
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BEST GAME EVER, maybe
Без слёз в это играть не получится. Это великолепно.
Гра стара,я думаю підійде не всім але мені сподобалась.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 34.3K | 97% | $8.99 | |
| $20.6M | 41.4K | 68% | $20.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.5M | 23K | 67% | $29.99 | |
| $20.5M | 38.2K | 91% | $19.99 | |
| $20.8M | 39.4K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 26.8K | 97% | $14.99 | |
| $5M | 18.6K | 84% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $952.2K | 10.7K | 92% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first played The Walking Dead back when it originally released, and I decided to replay it now so I could finally experience the rest of the seasons and carry my save forward. I already knew the entire story this time around, so I wasn't expecting the same experience I had the first time. And yet, somehow, that ending still hit me just as hard. That's probably the biggest compliment I can give this game. Even knowing exactly what was going to happen, I still got that feeling of having just finished something special. Whenever a game manages to make me genuinely feel something by the time the credits roll, it immediately earns a place among my favorites. It's also interesting to see just how important this game was in hindsight. At the time, it felt revolutionary, and it essentially put Telltale on the map, paving the way for three more seasons of The Walking Dead and countless other narrative adventure games based on different IPs. Playing it again after all these years did expose one of its biggest weaknesses for me, though: replayability. Since so much of the game is built around dialogue and choices, already knowing what's going to happen makes the story feel noticeably slower and less engaging. This was one of those games that took me a while to finish because I didn't have that same curiosity pulling me forward. The first time around, however, I couldn't put it down. I remember wanting to keep playing until I reached the end, and I think that's the experience this game is really designed for. I'm generally like this with choice-driven games such as Detroit Become Human, I want to experience the story once, make my decisions, live with the consequences, and then leave it there. Going back to see different outcomes just doesn't have the same magic for me. But the characters are where this game really shines. Lee is an incredibly well-written protagonist, and despite the relatively short runtime, I became attached to him in a way that reminds me of Arthur in Red Dead Redemption. The fact that the game manages to create that kind of connection in so much less time is genuinely impressive. And then there's Clementine. The relationship between Lee and Clementine is the heart of the entire game. She gives your decisions a completely different weight because you're not just making choices for yourself anymore. You're making them knowing that Clementine is watching, learning from you, and potentially being affected by everything you do. You're not just trying to survive. You're trying to decide what kind of person you want Clementine to become. And I think that's ultimately why the ending works so incredibly well. There are games I enjoy, and then there are games that make me feel like I experienced something special. The Walking Dead: Season One is one of those games for me, even after all these years, the ending still got to me. 9/10
As a kid I never got to finish this game past Episode 1 on the PS3, partly because the rest of the game was paid 😅 I am glad I got to experience this amazing game as I got much older. The writing is phenomenal and what I love most is the complexity of each character and how they evolve and get involved into the plot, based on some tough choices you make along the way. I enjoy Telltale games in general, but this one just might be their Holy Grail. Can't wait to play Season 2 and beyond!
100%. Está muy guay
Кiйф
Start your gaming journey with this master piece.
Named my cat Clementine
Очень атмосферная игра, в любой момент всё может пойти по ♥♥♥♥♥. Персонажи тоже хорошо сделаны, хотя я вообще не люблю того злющего противного деда из нашей группы, он меня постоянно бесит, но временами всё-таки забавный чел. Больше всего понравилось, что ты реально привязываешься к персонажам и начинаешь переживать за свои решения. В целом игра очень запоминающаяся, несмотря на простенький геймплей. А концовка вообще грустная…, особенно из-за Клементины и смерти Ли((. Почему-то только сейчас решил написать обзор, но лучше поздно, чем никогда. Однозначно советую пройти, особенно если вы смотрели сериал, как и я.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.