No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $14.3M — a different platform, not this one.
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you. You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home. The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| App Store | $9.99 | 80% | — |
| Steam | $39.99 | 84% | approximately $14.3M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| Epic | $39.99 | 93% |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Xbox | Türkiye | TRY 100.29 | ≈ $2.06−79% | |
| Steam | Russia | RUB 699.00 | ≈ $8.08−19% | |
| App Store | United States | $9.99 | ≈ $9.99 | |
| Steam | Ukraine | UAH 479.00 | ≈ $10.77 | |
| Steam | Brazil | R$72.99 | ≈ $14.34 |
−% is against $9.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.