
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $22M — a different platform, not this one.
Become the real thief. Steal in free roam sandbox neighborhoods. Observe your target and gather information that will help you with the burglary. Take the challenge and rob the best secured houses. Buy some hi-tech burglar equipment and learn new thief tricks. Sell stolen goods to the passers. Do anything that a real thief does! A good thief always observes his target. What's inside? Who lives there? What's your target day schedule? Find out when the house is empty and does it have nosy neighbours. Choose from lots of possible approaches to prepare the best plan. Many modern devices available in Thief Simulator might come in handy with gathering intel about your target and it's neighbourhood. The faster, the better. Find and steal as many valuables as possible in the shortest time possible. Remember that infinite backpacks don't exist. When it's about time you have to maintain cold blood. In every house you'll find tons of useless stuff, which can really slow you down. If you're not sure that you can take some serious money for it, maybe a good idea would be to leave it behind and save space for some expensive goods. If you fill your backpack with worthless items, you may have to waste your time to throw stuff out just to make space for other things. Be careful, cause some things can draw police attention to you! A real, experienced thief can spot places where there's most probability of finding some valuables on the fly. Use the flashlight at night to highlight all the valuables in sight and places where you can expect them to be. Disassemble a stolen car and sell parts on the internet. Prepare phones and tablets before selling them in a pawn shop by removing their security. Look around for any useful items. They will save you some time on lockpicking or hacking. Key near a window or purchase receipts in trash bins. All those things can make life of an aspiring thief so much easier and reduce your burglary time even by a half. Of course many of them are just useless trash... Or maybe they aren't? Be careful! In some houses you can meet unexpected guests. If they catch you in the act, they will call the police. In this case hide and wait till they stop looking for you or you can always leave the loot and run away as fast as possible.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #185, worst RU #272 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−90% | 99ratings | 70% | — | not modelled |
| $19.99 | 39.9Kreviews | 88% | — | $22M | |
| $19.99 | 4.9Kratings | 68% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2.2K | 78% | $19.99 | |
| — | 1.2K | 72% | $2.49 | |
| — | 169 | 68% | $0.99 | |
| — | 14 | 86% | $9.99 | |
| — | 3 | 74% | $3.99 | |
| $4.5M | 6.8K | 88% | $19.99 |