
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Most likely between $33.5M and $95.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 94% | approximately $55.9M |
| Google Play | $12.99 | 59% | approximately $14M |
| GOG | $2.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"In war, not everyone is a soldier." A haunting, unforgettable masterpiece. Most war games put you in the boots of an elite commando mowing down waves of enemies. This War of Mine flips the script entirely, thrusting you into the bleak, desperate reality of ordinary civilians trapped inside a besieged city trying to survive one more day. Brutal Realism & Atmosphere: Every mechanic screams desperation. Starvation, freezing temperatures, illness, wounds, and raiders. The charcoal-sketch aesthetic and melancholic soundtrack capture the grim weight of survival like no other game has ever managed. Gut-Wrenching Moral Dilemmas: This is where the game truly shines. Survival forces you to make terrible choices: Do you steal vital medicine from a helpless elderly couple to save your dying friend? Do you risk your scavenger’s life to stop a sexual assault? Every selfish or traumatic action weighs heavily on your characters' mental states, leading to severe depression, suicide, or mental breakdown if ignored. Pacing and Tense Gameplay: By day, you fortify your shelter, craft essential tools, cook meals, and tend to the sick. By night, you step into the shadows to scavenge ruins, where one mistake or a single shot from a sniper or bandit can permanently end a character's life (permadeath). Artistic & Cultural Value: Inspired by the Siege of Sarajevo, this isn't just entertainment—it is an anti-war statement with immense cultural and educational weight. It shows the true, unromanticized price of conflict paid by the innocent. It is emotionally draining, punishing, and painful to play, yet it is one of the most powerful and empathetic experiences the medium of video games has ever produced. Verdict: 10/10 – An absolute masterpiece and a profound emotional journey.
Gutes Game! Kann es nur empfehlen. Es ist absolut nicht einfach, und sehr anspruchsvoll. Spiele es schon seid mehreren Jahren und fühle mich immer noch herausgefordert. Ich bin auf die Fortsetzung gespannt.
good game with good replay potential each replay can has different characters and places to scavenge at night
great fun
初中没有自己的电脑只能用办公本玩不吃配置的游戏,居然玩了100多个小时。记得每次都要用那个砍价掏空商人还蛮爽的,公式化游戏在当时也是乐此不疲。
Doporučil bych jako výukový materiál do škol - povinně zařadit do osnov, aby studenti pochopili, jak vypadá válka a alespoň trošku pocítili její tíhu. Hrůzy se vás dotknou skrze monitor. Není to žádná nablýskaná tisíci prvky nabušená gameplay jízda. Svým způsobem má hra velmi intuitivní a jednoduchou hratelnost, ALE každá konzerva nebo kus dřeva je cenný artikl, který rozhoduje o přežití další noci. Musíte se bránit před bandity, dělat morální rozhodnutí, vylepšovat úkryt a celou dobu bojujete o život. Postavy mají vlastní potřeby a nálady - za mě 10/10
神
玩上瘾了
还行
nb