
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was amazing when it came out, and even more amazing today given the sharply lowered bar of AAA quality. A true labor of love. Highly recommended. Applying the "TFix" patch increases performance and makes it very stable; it is a must as prior to applying it is prone to crashing on modern Windows systems.
I played the original on our old family PC and revisiting the game was really fun.
The fire inside Garrett burns brighter than any fireplace I walked over.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please try this game, it s very interesting and has a lot of potential. but for me, the jank with the movement specifically and the at times very unclear enemy ai and detection made it just annoying to play. this game feels very ambitious but the game mechanics just dont deliver for me. still, i recommend you try it at least.
Amazing, a masterpiece of atmosphere and immersive stealth. It's crazy to see while playing how this game laid the foundations for mechanics that are used in dozens of games today. Yeah, sure, it has its ups and downs. Some missions are legendary, some are quite forgettable. But on the whole, it's a must play classic.
Overall really great stealth/adventure experience with an incredible and singular atmosphere. But with some minor flaws on level direction. Playing as Garret, a cynical man, but a master in the art of thievery, you will sneak and blend into the shadow to rob the wealthiest for... yourself. [h1]Ambience/Settings[/h1] Probably one of the best thing in the game, it's the ambience and settings around it. The world is set into a dark industrial medieval city called The City mixed with some mysticism aspect later on. The audio environment is excellent and giving an overall unstelling and daunting vibe. A mix of industrial, dark fantasy, and monastery vibe. In addition of that, each mission has a very stylish cinematic briefing with great music and excellent voice acting (Garret voice actor is amazing) The ambience is really singular and I've never seen another game with the atmosphere, really good on that side! [h1]Stealth[/h1] What would be a game about thievery without stealth! The game put a huge emphasis on lighting and sounds. And it make you feel like a... thief, always trying to stick in the shadows, listening to guard footsteps to localize them, watch your own steps too and avoiding making too much noises depending on the floor you walk on etc. And with a good amount of tool at your disposal to remove light with water arrow, moss arrow to turn the floor into a quiet and smooth material etc. I also like the lockpicking system, it's different from other game, but it's cool and kinda similar to how it works in real. It's fun to time the guard pathing, stun and hide the bodies, remove all light to be in complete shadows, pickpocketing their keys, find available routes to take for your objectives... [h1]Levels[/h1] The game is made of several levels, with 3 different difficulty, with a preparation phase that explain your main objective and stuff you wanna buy for your mission. Difficulty integration is original, instead of having the classic stats modifier stuff, each difficulty on each map will give you more objectives to do that will change the approach of the missions. And it's where the flaws happen, the levels can be hit or miss for some. The levels swap between stealth/thievery mission and crypt looting, Tomb Raider-esque missions. So for those who want a fully stealth game, it can be frustrating. For my personal experience, I loved the tomb raiding mission, they have a really great atmosphere and give a bit of fresh air. But the last missions have a strange "offensive/combat" direction, and that's strange for game built around sneaking, and the melee fightning is probably the worst part of the game (it's not bad either but meh), so those missions seems to be counter-intuitive in their design. [h1]Conclusion[/h1] Despite the mission inconsistency, it's a really geat game with excellent atmosphere and a great stealth system that I would recommend to at least try it! it's an old game with some rough edges, but with a amazing atmosphere and creativity. it's also a game that had a huge impact on video game history (like almost any games from Looking Glass). On a side note: As usual for almost any old games, it can be a pain in the ass to make it playable on modern hardware. From what I heard the GOG version works better, but for Steam version I used roguepatcher (with modern keybinding included) and it works flawlessly after the patch. GOG is planing to add it into their reservation program soon if you prefer to wait and avoid patching stuff (and a remastered version from Nightdive is coming this year)
A classic game becomes an epic frustration on modern systems. Fix this, remake this, remaster this, something please!
[h1][b] Reseña de Thief Gold[/b][/h1] [h2]Resumen del Juego[/h2] Thief Gold es ese simulador de “soy un fantasma con guantes” donde la Acción no significa ir disparando como si fueras un héroe musculoso, sino sobrevivir a base de sombras, paciencia y el noble arte de NO pisar el piso de metal como si tuvieras zapatos de cacerola. Juegas en primera persona como un ladrón profesional en una ciudad oscura con vibra steampunk/medieval, y el juego te mira a los ojos y te dice: “Aquí no te voy a llevar de la mano… porque necesito esa mano para robarte la dignidad”. La propuesta es simple y cruel: infiltración, exploración, herramientas, y niveles que te tratan como adulto (o como sospechoso). Es un simulador inmersivo clásico: no te da una sola solución, te suelta en un mapa y te deja improvisar. Primera impresión: esto no es “sigilo modernito con visión de rayos X”; esto es “aprende a escuchar pasos o muere”. [h2]Lo que Robas Bien y lo que te Roba la Paciencia[/h2] Lo Bueno: Sigilo de verdad: sombras, sonido y tensión constante Ambientación oscura y atmosférica: te sientes en una pesadilla elegante Diseño de niveles para explorar y planear: te premia por ser metódico Identidad clásica de culto: se nota por qué la gente lo sigue recomendando Modificable: ideal si quieres estirar su vida útil con contenido hecho por la comunidad Lo No Tan Bueno: Cero logros: Steam se queda mirando como “¿y mi dopamina de numeritos?” Es un clásico de los 90: si esperas comodidad moderna, te vas a enojar con el juego… y contigo No es para gente impaciente: aquí correr y “resolver rápido” es básicamente pedir un golpe en la cabeza Comunidad activa bajita (28 jugadores): no estás solo… pero tampoco es una fiesta [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Sigilo exigente, herramientas útiles, y libertad real.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Te castiga errores; la tensión viene de aprender el ritmo.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Exploración y misiones con buen cuerpo para un clásico.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Se nota la era, pero el estilo aguanta más que muchos “realistas”.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Cumple y engancha con tono oscuro y misterio.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]De lo mejor: opresiva, inmersiva y con personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales; la magia está más en la atmósfera que en el brillo.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Sutil y efectiva: no estorba, acompaña la paranoia.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Cumplen con el tono tenebroso sin volverse caricatura.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]No es su enfoque; es un clásico centrado en su fantasía oscura.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable en general por ser un título veterano.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Rutas, estilos de juego y mods ayudan mucho.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.1[/b][/td][td]Un clásico duro, atmosférico y brillante… si aceptas sus condiciones.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Thief Gold sigue siendo el tipo de juego que hoy muchos estudios “homenajean” mientras le tienen miedo a incomodar al jugador. Aquí te incomoda a propósito: te exige atención, te castiga el ruido, y te recompensa por pensar como ladrón, no como turista. Su mayor virtud es su ambientación y su sigilo: no se siente como una checklist, se siente como un lugar hostil que tienes que entender. Ahora, seamos controversiales: si vienes con mentalidad de calidad-de-vida moderna, te va a parecer “tosco”. Y sí, es un juego de los 90: no te va a lanzar confeti por cada paso correcto, y encima Steam ni siquiera te da logros para fingir que creciste como persona. Aun así, con 3305 recomendaciones totales se nota que no es nostalgia barata: es diseño con colmillo. Y aunque solo haya 28 jugadores actuales, esto es single player; la soledad aquí es parte del paquete. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 28 Descuento máximo registrado: N/A Veredicto: [i]Recomendado[/i] Si te gusta el sigilo serio, la exploración y una atmósfera oscura que te muerde, Thief Gold vale totalmente la pena. Si necesitas que el juego te aplauda cada 30 segundos y te ponga un marcador de “lo estás haciendo increíble, campeón”, mejor roba en otro barrio.
I am suprised how this game from 1998 has better stealth mechanics then most modern games. Great game.
For the very first game to feature Stealth in a First-Person perspective, it's a understatement how much of it holds up so, SO well despite it's age. (Played with Roguepatcher and a faux EAX Soundcard) Thief: The Dark Project, or Thief: Gold is a First-Person Stealth game developed by Looking Glass Studios back in 1998/99. It follows Garrett who to some is a simple taffer thief but to the few, a masterclass example of stealth and thievery. As he does odd thieving jobs around the city and eventually catching the eye of a certain upper class figure who wishes to use his skills for a particularly big project. The game, despite being literally THE FIRST of it's kind, manages to still hold up decently well. Despite it's aged but charming early 3D aesthetic and general clunkiness with the controls. Gameplay of Thief is split across 15 different missions. each one having a list of objectives that Garrett needs to complete in any which order. Who's amount also depend on the mission, as well as the difficulty. Where the harder difficulties alter and/or add more objectives to keep track of, rather than just only spawning in more enemies or making them hit harder. These are also not short levels either, par some of the early missions. As just a single mission could often can take over a hour to complete if you're being through on a first playthrough. Being a thief, most of the missions often involve you breaking into a place, sneakily, to then steal something, also sneakily. With the variety coming with the locations and stuff you need to steal. You start off with high-class mansions but easily get into more varied locations like a prison built on-top of a abandoned mine, or a crypt with undead roaming around. Even when you're just exploring just a normal place that's in the city there's often usually something notable about to make each missions feel completely different from the last. Now for the gameplay in the missions, Garrett has a decent amount of tools at his disposal. The most important of which is the darkness, in pitch black darkness he is practically invisible. Which thanks to a light gem you can keep track on how visible you are on the fly. Although it's not foolproof as you have to also take in account your footsteps' noise as they also make sound. Which depending on what surface you're standing on could be extremely loud even if you're slowly crouching around. Garrett thankfully does have a handful of tools to make his work easier. While he does have a sword to attack enemies, it's often more advantageous to knock them out with his blackjack. As not only is it typically quieter and still achieves the effect of eliminating a guard from the playing field. The actual sword combat is purposely fairly clunky so the more chances you can avoid needing to use it the better. Heck, even on harder skills you're often forced to not kill certain or anyone alive during missions so it's often the wisest decision if possible. Garrett also has a bow with a variety of arrow types to assist his thievery. You have water arrows that can extinguish torches, moss arrow to provide a soft floor, rope arrows to climb up to out of reach places, and more. There's even some inventory items like health, as well as more crafty equipment like flash bombs and mines. All of this stuff comes pre-chosen each mission but you're able to buy more from a selection with the money from the loot you collected from the last mission. As it doesn't carry over, you're encourage to find as much as possible and spend it all. Now since this is Thief: Gold, you're automatically given 3 extra missions, plus one blooper reel if you can access it. Instead of being mere extra missions, they are sprinkled into the pre-existing campaign. Each one has pretty fantastic ideas for level's setting but are often held back by extreme length, tedious level design, or a mixture of the two. It's kinda clear these levels needed another polish pass but as they stand, they're a solid inclusion if you can handle they're increased difficulty. Style wise for Thief is interesting both in it's technical graphics as well as it's art direction. Starting with the former, the game very, VERY clearly looks like a 3D PC game that came out in 1998. Everything from the lowpoly models, the bit-crushed textures, and the architecture absolutely screams this. Although thanks to the sound card support, the game sounds superb with all the ambience sounds and echos from stuff like characters talking or just your footsteps making it amazingly immersive despite looking as it does. Now the art direction for Thief is easily the most unique part of it. As the game practically takes place in a medieval setting, but there's hints and pieces of electrical machinery sprinkled about. Somewhat like a lesser version of Steampunk, which the sequel absolutely leaned more into. It's great not only has a very interesting setting for a stealth game but also actively effects the gameplay too as it's impossible to put out electrical lights with water arrows for example. The story itself has a lot of lore and expressed fantastically with in-game text you can read. As well as the intermission cutscenes that feature a very distinct visual style and VAing is superb which is notable for the time. Both in these cutscenes and in the levels themselves. Overall, Thief: The Dark Project/Gold is like a grimy wine bottle that contains fantastically aged wine. While it's visual graphics haven't aged as well as other 3D games of it's time, it's still contains absolutely superb gameplay and art direction that still make it such a treat. Which again is crazy for a game that's quite literally the first of it's kind. The way it has very easy to understand mechanics that are tested on with the sheer variety of mission scenarios, makes it such a no brainer why it's had a pretty sizeable fanbase that continues to make fan missions and patches to this day. Which of, the people at Nightdive Studios are, in fact, remastering this game. Somewhat in the vein of their System Shock 2 remaster. Which makes since as that game's original release was built off of Thief's engine. Where the entire game gets a major graphics overhaul that's seemingly still faithful to the artstyle as well as other features that Nightdive Remaster tend to have. As such, while I greatly enjoy Nightdive's work, I have a sneaky (heh) suspicion that the original release will get delisted here but included in the remaster, much like System Shock 2's. So if you wanted to try out Thief and want it for cheap as Nightdive remasters tend to be on the pricier side, getting it now on sale and sprucing it up with a few patches like I did is ideal.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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