
轻松欢乐的细节向JRPG,《囧魂》、《对不起,我是个NPC》、《空陆》制作组“四块二茶会”最新作品。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
❤❤❤❤❤
啊,真好玩,想起了自己为什么玩RPG。。。读书时也不知道肝了多久的《囧魂》,记忆中发现回转寿司新作《沉睡的法则》出来后,好像就买了,由于各种原因始终没打完序章(序章本身可能打了三四次了= =),这次一口气打完了,很有趣。支线、新对话数量不至于到多到令人疲惫,真好。全收集要素可以通关后继承存档,二周目补充漏掉的内容,真好。DLC是官方攻略,真好,听我说谢谢你。
jrpg玩得少,國產的玩得更少了,但我還是敢下定論,絕對是頂級那一檔的。就我這個急急急,也能慢慢一個一個找人對話。文本量大,幽默風趣,可以試試能不能綳住,回合制戰鬥那塊,我覺得還行,我是不喜歡點擊式的視覺小説的形式的,這種稍微動點腦子的對我而言是正向的。國產的就得有國產的味道啊,我看到記錄和設定那,想到我小學看斗羅大陸后幻想加入其中的往事。哎~~~幾個神經病的送信之旅~~~justsoso~~~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
超级超级超级高质量啊
玩了50多个小时还没通关就已经开始期待新作了
超级推荐的一款游戏。偶然间逛steam推荐发现的,后来也补了实况!虽然买了后没有立刻游玩,鸽了几个月,但是玩的时候依然非常上头。 人物是一定要对话的!宝箱是一定要搜刮的!任务是一定要完成的!剧情是一定要看吐槽的!每个角色之间的交互都非常萌,即使是战斗苦手也完全没有问题,如果是成就党强迫症的话,直接跟着附赠的功略书走也完全OK。十分幸运地又收录一款游戏。
日常的感觉
除了结局处理的稍显老套,牛逼。
小时候玩过作者发布的《对不起我是NPC》,当时脑电波对上觉得非常有意识,过了很多年在Steam刷到这款游戏就买了。心境有了变化,对游戏乐趣的感悟方式也不一样,这次的游戏体验让我觉得很倦怠,好几次打开游戏、玩了没几分钟又关掉。主要原因就是游戏的幻器升级和成就设置。游戏无时无刻强迫着你要为了幻器/全成就去扫荡对话/道具文本/任务,而问题在于随着游戏推进,同一个地点又可能出现两个不同的任务/不同的对话文本,导致过主线的时候并没有很好地享受剧情,反倒是像打工一样四处扫荡可能遗漏的语录/任务......难度设置开的是一般,坐牢感很强,不特地去刷怪的话,过一些剧情BOSS的时候会挂很多回。总之,玩起来不像游戏,像打工多一些
终于通关啦!超级好玩的轻松向JRPG?虽然各个城镇的流程差不多,但是剧情真的特别轻松有趣,很适合放松游玩,真的好喜欢这种打怪升级的游戏,推荐一玩!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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