
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Walking Dead: Saints & Sinners delivers one of the most immersive VR survival experiences I’ve played. From the moment I stepped into the flooded ruins of New Orleans, I was hooked by the gritty atmosphere, the weighty combat, and the sheer tension of scavenging for supplies while avoiding the undead. The physics-based interactions make every action feel real—whether I’m swinging a machete, reloading a gun, or physically pulling a knife out of a walker’s skull, the game never lets me forget how brutal survival can be. The freedom to approach situations however I want is a huge plus. Sneaking through dark alleyways, engaging in brutal melee combat, or making tough moral choices with factions adds depth to the experience. The crafting system is solid, and scavenging for materials feels rewarding. The gunplay is satisfying, and melee combat has a visceral weight that few VR games manage to nail. However, despite all its strengths, I couldn’t shake the feeling that the game was too short. The missions, while engaging at first, quickly fell into a repetitive cycle of fetching items and delivering them. I kept waiting for more variety, for something to break the pattern, but it never really came. The story had potential, but it felt like it ended too soon, leaving me wanting more. That said, Saints & Sinners is still an impressive VR experience. The atmosphere, combat, and survival mechanics make it stand out, even if the mission structure could have used more variety. If you’re looking for a tense, immersive zombie survival game, it’s absolutely worth playing—but don’t expect a deep, evolving narrative or a long campaign.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good an im playing on a oulus quest 3
보통 멀미 심하게 나면 안하는데 이 게임은 존나 재밌어서 끝까지 하고 엔딩 3번더 봤다 VR 사서라도 해라
Игра вообще не оправдала ожиданий. Все говно, сюжет, графика, зомби, которые появляются у тебя за спиной. Просто деньги на ветер. Не рекомендую.
Da um cagaço maneiro, acredito que seja o melhor jogo VR de zombie ja feito, história e detalhes impecáveis.
好玩,很喜欢近战武器的手感,虽然肌无力,但其实这种系统玩法反而能很好的区分单手双手武器的手感,让每种武器都有特点,唯一吐槽可能就是移动方式了,没有瞬移,这样会劝退很多晕VR的玩家
What if they made a sequel that was not made in 5 minutes
scared me til i squealed
не рабоатет, вечно включает меню при малейшем движении.
Sem dúvidas, um dos melhores jogos de VR e talvez o melhor de sobrevivência com zumbis. Uma pena que o VR ainda seja um nicho muito pequeno e, por isso, vermos jogos bons como esse seja algo raro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6K | 1.9K | 64% | $9.99 | |
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| $269.1K | 642 | 64% | $9.99 | |
| $162.9K | 344 | 70% | $19.99 | |
| $66.8K | 281 | 68% | $14.99 | |
| $28.1M | 31.6K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 5K | 74% | $29.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.4M | 4.5K | 50% | $39.99 | |
| $5.4M | 6.6K | 91% | $39.99 |