
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The wait is over! The full version of "There Are No Orcs" is OUT NOW!
Join the Horde... (of Players)!
Find the Discord invite link in the game's main menu or in the sidebar of this Steam page.
We're Not Done Yet!
We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support!

"There Are No Orcs" is a combat strategy game that blends Roguelike elements, tile-building, and auto-battling.
Take command of one of three factions: Humans, Demons, and Dwarves.
Strategically place buildings on tiles to produce a massive, endless army.
Forge an unstoppable front line and smash the enemy's base to smithereens!
Strategically place buildings to automatically produce gold or combat units. Maximize efficiency by leveraging synergy bonuses based on placement.
Each faction's buildings work in completely different ways. Not all strategies are created equal... but they're all fun to break!
Choose from 30 unique commanders, each with their own active skills, passive traits, and four exclusive buildings.
Pick your commander based on your favorite tactical style... or maybe just because you think they look cool. We won't judge.
Every run is a new tactical experiment. Feel like flooding the battlefield with an endless skeleton horde? Or perhaps launching a combined air-ground assault with elite dinosaurs is more your speed? Go on, try a strategy they haven't thought of!
Master the counter system to assemble the ultimate army. Battle across four distinct terrains—plains, desert, scorched earth, and tundra—and push your skills to the limit in the ultimate trial: Chaos difficulty.
(It's the kind of challenge where the developers might have just thrown in some... creative numbers to keep you on your toes. You've been warned.)
What are you waiting for? Stop reading and swarm the battlefield with your own forces!
(No orcs were harmed in the making of this game.)
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10. This is definitely a love letter game to "Castle Wars" from Warcraft 3. It takes what made that user mod map fun and improved on it a ton. Each character class is unique, the music is catchy, the sounds are cute, and the game can be OMG difficult to super easy if you want it to be. Excellent stand-alone game execution of Castle Wars! Ten out of Ten! Definitely worth full price.
it's fun :3
Great autobattler mixed with deckbuilding. Theres tons of classes to try with their own units and spells, and you can find some pretty busted relic combos to take over the battlefield. I was a bit confused about why theres an equipment system which seems to only powercreep the difficulties as you go but hey at least its another small layer of customization i guess. The closest game i can compared it to is 9 kings but kinda real time. Very fun idea ^^
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worth
I had always wanted to try out an RTS game, but could never really find one that I could start with and ease into the genre with...that is, until now. In this game, it's all about managing your base and arranging your facilities on the fly to create synergies to summon and power up your units. Each Commander has their own unique abilities, so you'll need to change up your strategy depending on which one you choose, so there's many ways to play to keep things from getting stale. So if you're looking for a very beginner friendly RTS game to dip your toes in to get a feel for what they're like, I can highly recommend this one ^^
relaxing fun
Playing anything but human is a brain damaging experience , also lack some kind of permanent unlockables , basic things in this kind of game like upgradables and banning cards etc... get repetitive very fast , but enjoyable for few hours
_
Boring and repetitive. Just spam build whatever. Grind this repetitive game for hours and hours to unlock a single achievement. It's not fun
Great depth and variety
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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