
A byte-sized Dungeon Keeping roguelike: dig out your lair, populate it with monsters and protect the Wratch from heroes come for easy prestige.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Baller game, no clue what Sugar is but the engine works really well. It's a really simple strategy game that is polished af
https://youtu.be/0iVFKJMppzo Pixelated semi-rogue like dungeon management game may have some difficulty curve issues but still provides some great plates to spin and meaningful strategic choices.
Got this game from a friend as birthday gift. Got hooked up pretty quickly. The game is pretty easy (despite seemingly 4 difficulties and 2 game modes). You start with 2 units and a den master. One orc to mine, one goblin to collect gold. Every around 40 steps, a new wave of heroes spawn, after another ~40 steps, your den master can use special ability, starting with research potion, healing minions or resurrecting them and destroying hero leftovers. Sounds exciting? That's most of it. After digging some tiles, You have to build one of few special rooms granting something. Sadly, You cannot build anything yourself and You can only repair existing walls or destroy them. Can't build new ones. If You play on nightmare or endless, after 20-45 minutes, game becomes a chore and annoyance. Very slow. Pros: + Strategic + Requires some brain power + Several unit types Cons: - Miner evolution of orc is worthless, wolf tamer for goblin as well - Big units are purely defensive - The longer game takes, the worse it gets in all aspects - I created uber miner / fighter goblin and it was not enough Problem with nightmare and endless is that You can control only one unit a time and enemy can spawn almost everywhere but at the center. As long as You have maybe 8 units, it's okay, but the moment You start have 20 of them and enemy spawn similar in number, turns take long time and on top of that, if You allow casters to throw fireballs or entire group enter tavern... It just takes too long. Especially if You need to relocate your fighting force. Achievement for points is also... bad. You can't see your score and it only counts mined tiles (+1 for mined, +2 for walls and pavement, +5 for furniture), so your army, wealth and status means nothing. Heck in my both endless runs at some point I just left my army in HQ and used one or two units to mine around. if not for casters, I wouldn't even need to pay attention to defense at all. Just heal/resurrect units was enough to keep them away for 2 hours. I spend 3 hours on finishing all difficulties, 2h for 1st endless run and the rest for 2nd endless, only for the 3k achievement. I'm thankful for Jrose11 poke runs or I would be bored during endless and nightmare run.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The fun is figuring out the game, to be honest. Still I had a really good time. The game is pretty short with limited replayability, but I enjoyed every second and it has been a delight!
Una especie de Dungeon Keeper roguelike, en el que tenemos que excavar en busca de 3 orbes de poder mientras mantenemos a raya héroes que intentan invadir nuestra mazmorra. La idea es original y la ejecución correcta, aunque la mecánica de turnos roguelike (1 casilla - 1 turno) y el hecho de que tengamos que controlar a los minions de uno en uno (más o menos...), lo hace un poco menos dinámico de lo que me gustaría. Además, los turnos van justos y los héroes en ocasiones nos bloquean las rutas de excavación, lo que complica las cosas bastante. Pero bueno, es parte de la gracia del juego. Creo que hubiese sido más interesante si el desarrollo fuese un poco más lento, pero quién sabe.
This is an extremely lightweight game with minimalist mechanics. Pros: + Extraordinarily lightweight + Pretty cheap price that reflects the game's value (imo) + Charming visuals + Engaging mechanics and fun gameplay + Complete absence of bugs Cons: - Rather repetitive gameplay loop - Very vague and tedious end goal for virtually no reward for game completion - Exponential difficulty curve the longer you survive (enemies soft-cap base building '-') -[b] The game feels like it's having an identity crisis between a roguelite and a base builder [/b] I really do enjoy playing this game and therefore recommend it, but I want you to know what you're getting into. Nothing is wrong with the code, the gameplay, or the visuals. The problem for me lies in the very concept of the game. The Wratch's Den tried to blend roguelite elements with base building, and the result was unfortunately not very fun in the end. The point of building [b]anything at all[/b] is so that it lasts (or until you can at least sell it, in the case of real estate agencies). This conflicts with the game's roguelite traits, as you literally [i]can't[/i] make your base last forever, because the invading heroes will just keep on coming and keep getting stronger. The Wratch and his army literally cannot improve fast enough to keep up. From my perspective, it's pointless to put time and effort into building a base (and therefore making it [i]yours[/i] ^^) when the only victorious outcome for you, The Wratch, is to find the Gems: or die at the hands of your enemies trying to defend the home that you've literally built from the ground up with your minions. However, the rectifying factor for me is the price. I purchased The Wratch's Den when it was on sale for $0.18; a completely acceptable and fair price for the quality of game that I received. So? Don't expect more than $5 worth of entertainment from a $5 product. However, The Wratch's Den is a good game. Significant time and effort were obviously put into making this game, and I can always respect that. I also respect the devs for pricing their game right. Give the devs a couple cents if it's on sale and the price of a coffee if it isn't. That's the least they deserve.
simple yet surprisingly fun game once you figure out the main objective and cadence of the game. some good RNG elements and overall a fun little diversion at $1 an hour (basically pick it up for about 20 minutes at a time) the den is a little nugget just do not expect some 40 hours of gameplay.
好玩!要是有更多内容更新就好了,游戏没有中文而且引导接近没有,但如果你能慢慢摸索并度过引导较差的前期,将会体会到这款回合制地牢建造游戏带来独有的快乐,下面是一些基本流程: 哥布林可以搬运物品,兽人主要负责干架和挖掘,这两个单位走在砖块上都不会消耗回合数,挖掘一定方块后会在你之前挖过的路径上随机产生建筑供你选择,挖到金子运回去可以买东西,最后找到3个球运回来就算胜利 [spoiler] 游戏没有绝对强的单位但是有强的组合,建议开局先把砖厂和药水厂摇出来,如果不想让泥土和金子变成砖块的话可以先挖一下,这样暴露在两面空气下也不会变砖 [/spoiler]
Super jeu style arcade. Les mécaniques sont pas de très intuitive et il n'y pas de tuto, mais ça fait parti du charme de ce genre de jeu où on découvre le fonctionnement totalement par soi-même. Les graphismes sont simples (pixel art retro), mais bien exécutés. Cependant, une fois que vous verrez le pepe the frog vous ne verrez plus que ça. D'autre part, Le 100% est facile une fois qu'on a compris les mécanique. Surtout le mode principal qui devient rapidement trop facile même en nightmare. Points négatifs : la musique est vite redondante contrairement aux sound design qui est très bien. Quand on a beaucoup d'unité après plusieurs tours ça devient très lent pour faire des actions, car pour changer de perso il faut appuyer autant de fois sur espace qu'on a d'unités contrôlables.
Way too much RNG. Nothing you do really matters, and you will get curb stomped 99% of the time.
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