
The Wild Case is a 2D first-person point-and-click adventure. In this story-focused adventure, players meet a cast of colorful characters, experience mysterious encounters, and solve puzzles to progress through the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice little P&C game to pass 2-3 hours with. Nice drawings and atmosphere, decent story in a rural russian village, okay animations for this genre. There aren't really any puzzles here to solve tho, you just have to use common knowledge and basic logic to progress, like put X and Y together, oil the rusted lock etc.
Bom jogo, point n click curto, mas bem legal
A casual 2D adventure game with a pretty art style but basic story and gameplay. I got this during the Steam Detective Fest thinking it was a mystery-solving game, and there is a mystery in the story but you don't do any detective work in the gameplay. The thing that attracted me was the art, and it is a very beautiful game with a combination of static 2D environments along with minor animations to bring the illustrations to life. The reason I'm giving this a positive review is for that alone, as I enjoyed looking at the illustrations. This is an easy game where you just keep running into roadblocks to getting to the next step where you then need to find and use an item to get past it, so it can feel like constant "what will I need next?" instead of progressing in the game. It's also easy to 100% achievements on if that's your thing (just make sure to ask everyone but the old man about the math puzzle before asking him so you pop the achievement asking everyone about it; it'll take an extra ~10 minutes after you beat the game to get back there if you miss it). The Positives -The greatest strength is in the illustrations and animations. It's a very cute game, and that's why I bought it and played it the whole way through. The animals, environments, and actions in the game are all pretty and fun to look at. -There is a nice little mystery that you do end up solving, and I did find that it was nice to discover what happened. Kind of reminiscent of The Hound of Baskervilles. -The puzzles were intuitive—you either got an item that had a direct use or needed to talk to someone with an item that gave you a new dialog option. -The controls were great. I know it's a simple game, but it's so easy to mess up controls and ruin an otherwise good game. You could use a controller, it let you cycle through all of the clickable things on the screen, and moving from scene to scene is very fast (perfect when you have to click through 6 screens to get from where you find an item to where you use it). There's also a map that is beautifully drawn and can fast-travel you, though I never remembered to use it and treated the game kind of like the old 2D point-and-click adventures like Shadowgate. The Negatives -The story, dialog, and plot are bare bones. Not much you do in the game is relevant to the reason for the game (the mystery) at all. It's just a bunch of fetch quests to help you get from where your train stopped to where you discover the mystery. It would've been better if there were hints along the way or something that would make these quests relevant to your mission and give you some new information (like how Resident Evil and similar games pepper in lore and story throughout gameplay). The worst part is the dialog, which is very basic and short, making it feel like: "I'm trying to get to X." "I need this belt." "Okay, I'll find it." "I need a belt." "I need this mouse caught." "Okay, I'll help." Rinse and repeat. -It is very easy to complete the tasks throughout the game. Most are find-item and then you find the item just looking around normally, with the rare exception of where you need to talk to someone while possessing the item. So, if you're looking for challenge or mystery (beyond the main story, which you only really get information on at the beginning and end), you won't find it here. -There are a couple of control/UX hiccups. I found it mildly annoying that there's a zoom feature for some elements on the screen, and when you use the item you need zoomed-out, it doesn't work...but then it works if you zoom in and do the same thing. They should've made it so that if you clicked the right item on the right area only zoomed out that it would automatically zoom in and use it properly. That's a quality-of-life feature because, worst-case scenario (though this never happened to me personally), someone would think they were wrong and leave the area instead of realizing they just need to zoom in first. Similarly, you'll get surprised in a couple of new fetch quests in the sense that you're at the last thing you can interact with, you'll get a quest to do something new, and so you have no idea where to go—only to find when you backtrack that a new person will appear out of nowhere for no reason. So, things like that were not dealbreakers but were annoying. Once you know about them, you can just work around them. Overall, it's a very basic game and so it might be for kids or for people who love point-and-click adventures, but I'd recommend it for someone who is relatively new to gaming vs. someone who's been playing for a long time. It's a good kind of game to get used to playing with a keyboard and mouse or controller, good for someone who doesn't read (English) very well (because all of the sentences are short and simple), or good for someone who likes little mysteries (it's only a couple of hours long gameplay-wise). Oh, and anyone who likes the art style, as I enjoyed every new scene and was impressed by their pretty illustrations. But I wouldn't recommend it to really anyone else, as even at 2 hours you might find it too simple for you to enjoy and might get sucked out of the game while playing a bunch of irrelevant-to-the-story fetch quests and not really getting to unravel the mystery yourself. I'm giving the game the benefit of the doubt that this might be a small/new developer that likes these little indie adventure games and is gaining experience in game design. Depending on their experience and skill level, this is either a good start for someone new to development with amazing illustrations for a small team or too basic of dialog, story, and plot for a more experienced game developer. But I enjoyed the illustrations and the finding out what happened at the end, so I think that players who like little mysteries might enjoy it. I would suggest getting it on sale, though, if you are someone who believes that price should be correlated to time spent and the production value. The strength is in the art style, so if that isn't as important to you than gameplay and story, I wouldn't suggest you try it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Ukrainian, Spanish - Spain, Simplified Chinese, French, Dutch, Italian
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent point and click adventure. It doesn't have moon logic problems and it respects your time. Had a lot of fun with it. Easy recommendation!
cute game
Although I rarely play 2D point-and-click adventure games, this title turned out to be interesting and met my expectations. The game can be recommended to beginner players due to its fairly simple puzzles. The biggest strengths of this production are its distinctive Eastern European atmosphere, locations, and engaging storyline. I would love to play a similar game set in full 3D, using photogrammetry and ray tracing. Perhaps my dream will come true someday…
First I want to mention something about some negative reviews here: no, the story of this game wasn't predictable at all! And the end was unexpected and I doubt anyone except of the developers would have seen that coming. Now I will list the pros and contras about this game: + Beautiful graphics. + Satisfying ending. - Way too short (I've finished this game in 3 hours!)... - The puzzles here were really easy, but since so many people in Steam are complaining about too hard riddles, they will be happy about that for sure.
Great game to relax and feel the atmosphere of Ukrainian village
Прикольная игра,эта игра вернула меня немного в детство,так как тогда этот жанр был популярнее и к тому же,он мне импонирует
This is one of those games you can pick up any time when you need to relax. The whole thing feels mysterious and cozy at the same time. The puzzles are medium-easy, and often, when you get stuck somewhere, looking around will solve the puzzle you're in. However, I'll say it needs either a hint system, or a "show hot spots" system, because the art is basically the same everywhere and nothing stands out, ending up in a bit of a pxel hunting at times (that darn axe). As for the story, I have to admit I was expecting a bit more. Yes, it's engaging, but the ending felt a bit like "that's it?". It's not bad, it's a good ending, but it kind of comes out of nowhere, and at no point you're ready for it. I've recently played "Dark Mysteries: The Soul Keeper", and maybe I'm a bit spoiled by that game, because the ending was both really good and you knew it was coming. Here you're going through the puzzles and all of sudden "tada!" There's the ending. Still, it's a good game to play when you want to take a break from harder point and click games. It's short, but sweet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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