. Will your leadership turn the tide of war—or will you be crushed beneath it?
Master a team-based turn system where every move counts. Position your units to reduce the impact of RNG, and maximize your strategic advantage.
Find allies across your journey, each with unique skills and backgrounds. Level them up to face increasingly difficult enemies and shape your team to suit your playstyle.
Navigate a web of shifting loyalties in a morally complex world. Choose carefully—each decision can sway the fate of friend and foe alike.
Tactical turn-based combat: Rewarding careful planning and positioning over blind luck.
Dynamic character growth: Level up, change classes, equip custom gear, and hone your recruits into elite warriors.
Gripping story: Explore a world caught in endless conflict and uncover the truth behind it.
Meaningful choices: Your decisions shape the world around you, altering gameplay and outcomes.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 1.1Kreviews | 90% | — | $609.7K |
| $8.99−50% | 18ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After more than 35 hours with Those Who Rule, I can definitely recommend it to fans of tactical, turn-based games. The combat is challenging in a very satisfying way. Your decisions really matter, especially with permadeath enabled, where every risky move can have lasting consequences. It rewards careful positioning, planning, and thinking a few turns ahead rather than simply rushing through battles. I also really enjoyed the storytelling. The plot kept me interested throughout the campaign, and the endgame had some nice twists that I did not see coming. My main wish would be for more side quests or optional missions, especially during the mid- and late game. A few additional opportunities to develop characters, experiment with different units, or simply take a break from the main story would have made the campaign even better. Considering that this is a solo project, the result is seriously impressive. Congratulations to the developer for creating such a complete and enjoyable tactical RPG. If you enjoy games like Fire Emblem and generally love challenging, turn-based tactical games where your decisions have real consequences, Those Who Rule is absolutely worth checking out.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The depth of combat and compelling storyline wrapped into a eye pleasing aesthetic make this one of my favorite games recently. Variety in equipment to make characters play how you want them to makes the gameplay loop worth sticking around to see what you're going to find next. I really recommend this game and think this developer deserves every bit of praise for every bit of effort and attention put into this game.
Do you like being poor? Because you're gonna be poor in this game for the first half of the game. And when you could get some money? Your first chance to make some? Yeah, you're gonna get that meta knowledge of how hard the guy you have to kill to get it worked for it and how its for his daughter and all lmao. It's good, even if the developer has something against you being able to buy equipment
Great!
I enjoyed this little game, does it do anything out of the ordinary, probably not. The combats good enough, the story's good enough, if you want a tactical rpg to eat up a week or 2 this couldn't hurt.
Very nice game. Good story, nice mechanics. I recommend it 100%
Felt like a playable book. Solid game. Only gripe I had was I felt the save system was a little wonky. Other than that. I enjoyed it.
Such a great game, especially for a solo developer this was very well made and I really enjoyed it! Really difficult at times but very rewarding when you eventually pull through. Also reminded me very much of old school Fire emblem, one of my childhood favourite games. Looking forward to play "those who rule 2"!
[h3]Those Who Rule – A Hidden Gem That Kept Me Coming Back[/h3] I rarely replay tactical RPGs immediately after finishing them. Yet after completing Those Who Rule, I jumped straight into a second playthrough on Veteran, and now I'm already planning a third on Brutal. After nearly 90 hours, I still wanted more. The game is incredibly addictive. Every playthrough teaches you something new, and understanding its mechanics completely changes how you approach future runs. [h3]Your First Playthrough Is the Hardest[/h3] Ironically, my first playthrough was harder than Veteran. Not because Veteran is easy, but because I simply didn't understand how many systems the game hides from the player. I didn't realize how important recruiting every available character was, especially Melanie, who completely transformed my economy during my second playthrough. On my first run I barely had enough money to upgrade my weapons. On Veteran, thanks to Melanie's ability to generate gold, I could finally invest in upgrading unique weapons instead of constantly struggling for money. She is easily one of the strongest utility characters in the game. [h3]Don't Start With Permadeath[/h3] I strongly recommend not enabling permadeath for your first playthrough. The game has many hidden mechanics, class interactions, and progression systems that take time to understand. Once you learn how the economy works, which classes synergize well, and which upgrades are worth investing in, higher difficulties become far more enjoyable. [h3]Money Is More Valuable Than You Think[/h3] At first I assumed gold would mainly be used for buying equipment. Instead, most of it went into upgrading unique weapons and purchasing Whetstones and Refinements. Even while maximizing Melanie's income, I still couldn't afford every upgrade I wanted. Even the Traitor Prince's Sword remains relevant throughout the campaign if you continue investing in it. A properly upgraded weapon often provides a larger power increase than several character level-ups combined. [h3]Recruit Everyone[/h3] Even if you don't plan on using every character, recruit them anyway. Many arrive with equipment that can strengthen your main team or be sold for extra money. Likewise, always complete side objectives. Many optional rewards include unique equipment that can significantly improve your builds. [h3]Slow Down[/h3] One mistake I kept making early on was rushing objectives. Unlike many tactical RPGs, most chapters don't impose strict turn limits. Once I realized I could slowly clear maps one enemy at a time, the game became much more manageable. This also opens opportunities to farm extra money with Melanie and train weaker characters on elite enemies that barely move. [h3]Character Builds Matter[/h3] One of the game's biggest strengths is the variety of classes and build options. However, many skills, passives, and status effects aren't explained particularly well. Often you only discover what an ability actually does after you've already committed to a promotion. Because of this, I recommend exploring every character's promotion tree before attempting Veteran or Brutal. [h3]The UI Needs Significant Improvements[/h3] The gameplay itself is excellent, but the UI creates unnecessary micromanagement. Managing equipment often requires opening multiple menus when a dedicated Forge screen would solve the problem. Removing Refinements and upgrading weapons involves too many unnecessary steps. Inventory weight also behaves oddly. The Scabbard, which reduces your heaviest weapon's weight to zero, only recalculates after the weapon is equipped, forcing you to rearrange equipment in a specific order. [h3]Dialogue Skipping Can Cause Problems[/h3] If you quickly skip dialogue using Enter, the game can automatically choose dialogue options for you. This can accidentally prevent recruiting characters, as happened to me with Quincy. Skipping dialogue should only skip text, never make decisions. I'd also appreciate the option to bind dialogue progression to Spacebar instead of relying on the mouse. [h3]Some Passives Feel Poorly Balanced[/h3] Illyana's passive, Aptitude, sounds excellent on paper. Unfortunately, without heavy grinding you'll only gain a very small bonus by the end of the game. Meanwhile, Shiva joins much later with high weapon mastery already unlocked and gains stronger combat bonuses with far less effort. [h3]Recruiting Characters Isn't Always Clear[/h3] The game explains that some enemies can be recruited through conversations, but the rules aren't consistent. Sometimes any character can recruit them, other times a specific unit is required with no indication beforehand. Even after multiple playthroughs I still missed recruits simply because the game doesn't clearly communicate the requirements. [h3]Conclusion[/h3] Those Who Rule completely surprised me. Despite its rough edges, it became one of the most addictive tactical RPGs I've played in years. The combat is rewarding, character progression is satisfying, weapon upgrades feel meaningful, and every new playthrough reveals mechanics you likely missed before. Its biggest weaknesses are the UI, unclear mechanics, dialogue skipping affecting choices, and obscure recruitment requirements. Even with those issues, I spent nearly 90 hours with the game, immediately started another playthrough, and I'm already preparing for Brutal difficulty. That alone says more than any score could.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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