
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is, by far, one of the best games I have ever had the pleasure of experiencing. There was not a single moment throughout the entire game where I thought: "This is boring" "Can we move on?" "I hate this part" None of that ever happened. There were no glitches or gameplay issues, the FPS was through the roof, the characters were amazing and memorable, the jumpscares were well placed, and the story... oh my god, the story. There was a quote from someone who did a review here (OP: HOMELANDER): "You know what I love about this game? The zombies barely matter. Sure, they’re everywhere. Walking corpses. Empty eyes. Hungry mouths. Civilization collapsing around them. Cute. But the real monsters? They still know how to talk." Those last two lines... they really capture what this story is about. Everything that happens requires a choice—a choice that can change the story. Those choices affect the characters, and those characters can, in turn, affect the gameplay. Meanwhile, the undead are always there in the background, reminding you of the world that has fallen. And that's what makes this game so incredible. The zombies aren't always the biggest threat. Sometimes, the most dangerous thing in the room is the other person in the room...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 34.3K | 97% | $8.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.5M | 38.2K | 91% | $19.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.4M | 59.9K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 26.8K | 97% | $14.99 | |
| $5M | 18.6K | 84% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $952.2K | 10.7K | 92% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the best game i have ever played
PEAK GAME LOVE IT I WISH THERE WAS MORE GAMES LIKE THIS
De grande quiero ser como Lee.
100/10 salah satu game story terbaik
[spoiler]Getting Kenny killed still haunts me.[/spoiler]
Never read the comics or watched the show of The Walking End. first experience overall in the franchise. 10/10 . Pulls on your heart strings and gets you emotionally attached to characters without surprising plot twists and surprises.
⠀
Choices don't matter. There are choices, they are all meaningless. One moment you are john wick with a fire axe, fighting hordes of zombies the other you are helpless little kitten clueless to what around you, even if you the player pieced it together after two minutes. your clueless avatar lacks way to confront the inevitable, basically it's a game where you are set to failure, there is only one path. But unlike a proper rail where it is huge events that force you back (hordes of monsters, alien invasion) here it is getting knocked on the head by a single person or the protagonist freezing that knocks you back on the rail. You can't really succeed. This game likely received glowing reviews because it's a movie, but I don't watch movies anymore so it was likely lost on me.
phenomonal game, made me shed a tear.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.