
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not been able to play this game, if you are using quest 2/3 do not buy it on steam. Waste of money. I can't even change controller binding. Trash. I think the dev team did it on purpose so that u have to buy it on quest platform, no proof tho.
[h1] CHANGE YOUR GAMMA OR THE GAME WILL BE UNPLAYABLE [/h1] I am not sure what the devs playtested on, maybe 100% brightness with FakeHDR cranked up for 15 minutes until their eyes were watering and said: "Yup that's dark enough. Mhm. This'll do. Dark at 12:00 PM." With modern OLEDs and good IPS-C panels, you CANNOT SEE ANYTHING in some maps, like [b]Rampart[/b]. The flashlight is beyond useless, it's like a 5 watt bulb at best. So, a proper gamer, [i]a true survivor[/i], FIXES THE GAME ENGINE: [hr][/hr] In Headset/Virtual Desktop: Gamma 1.4 Config File: %appdata%/local/TWD/config/engine.ini Append these to the end and save: [/Script/Engine.Engine] DisplayGamma=2.9 [ConsoleVariables] r.Tonemapper.Sharpen=1 r.BloomQuality=0 r.Color.Max=0.7 r.Color.Mid=0.4 [b]TURN POST PROCESSING/BLOOM OFF in-game.[/b] [hr][/hr] [h2]Overall Rating: 7.5/10.0[/h2] [b]Small review:[/b] A good short romp through the post apocalyptic zombie infested wasteland of New Orleans, held back by shoddy gamma/brightness controls, HTC Vive Wand shenanigans, and asymmetric prioritization of different resources. Workbenches go from needing ONLY wood, to ONLY metal, to suddenly sugar and/or protein for some reason. You play as The Tourist, akin to The Courier, a True Neutral, who the game desperately wants to pick a side, and then forces one. There's some morally grey decisions, as in any TWD game, but ultimately all roads lead to a constrained point. I highly recommend you pick up the Jambaya Recipe, located in the kitchen of the Tower House in Via Corolla. It's essential to play the game without your stuff breaking every 3 swings. The default durability and player stats are abysmal, and it is heavily reliant on upgrades. If you're a fan of games like Arizona Sunshine, or Project Zomboid, this is for you. It scratches that PZ-VR itch but not too much, it's like a gentle scratch, a taste or tester-tease of "what could be" in a true zombie survival horror VR game. That being said, we have what we have, VR is the neglected child of the gaming world, so we take what we can get. The overall experience is about 10-16 hours, which is quite short. It seems like a lot while you're there, though because.. well, as we all know, VR is incredibly immersive. Without spoiling too much, just like Blade and Sorcery, this game has hard physics melee, so make sure your guardian/playspace/boundary is set up properly. You don't want to get spooked by a zombie and punch a hole in your wall. [b]Good luck adventurers o7[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dis game is rlly good trust
Pretty Good
Did not work on Pimax Super at all even after messing with config stuff. Error would pop up about oculus headset support and changed a config setting for that (even though I'm not on an oculus?) and that still didn't fix it. I'm really only leaving this for other pimax super owners (which is not many!), so please don't take this as a gameplay review. I couldn't even get to the menu! If you're a pimax super (or maybe any pimax VR) owner, I would be very hesitant in picking this up.
Utterly broken in Steam Link. Good luck selling this Frame users.
really like the game
Не працюэ з Meta Quest 3. Так, можна танцювати з бубном. Але там є свої недоліки й помилки. Станцював з бубном та налаштував гру. Але яскравість в грі не ругулюється зовсім. Що на мінімумі, що на максимумі. Ніхіба не видно в темряві, хоч і з ліхтариком.
game refused to recognise my vive controllers making it totaly unplayable. pos. I play a lot of vr and this is the first game that has had issues. apparently it works perfect for quest but I dont have a quest so cant test.
winner winner zombie for dinner
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.7K | 1.9K | 64% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $269.3K | 698 | 64% | $9.99 | |
| $162.9K | 344 | 70% | $19.99 | |
| $66.9K | 281 | 68% | $14.99 | |
| $28.1M | 31.6K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 5K | 74% | $29.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 6.3K | 48% | $39.99 |