Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Not a bad game, but it just didn't grabbed me hard enough [/h1] Turn-based strategy game, well that is solid. Units are cute and weird, which is fine. Atmosphere + music is strange, but that was the accomplishment of the developer. Well, I could complain about the fact that you walk around a lot, to find almost nothing. But this game is called "The Wanderer" so I will shut my face about that any further. The items you do find will be helpfull during the fights which happen in the Underground. The controls are a bit... Well I wish I could look around in a more fluid fashion, but it's okay. Eventually you end up in a more open area, but I felt that I missed some manholes (those entrances that lead to the Underground) which resulted me standing there with not enough units against a horde I could not beat. The idea is nice, you liberate, in this game; animals, so that they can aid you in future battles. Each animal with it's special attacks. But if you missed a few - the difficulty rises exponentially !! I did like, when you discover an animal in the wastelands, it will not just walk away, it shows you were an item is hidden, behind the not so lushy decor. [h1] If you walked into the wrong direction, no worries, just walk back right? Well, that will be a loooong walk! [/h1] But like I said, it's not a bad game, in fact it's a fine game. If you don't mind the walking, the odd controls and the atmosphere. For some reason, it feels like there is a 7 hz undertone within the music, but let's hope not. ;)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
нет
Absolute garbage, you can't even understand what you suppose to do in the game. At least it dropped the cards easily so, no need to idle for them.
Deeply strange little game. Combat confused me. The world interested me. Looking forward to seeing more from this dev.
I recommend
電波攻撃で表土が荒地と化した世界。 プレイヤーはハンマーを片手に何かを求めて一人歩く。 山や黒い海に囲まれた土地から新天地に進むためには、マンホールを降り地下道を通る必要がある。 しかし、そこに住むのは常軌を逸した元人間と謎の異形たち―。 檻から救い出した猫たちを連れ、掻き集めた誰かの歯を握りしめ、響き渡る世界のきしみを聞きながら、光の柱を目指して歩く…。 [h1]荒廃世界を渡り歩く探索アドベンチャーの怪作[/h1] チュートリアルや会話は全て英語だが、量は多くないのでさほど困らないと思う。 荒々しい輪郭のキャラクター。落ち着き所がなく駆り立てられるような風景。機械音、きしみ、孤独。 雰囲気はストアページの紹介からイメージ(期待)するものそのままで、3Dの背景の中を2Dのキャラクターが徘徊する姿はこの上なく郷愁を誘う。 基本的な行動は、土地を歩き、マンホールから伸びる光の柱を探すこと。 マンホールに入ると地価の住民と戦闘になり、勝つとマンホールを抜けて別の土地(多分)に行ける。たまに入手できる歯が共通通貨になっており、地表で稀に遭遇する店で利用できる。 戦闘はターン制、ヘクサタイルのつながったフィールドでユニット動かす方式。 ユニットごとにAPを消費して移動・攻撃を行なう。フィールド上には簡素な壁のついたタイルがあり、壁をまたいで隣へ進むことはできない。こうしたフィールドをなんとか駆使しつつ、敵ユニットを囲んで殴るのが基本的な戦闘と言える。 初め3戦はチュートリアル風で、勝利後救出した猫たちが仲間になる。仲間猫は戦闘ごとに再び現れるので、倒されても心配ない。 ここまで悪い点に触れず書いてきたが、ここからが本稿である。 [h1]猫には孤独を埋めることができない[/h1] まず、地表に何もない。 木、草、あばら屋などオブジェクトは点在するが干渉はできない。 店と書いたが、1時間プレイして(おそらくチュートリアル用の)1度しか見ていない。 とぼとぼ歩き続けてシカらしき動物を見つけ、[u]ワアー動物だ!動いてる!![/u]と駆け寄ったが、話しかけることも攻撃もできなかった。でも本当にシカはいたんだよ。 肝心のマンホールだがこれも配置が非常に間遠く、空に光が見える方向へ進んでいると『これぞ崩壊後の世界』という気がして来、舞台背景に対しての説得力の強さが凄まじい。 やっとの思いで始めた戦闘もチュートリアル以降は難易度が段違いで、敵のウニ型クリーチャーのトゲ飛ばし一強のジリ貧ゲーとなる。唯一拮抗できる味方ユニットはこちらも遠距離型の毛長猫。 ウニのトゲ飛ばし VS 猫の毛玉吐き、これが未来の頂上決戦だ!! [h1]終末世界ウォーキングシミュレーター[/h1] あらゆるイベントの希釈加減から上記見出しのように呼ぶレビューもあるこのゲーム。 雰囲気の尖り方は唯一無二で一見の価値がある。 ストアページにどうしようもなく惹かれてしまう人は、どんな低評価レビューがあっても買う類いのゲームなので、私もこうして枯れ木を添えている訳です。
Esta to guapo
Great music
kart düşürmelik oyun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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