
You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives. In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun little game that serves as a spiritual successor to Tasty Planet. I highly recommend it, but on a hefty sale, because it unfortunately is extremely short, like it can be 100%ed in one sitting. A fun afternoon game, to binge, non the less!
It's just a worse katamari. Lacking in the interesting movement and objects of those games. Go replay any of those instead.
I see lots of people comparing this to Katamari, and while with my whole spirit I want to go against the tide, it just feels right to address this. In some sense, The Wonderful End of the World is more of a Katamari game than the Katamari game itself. When I heard of Katamari but hadn't yet played it, I thought it would be super low-budget extremely trippy and experimental game with bad controls. But the real Katamari is actually a pretty well made game with Namco level budget. While this feels like an art student project. Which is actually great! I recommend this to people who either already played Katamari and want more, or want to play something Katamari-like but the real Katamari game is too expensive for them.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Discovered this game around the time of its release, maybe 2009. It solidified in my memories, and I finally replayed it. Still a great small game. Better than We Love Katamari and cheaper. Controls are great, as well as the soundtrack.
A perfectly cromulent Katamari-like. Very short with not a lot of features but surprisingly challenging at points. Definitely has that "indie game programmed by one person from 20 years ago" stank to it but makes a nice little distraction. Somewhat made moot now that there are real Katamari games on PC now but if it's on sale, go ahead pick it up.
Great Katamari type game. Been playing it for over 75 years.
This game was a fever dream to me. I always thought it was something I made up as a kid but apparently not lol
The Wonderful End of The World is a game from a different era, created to satisfy a niche. Everyone loves Katamari Damacy, but back in 2008 it would take another 10 years for the franchise to properly be ported to the PC! The Wonderful End of The World is undeniably a different developer's take on this type of game, and so I was immediately curious to check it out. Now the core gameplay of having to collect items roughly your size, growing, and rushing against time limits. Even the story is reminiscent - while ditching the Japanese absurdist humor Katamari is known for it, it had a similar narrative about saving the world via cramming a bunch of items together. The difference however is that you have a mannequin rather than a ball, and this makes moving around feel almost like a 3D platformer at times. In fact you can even jump in a certain hidden mode! I will admit despite my love of the Katamari franchise, I actually somewhat preferred The Wonderful End of The World's control scheme in most scenarios. It was simple, tight, and worked well. The one problem I do have with this game however is the tight corridors in certain areas. Katamari does a lot more to make it so the player won't be stuck too easily, but being a smaller title, The Wonderful End of the World unfortunately doesn't have as many safeguards from players getting stuck or even put in outright unfair situations. This is most notorious in the level Cafe Internets, where the abundance of tables makes it very easy to be stuck and the cobra NPC had knocked me into objects, causing me to physically get stuck at times! I found most of the game fairly easy to progess in, with getting a higher rank being a fun challenge, but it becomes problematic when you realize you need an A rank for every stage to access the final level. While I was able to get the others in 5 tries max, Cafe Internets was noticiably more difficult due to the tightness of the level and took around 30 tries for an A rank. Rice Cake Parade wasn't nearly as much of a problem, but it does also deserve a mention because while the 2D graphics gimmick was cool for this level, it also made it more difficult to get a sense of the hitboxes in a 3D space. All in all, I did really enjoy my time with this game, and would recommend that if you are curious to try a another develolpers' take on the katamari forumla, you check out The Wonderful End of The World.
(I never played Katamari before, for the record) It's a fun game where you stick various objects to this ethereal puppet creature by walking over them, and it's not particularly difficult. You can get all the achievements (one of which requires you to restart the game and play it again in one sitting) in about 3-4 hours and complete it in way less, unless you want to play around with Timeless Mode, which is, I guess, something close to an "arcade mode". For the very short time this game lasted me, it was fun. And also weird, silly and pretty simple. Turn a blind eye to graphics that now seem outdated (but were rather common for low-budget indie games at the time) and, sometimes, slightly janky gameplay, and you will have yourself a fun time, too. Probably get it on a sale if your enjoyment out of a game hinges on the price tag, though.
This was a pretty neat game back in 2008 when monitors were small and Katamari didn't get ported to every device under the sun. UNfortunately, running this on a modern monitor can be extremely complicated and painful, and the game is short and lacking in depth. It's a neat experience but $10 is too much for it in the state it is in.
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