
Have you ever thought or imagined how our world would look like after an apocalyptic event? What would we do if some of us were to survive? What world would we live in and what challenges would we face? What would you do?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd like to start by saying this game is great as an open world survival game (and I love open world games). The problem for me is the gameplay. The simplicity isn't there. You have too many buttons to press to perform one action. It takes away from the fun of looting and crafting. If you're listening devs, simplify this and I could enjoy this game more.
this game looks like a demo project from unreal, couldn't play for more than 10 minutes :/
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İf u know how to play its perfect. Nasıl oynanacağını bilirsen bu oyunun mükemmel
- So fun to play, rating 95/100
[h1]Poor game[/h1] Good concept, poor execution and then abandoned. Thank god i got it for pittance absolutely terrible when games are just left to rot. no passion, no heart.
ALTHOUGH A FUN GAME THE BAD GUYS ARE OP SO IT TO HARD AND UNFAIR THE CONTROLS ARE WEIRD AND JUST A PAIN ALT FOUR MOUSE COURSER TAB FOR COMBAT MODE ONLY ONE STORE WITH VERY LIMITED ITEMS AL THE OTHERS AND A SPECIAL CURRENCY OVERALL A GRATE CONCEPT JUST EXACTION IS BAD
a very decent game at current state and has alot of potential but for some reason even though i have alot i can't contribute anything not food fuel or medicine and i have plenty of all three. as for the character inventory it could use some serious increase besides the small bags from the vendor.
老實說,不好玩~~~
Just another asset rip, steam is made up of this ♥♥♥♥. Sure there is a concept that concept is what caused a Day Before to fail.
Judging this on the current release (not the original promises). Played this longer than it deserved to be played. Zombie games can be a slow bake, and there were "advanced" elements that showed a bit of promise. Unfortunately, none of it came to fruition. Maps are static and empty. Stealth is useless (avoiding enemies is easy, and fighting them is easy, even with melee). Upgrades have little meaning and crafting (especially gear) is unrewarding. Multiple features are broken (stamina, food, water) - but at least that means you don't have to worry about them. Advanced features like camp management and earning reputation aren't rewarding (and completely unneeded to even play... but if you don't dabble in them, there's zero reason to even play the game to start with). Skilling up your crafting doesn't exist (but it's a menu). You can choose different characters, but there's no difference between them to create a playstyle. The final product is a concept, not a finished game. I don't recommend this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $224K | 386 | 54% | $19.99 | |
| $2.3K | 7 | 57% | $9.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $2.1M | 3.8K | 75% | $19.99 | |
| $1.4M | 2.6K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.9K | 1.4K | 80% | $2.99 | |
| $107.9K | 245 | 96% | $11.99 | |
| $107.9K | 363 | 58% | $14.99 | |
| $107.8K | 478 | 95% | $9.99 | |
| $107.8K | 420 | 91% | $9.99 | |
| $108K | 216 | 67% | $11.99 |