
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏引导差劲,很多时候不知道自己要干嘛要走哪里只给你一个模糊目标,教程缺少内容多,手电筒效果拉爆了,在很多黑暗场景下依旧摆设一个,前期游戏血量补给极少,丧尸碰两下就要死了,前期体验极差
I dont recommend if you dont got a good graphics driver, nor 16 gb ram :p, overall from what i did manage to slideshow through good game (ignore my time ive played this a good while ago)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Works fine on my meta quest 3 with steam link (wired) these jits trippin. fun game
this game doesnt even work i have been trying for over 40 min now and it still asks me to calibrate stance or sitting. but still after trying to change what my controler is it dosent work
good
Not been able to play this game, if you are using quest 2/3 do not buy it on steam. Waste of money. I can't even change controller binding. Trash. I think the dev team did it on purpose so that u have to buy it on quest platform, no proof tho.
First actual VR game I get lost in time on.
very Good, bad ai but was made in 2020
[h1] CHANGE YOUR GAMMA OR THE GAME WILL BE UNPLAYABLE [/h1] I am not sure what the devs playtested on, maybe 100% brightness with FakeHDR cranked up for 15 minutes until their eyes were watering and said: "Yup that's dark enough. Mhm. This'll do. Dark at 12:00 PM." With modern OLEDs and good IPS-C panels, you CANNOT SEE ANYTHING in some maps, like [b]Rampart[/b]. The flashlight is beyond useless, it's like a 5 watt bulb at best. So, a proper gamer, [i]a true survivor[/i], FIXES THE GAME ENGINE: [hr][/hr] In Headset/Virtual Desktop: Gamma 1.4 Config File: %appdata%/local/TWD/config/engine.ini Append these to the end and save: [/Script/Engine.Engine] DisplayGamma=2.9 [ConsoleVariables] r.Tonemapper.Sharpen=1 r.BloomQuality=0 r.Color.Max=0.7 r.Color.Mid=0.4 [b]TURN POST PROCESSING/BLOOM OFF in-game.[/b] [hr][/hr] [h2]Overall Rating: 7.5/10.0[/h2] [b]Small review:[/b] A good short romp through the post apocalyptic zombie infested wasteland of New Orleans, held back by shoddy gamma/brightness controls, HTC Vive Wand shenanigans, and asymmetric prioritization of different resources. Workbenches go from needing ONLY wood, to ONLY metal, to suddenly sugar and/or protein for some reason. You play as The Tourist, akin to The Courier, a True Neutral, who the game desperately wants to pick a side, and then forces one. There's some morally grey decisions, as in any TWD game, but ultimately all roads lead to a constrained point. I highly recommend you pick up the Jambaya Recipe, located in the kitchen of the Tower House in Via Corolla. It's essential to play the game without your stuff breaking every 3 swings. The default durability and player stats are abysmal, and it is heavily reliant on upgrades. If you're a fan of games like Arizona Sunshine, or Project Zomboid, this is for you. It scratches that PZ-VR itch but not too much, it's like a gentle scratch, a taste or tester-tease of "what could be" in a true zombie survival horror VR game. That being said, we have what we have, VR is the neglected child of the gaming world, so we take what we can get. The overall experience is about 10-16 hours, which is quite short. It seems like a lot while you're there, though because.. well, as we all know, VR is incredibly immersive. Without spoiling too much, just like Blade and Sorcery, this game has hard physics melee, so make sure your guardian/playspace/boundary is set up properly. You don't want to get spooked by a zombie and punch a hole in your wall. [b]Good luck adventurers o7[/b]
Прошел игру, берем смело и кайфуем. Мне все очень зашло, но зависания при убийстве зомби или людей, и когда ты сворачиваешь игру в шлеме, это не зашло ( может это у меня чтото, после того как я поменял графику ( понизил ), зависания ушли 💁♂️, хоть у меня далеко не слабое железо ). Пока что лучшее во что я играл в VR, и надеюсь будет оставаться лучшим 😊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.7K | 1.9K | 64% | $9.99 | |
| $2.7M | 7.5K | 81% | $14.99 | |
| $269.3K | 698 | 64% | $9.99 | |
| $162.9K | 344 | 70% | $19.99 | |
| $66.9K | 281 | 68% | $14.99 | |
| $20.5M | 23K | 67% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 5K | 74% | $29.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 6.3K | 48% | $39.99 |