
轻松欢乐的细节向JRPG,《囧魂》、《对不起,我是个NPC》、《空陆》制作组“四块二茶会”最新作品。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏整体也是很精致的,但还是有一些问题,这些问题综合下来让人想睡觉... 1.全是奇葩:正如有一个装傻就要有一个吐槽,有一个没头脑就要有一个不开心,有逗哏就要有捧哏。而这款游戏在我玩到第三个镇子后,遇到的所有人全都奇葩,思维永远偏离在一个正常与抽象的迷糊边界上。没有一个游戏中的角色来及时的吐槽,会让过多的包袱变得冗余,趣味变成恶趣味。 2.探索奖励不足:虽然我们可以通过探索岔路口开宝箱和采地上的野花野草,但这些奖励都无一例外太稀疏平常乃至无聊繁琐了。玩到现在最优秀的支线探索是给了一把剑和把宝箱拆掉后的合成材料,但这些在游玩之中用处不大,甚至可以进行购买。玩家应该要通过探索能得到的“独特”的物品,这些物品不必太强,但一定要满足独特。不然只是提高普通小垃圾的量,那探索的奖励心理会很弱。 3.任务通马桶:许多任务几乎就是通马桶,东跑西跑,数目有一些太多了。优秀的支线任务应该是像第二个城镇银镐鱼那样,开启一片新的支线区域,进行一次略带难度的小boss。来回的对话可能能让游戏更充满生活特色,但由于所有的人都是奇葩,这样只会更加加重1中所提到的问题。 其他问题日后再聊。
好久没玩过这么量大管饱的游戏了,jrpg爱好者狂喜。NPC至少对话三遍+每过一段主线刷新NPC对话也是让我有种玩轨迹的错觉(虽然感觉游戏框架更像卡卡布三部曲)总之就是[strike] 轨迹侠 [/strike] jrpg玩家必玩游戏!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
我心目中的神作。我是一个喜欢和所有物品互动和所有npc说话的人,而这个游戏完美的满足了我的爱好,在此之上又有非常合我口味的幽默感和细节。我很喜欢这款游戏。
基调轻松诙谐,gameplay流畅舒适,NPC对话和可互动物品的细节非常丰富,玩着很舒服
不只是为情怀,游戏本身的制作水平优秀,关键是内容充实,只是可惜【原创题材】和【冒险喜剧】很难吸引新人。 这辈子最遗憾的就是《囧魂》的翻译难度大,老外玩不到《囧魂》。 不过现在AI翻译很牛,说不定有生之年可以看到老外玩《囧魂》。
Steam玩过最好的游戏,在我心中Top 1。细节太多懒得打字。
为啥打开游戏 小键盘左和上不能使用 键盘没问题
制作非常用心,每件物品每本记录都值得细细品读
jrpg的优秀作品,要是打磨一下20年前绝对神作
有意思的游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 52 | 90% | Free | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $131.3K | 1.2K | 91% | $5.99 | |
| $68.8K | 237 | 83% | $14.99 | |
| $7.8K | 184 | 68% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.7K | 112 | 66% | $19.99 | |
| $85.8K | 167 | 73% | $14.99 | |
| $85.8K | 103 | 77% | $19.99 | |
| $85.8K | 227 | 97% | $29.99 | |
| $85.8K | 148 | 86% | $13.74 | |
| $85.7K | 508 | 87% | $7.99 |