
Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 27/day in the week to Jul 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is nothing short of an incredible journey. Brilliance after every click.
нет
<3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found This Book is a Dungeon (TBIAD) to be an overall positive experience. The gameplay of TBIA is mainly structured around navigating atmospheric spaces through Twine hyperlinks that are occasionally illustrated with pixel art. The main draw of TBIAD is its atmosphere; presenting interesting spaces that are reminiscent of a TTRPG one-shot with a horror theme. The author I think succeeds with the textual content the most; the writing (supported sometimes by the illustrations) present enough detail to let you imagine the space without being bloated and weighing down your brain. Additional reactive text that changes based on actions or retrying links are good details too. As some of the negative reviews note, there's some design/presentation issues that hinder the experience. While sound/music would enhance the atmosphere, that's not generally considered as pressing for interactive fiction. What drags down TBIAD's experience is unskippable textual effects and a lack of save functions. Either separately would not be too much of an issue, but I did notice the drag where a death restarts you in the middle "hub" of the book without accounting for any chapters already completed, so getting to an ending requires doing all chapters without a death at some point. A lot of interactive fiction either solves similar issues with saves or by just allowing entering unhindered strings of commands, but TBIAD has textual effects like waiting for sentences or dialog that feeds out a sentence at a time. These are evocative when first seen but slow down your experience when retrying a chapter after a death. It's not a major loss, but it injures the smoothness of the experience a little. This is easily the biggest issue I have with it (other than the combat being random and one-note; TBIAD would probably be better without them or making combats set pieces), though I agree with another point of the white background being a little much for me. That's subjective, but as a lot of us are staring at screens a lot these days, defaulting to a dark mode or maybe like an ivory-sepia type aesthetic wouldn't be the worst. I enjoyed the experiences presented in the game thoroughly individually, and some of the puzzles and additional flavor writing I thought were clever and appropriately mood-setting. In addition to the IF side of the game TBIA also provides links to its Development Diary, which is of particular interest to me. Small indie productions and IF are fascinating individual artifacts to me and seeing the end result followed by the guts that went on behind the curtain is incredibly more interesting/valuable to me than a game alone. I think TBIA is worth its price tag given that it's both a playable IF and includes documentation towards its creation in a 169 page somewhat-large-fonted (I presume to make it easily readable on E-Readers) PDF. Creators like this deserve support, in my opinion.
not for me, ran into some bugs. maybe wait for a sale.
怪异的文字冒险游戏,有四个小故事组成,文笔很不错,喜欢coc或者血腥风格的可以试试。里面four walls白房间的部分虽然不算是新颖的主题了,但是很巧妙地利用了文字冒险的交互方式,想象力也很丰富 流程不长,故事之间也没有很明确的关联和主旨,文字冒险的话是要做好死掉重来的准备的
THE END.
tbh loving it so far — easy to get into, great buy.
6/10
iz ight gr8 price
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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