
An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The wait is over! The full version of "There Are No Orcs" is OUT NOW!
Join the Horde... (of Players)!
Find the Discord invite link in the game's main menu or in the sidebar of this Steam page.
We're Not Done Yet!
We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support!

"There Are No Orcs" is a combat strategy game that blends Roguelike elements, tile-building, and auto-battling.
Take command of one of three factions: Humans, Demons, and Dwarves.
Strategically place buildings on tiles to produce a massive, endless army.
Forge an unstoppable front line and smash the enemy's base to smithereens!
Strategically place buildings to automatically produce gold or combat units. Maximize efficiency by leveraging synergy bonuses based on placement.
Each faction's buildings work in completely different ways. Not all strategies are created equal... but they're all fun to break!
Choose from 30 unique commanders, each with their own active skills, passive traits, and four exclusive buildings.
Pick your commander based on your favorite tactical style... or maybe just because you think they look cool. We won't judge.
Every run is a new tactical experiment. Feel like flooding the battlefield with an endless skeleton horde? Or perhaps launching a combined air-ground assault with elite dinosaurs is more your speed? Go on, try a strategy they haven't thought of!
Master the counter system to assemble the ultimate army. Battle across four distinct terrains—plains, desert, scorched earth, and tundra—and push your skills to the limit in the ultimate trial: Chaos difficulty.
(It's the kind of challenge where the developers might have just thrown in some... creative numbers to keep you on your toes. You've been warned.)
What are you waiting for? Stop reading and swarm the battlefield with your own forces!
(No orcs were harmed in the making of this game.)
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very in depth auto battler
The "dwarf" race is so un-fun to play that it makes me wish I could still refund the game
3 factions that functions differently with 10 commanders for each. They all give variety to their respective factions playstyle. Chaos levels have fun modifiers with a rising difficulty allowing you to flex your brain when fighting or just fight a bunch of ducks. WELL WORTH THE PRICE! Do not wait for a sale unless you are broke!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
需要局外成长
Great little autobattler, was fun to devise a strategy and keep testing it, and different chaos difficulties have different weird quirks that sometimes led me to try new commanders and methods.
If you can tolerate the RNG-induced losing/tedium, it's a decent side-scrolling "tower defense." A lot of the buildings are useless and seem to only exist to force you into not being able to build things that are useful. Some kind of banish mechanic where you can discard certain buildings for an entire run would go a long way toward reducing that problem (although I suspect it's fully intended).
Don't let the pictures fool you, this is a really great RTS game. I highly recommend downloading the Demo, to see if you find the GAMEPLAY and mechanics interesting. The actual full version got tons of champions, Relics and unique compositions, you just dont get access to them in the demo. Will be playing for atleast 40 h to devour all the content. Won with combos in atleast 20 different all satisfying ways. Amazing game, don't miss TRYING it out, make sure to buy if it ends up being "your cup of tea".
Pretty good, would be better if you could play orcs though ALSO - it's for some reason not verified on Steamdeck. I only play it on Steamdeck. It plays great. Smooth framerates even when reaching unit caps.
Прикольно. Геймплей затягивает, хорошие механики, сбалансированная прогрессия сложности, милые и приятные пиксели.
The game had some fun and charm to it, but that fun and charm got quickly drowned out by the sheer amount of repetitive and identical levels. It felt like Solitaire but the deck wasn't random, so, once you knew what to do, you do the same thing again and again without a care in the world for what the enemy is doing or what the map affix is and you'll win.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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