
From the makers of the 2012 Game of the Year: The Walking Dead, comes a thriller based on the award-winning Fables comic books. As Bigby Wolf you will discover that a brutal, bloody murder is just a taste of things to come in a game series where your every decision can have enormous consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 40.3Kreviews | 98% | — | $14.9M |
| Free | 239.6Kratings | 84% | — | $9.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd owned The Wolf Among Us for years before I finally sat down and finished it. The reason was simple — I was afraid it would disappoint me, and most of the time I just wasn't in the mood for a slower, dialogue-driven adventure game. When I finally started it, I expected something average at best. Instead, I got one of the best narrative adventures I've played — a noir spin on the Fables universe that pulls you into a dark, rain-soaked version of New York where fairy tale characters hide among humans and try to survive. Finishing it took me around 8–12 hours. PROS + Choices that actually hold your attention — I don't have one single scene to point to, because at nearly every key decision I genuinely stopped and thought about what to do. That doesn't happen with every "branching story" game — choices are often either cosmetic or it's obvious what the "right" answer is. + Here I really cared about the consequences. + Great characters — Bigby Wolf, as a rough but internally conflicted "sheriff" of Fabletown, carries the story on his shoulders, and the rest of the cast (Snow White, Crane, Toad, and others) feel just as well-developed. + Atmosphere — the neon-and-shadow noir setting is dripping with mood; every location feels lived-in and purposeful. + Visual style — the comic-book-inspired art style is bold and still holds up today. + Music — the score fits the tone perfectly and does a lot of heavy lifting for the atmosphere. CONS − Uneven pacing in episodes 2 and 3 — these two chapters break from the otherwise smooth rhythm of the game. It's not that nothing happens, more that the distribution of key moments within the episode feels off — some sections drag longer than they need to, others feel rushed. − Technical hiccups — I had to restart a chapter twice because the game refused to progress. I played with the Czech translation and didn't test it in another language, so I can't say for certain whether the freezes were tied to the translation itself or a more general bug — but it's worth mentioning for anyone planning to play with the CZ localization. Who it's for (and who it's not): If you enjoy stories where dialogue and decisions matter, and slower pacing focused on exploration and conversation doesn't bother you, The Wolf Among Us will suit you well. Action fans expecting more than quick-time events sprinkled between dialogue probably won't click with this one — the action sequences are more of a garnish than the core of the game. Verdict: I went into this game afraid it would disappoint me after sitting unfinished on my shelf for years — the opposite turned out to be true. Despite some pacing wobbles in the back half and a couple of technical snags, The Wolf Among Us is a must-play for anyone who loves narrative adventures built on strong characters and choices that genuinely feel like they matter. The only thing I regret is not finishing it sooner. Rating: 9/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 22Kratings |
| 96% |
| — |
| not modelled |
| $14.99 | 13.6Kratings | 94% | — | not modelled |
| $11.99−20% | 665ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tj oyun tarihinde gördüğüm en tatli cocuk karakter olabilir
You play as a fairy tale sheriff who smokes a pack a minute, drinks cheap bourbon, and fights mythical creatures in a gritty 1980s New York. The neon-soaked neo-noir aesthetic is completely flawless, the synth soundtrack is incredible, and the storytelling keeps you hooked from the very first scene. It manages to make you feel genuinely bad for a hook-handed woodcutter and terrified of a girl with a ribbon around her neck. The only downside is agonizing over a dialogue choice for five full minutes, sweating bullets, just for the game to tell you "Snow White will remember that" and completely shatter your emotional stability for the rest of the week. An absolute masterpiece of a narrative game. I am still smoking cigarettes outside in the rain waiting for Season 2.
Jogos da Telltale são sempre ótimos, e esse não é diferente! É um jogo que te prende a atenção do começo ao fim, contendo uma história muito boa e com várias possibilidades no rumo da mesma. Recomendo!
Played it for the story. Stayed for Bigby’s aura. 🐺
if snow white has a million fans, i'm one of them. if snow white has five fans, i'm one of them. if snow white has one fan, that one is me. if snow white has no fans, i'm no longer alive. if the world is against snow white, i'm against the entire world. till my last breath, i'll support snow white.
[h1] Fairytale went wrong. Characters turning into animals but what's most important story that make mashed potato out of your brains. Story is divided into 5 chapters, sadly no continuation is planned and players are left with cliffhanger. Your actions will determine the outcome and alter ending in some way. I'm still shaking after this one... Telltale did great job! [/h1]
The Wolf Among Us was an amazing experience for me and one of my favorite story games. Bigby was great, I have a lot of memories with this game, and I really loved how your choices changed events and led to different outcomes. It made every decision feel important. A game I still remember years later. 9.5/10
Крутая история с невероятной развязкой в конце и оставляющая куче вопросов ответы на которые хочется найти во второй части Очень жду выхода The Wolf Among Us 2
Perfectly captures the feeling and struggle of trying to be a better person and change coming off a bad history, and everyone hating you for it or failing as you try to be better. It's a pretty well written story and it atleast feels like your choices have more agency in the world of the game than the walking dead games by telltale offer. Although this isn't entirely true its still an amazing story to go through on a first experience and really is good at making you question your own thoughts and beliefs on certain characters at first glance of them, definitely recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $0 | 86 | 66% | Free |
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| $14.9M | 5.2K | 48% | $69.99 | |
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