
This Starry Midnight We Make is a celestial growth simulation game where you create celestial objects using the mysterious Star-seeing Basin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
……嘛个人很喜欢这种剧情出人意料(认真脸,End2的时候某个意想不到的家伙居然黑化了)的同时也没啥剧情、画面中规中矩总之蜜汁带感,伪科学与神棍共舞一本正经地胡说八道的,除了没汉化以外好像也没啥特别值得黑的点但仔细一想好像也说不出什么太大的优点的,游戏的w 趁冬特入的,现在基本上打穿了 ……可惜没汉化,不方便安利别人呀sad P.s.这种充满东方风味的游戏果然还是看着汉字比看着英文亲切呢……星星的名字牵涉到各种五行、甲乙丙丁戊、悲喜怒怨这样的字眼的,还是看着汉字比较舒服呀……Metal啊Anger啊啥的看着就觉得哪里不大对劲…… 啊啊能出汉化就好了。 如果有汉化的话,剧情里出现的那个某领了便当的革命派人士的妹妹的名字会怎么翻译呢?“伊新华”? 嗯……这游戏剧情真的神棍的紧,认真你就输了。
宇宙が見える!
So much yes I don't want to spoil it but I do at the same time.... I will admit I swear bout hour 4 I was just like nooo wtf is this. But I promise it is so worth it. Ok just hit the wall and go over it and you will not be dissapointed. I really have just been giving thumbs ups when I like games or nah... But this game is so worth the 5 min write im doing. Lulz Honestly I really can't say much without giving it away but its all about patterns and colors. LOL you will just have to give it a try or not.. Take my word or not. This game is really cool. :) Like 10/10 And I just feel like a nub hard cuz it took me that long to figure it out???? LULZ
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For some weird reason there are no user reviews or rating for this game on the store page, yet there are a lot of reviews in Comminity Hub... It's strange. It's a very cute, very meditative and... well, pretty weird game in various aspects, and with a genre which is really hard to define. It's a mix of jRPG, visual novel, simulation game and a puzzle, and it's hard to describe it clearly. Basically, you're a young girl, Hamomoru, who get lost while exploring a local shrine festival in Kyoto, and wandered into some small mystical area in the outskirts of the shrine. There was a basin and some strange guy who introduced himself as Shingoh and asked you to help with his half-occult research about that basin in exchange for treating you and helping you to find your lost wallet with all the money and train tickets. Well, you have nothing to say or do, but agree, right? The game itself consists of four linear parallel scenarios (fifth is for heroine herself) where you go to different places in the city, talk with residents and try to solve their (sometimes pretty surreal, an army raiding a Chinese restaurant... wat? O_o) problems via the basin. The basic has mystical powers, which is heavily based on traditional Japanese magic and Shinto tradition. By putting pebbles and clay into the basin you can turn them into different "stars" and form constellations and other celestial bodies from evolving them following a certain rules. These structures in the basin affect energy flow in the city and could change the flow of events, to proceed a scenario, you must form a structure needed for it. The gameplay here is very, very meditative, there is a small tutorial and tips during the whole game about how to create structures needed for your quests, but it only shows you the very basics of gameplay mechanics, everything else is up to your imagination and ability to experiment. That's what I really like about this game, as you're given more than enough freedom to do things, but at the same time not left in the darks with no clues about what to do next. The interface, though, is a bit clumsy, and I MUST warn you that there is NO AUTOSAVE! Also, there is no warning before exiting the game, so if you hit Exit button accidentially instead of Return, you will lose everything you did after the last manual save. That's why try to save as often as possible to not lose your progress, there are only three slots to save to, but it's enough. Well, this is true for almost every jRPG out there, so it's not all that sudden. I didn't encounter any bugs during the first run, and most probably, there aren't any. The art here looks clumsy, but it's really well done within this hand-drawn style, and with animations too. The music is calm and not annoying, which really makes it a relaxing meditative game about throwing pebbles into the pond. The translation is not bad and pretty consistent, but I still don't understand why Hamomoru constantly uses phrases like "our Lord in Heaven" and similar ones. I got it she might be a Christian (also, her clothes and book has cross symbols on it for some reason), but it's a little strange given that the game is basically about Shinto magic. I might go and try Japanese version to compare and see whether it is a translator's error, or not... Well, as I said above, the plot itself is pretty weird already, so it's not a big deal for me. This game is obviously a little gem out there. upd: I read descriptions carefully here and in The Midnight Sanctuary and it seems that Hamomoru really is a Japanese Christian pastor. She's a really rare type of character, especially for this type of media, so I was confused at first, but now it's clear. ----- If you are interested in other games I'm playing, check my [url=https://store.steampowered.com/curator/36682541-Lonely-Dev-Reviews/]Curator page[/url]. Maybe there will be something good for you.
This game is a wonderful sandbox to play in that encourages experimentation and creativity. It can get slightly tedious waiting for some of the more elaborate stars to evolve, but your "star basin" will continue evolving its contents even when you are doing other activities in the game. There are a ton of stars to discover and a lot of possibilities to create a totally unique star basin.
This game is actually an interesting find. To shortly describe the gameplay, if you've ever played the "Alchemy" type of games where you mix multiple elements together to make more elements, This Starry Midnight We Make is almost like that. However in this game there are added restraints and rules that make it a bit more complex, those being that you can only make certain types of stars in their designated sections of the Basin, and stars need time and gases to further evolve, among other contraints. And the combinations of star types are nowhere near as obvious initially as a lot of elements in Alchemy (fortunately the game has a link to a game FAQ if you get stumped on anything progress-blocking). Additionally another aspect that furthers it from those types of games is the fact that you attain quests from characters you meet in the story scenes of the game, which is notably the other half of TSMWM. So rather than constantly throwing particles of stardust at each other over and over without concrete goal, you'll have milestones for all four side characters (for most of the game anyway). Also worth noting that the story scenes aren't too bad for a small title like this one. Art and music are fairly decent, and the writing has some charm to it. I wouldn't say the story is groundbreaking by any means, but it serves its purpose well enough. If you've got a few bucks to throw around and want something more relaxed, definitely worth a few hours of playtime.
In this game you mostly experiment by dropping things into the play area without guidance and see what comes about. Look for how to make different things for its own sake. It's an interesting tool for teaching the process of discovering rules. It's done no favors by its unpolished visual presentation and its blase writing. You'll get little guidance or purpose from the game itself, making more a toy than a game at times.
I got filtered
In brief: a nicely self-contained puzzle game framed by a short story, based on combining objects in very specific ways. Lots of trial-and-error, logical thinking is (sometimes) helpful. Balances frustration with a nice sense of reward - buy it if you like figuring out how to build things. Gameplay: At its core, TSMWM is a game about building things up. You start with a few fundamental pieces ("stars", which unlock as the game progresses), and a playing field (the "Star-Seeing Basin") in which those pieces can evolve in different ways, depending on where you put them and what other stars they're near. Throughout the game, you're given a number of tasks to complete, each of which involves making a particular type of star or a constellation of stars. It's up to you to figure out how to actually do that - you get some guidance from your in-game "teacher" and his book, but often it's all just trial and error, especially late in the game. Of my ~48 hours in this game, about 1/2 were spent trying to figure the combinations for the last 10 (of ~140) star types. This is often a frustrating process - I'd recommend taking frequent breaks. Despite that, it is a fun and sometimes calming game to play, especially if you're into puzzles. Story: The game's storyline is fairly brief - you meet the two leads, then the 4 characters for whom you complete tasks. Each of them has 10 or so scenes, and then there are several "endgame" scenes when you're getting close to those last few stars. It's an interesting story set in 1910s Japan with some mystical elements, and HAMOMORU IS ADORABLE. *ahem* Visual and Sound: Like the story, fairly limited but done well. The characters are designed cleanly and are partially animated - in that sense, TSMWM actually goes beyond most visual novels. There are also a few interesting visual quirks, like animations on the characters' clothes. This game has a fairly unique art style overall, which I think adds to the "ethereal" mood. Same goes for the soundtrack - the music usually doesn't stand out, but does a good job of conveying tone.
開発元が同じ後作の「わすれなオルガン」を先にプレイして非常に良かったので、半年後のサマーセールにてコチラ「真夜中は星づくよ」も購入しました 今年の七夕は全国でたくさんの被害が出るほどの大雨だった為、せめてゲームの中ぐらい夜空の星々を見ようとプレイしてみました ゲームの内容や善し悪しについては、前の方々が詳しくコメントして頂いているので省略させて頂きます SOSを見ても星作りに行き詰まった時は、一旦ゲームを中止して別の事をやっていると「あっ!!この方法なら出来るんじゃないのか???」と頭の中にヒラメキが走ります で、成功すると大満足な達成感を味わえて大変気持ちが良いです 正直 星作りに行き詰まり何度かノーマルエンドすら諦めましたが、このような感じで気がつけばトゥルーエンドを無事見る事ができました 星作りシステムが面白く、それ以上に全登場キャラの雰囲気と世界感が大変良いのでゲームにのめり込んでしまいます(自分の場合、サッカーのワールドカップを見忘れる程のめり込んでおりました (`・ω・´)b 是非お薦め致します)
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Players by region
Where this game's players are, estimated from review languages.
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