
A visual novel game featuring a pure love girls' love story bound by blood, with the concept of "Vampires x Military Uniforms x girls' love (yuri) ."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
【Attention】
On the Mac version, due to system specifications, it may take around 30 seconds for the game to launch (until the initial screen appears).
(This may vary depending on your system environment.)
Please wait until the launch screen appears.

Vampdoll: The Blood-Drinking Maidens
...They are girls who can only survive by drinking the blood of other girls.
To exterminate the grotesque beings known as "Werewolves",
they fight under the code name "Stray Dog Carnage".
As their "rations", they are provided with girls known as "Bride Thorns".
This game is a "yuri" girls' love story, where you witness the emotions between girls who have become vampires and their human partners.
What endings will they each choose...?
There is only one ending. (With some minor branches.)
A Vampdoll is a “monster” that survives by drinking the living blood of young girls.
They lurk in the darkness, abducting girls and bringing about their deaths—
and have long been feared by society as such beings.
However, Vampdolls are not born monsters.
They are victims of a disease—once, they were ordinary girls like any other.
When the illness manifests, the urge to drink blood becomes uncontrollable,
leading them to be persecuted and cast out by society.
With nowhere left to go, these girls are taken in by the military,
and due to their extraordinary physical abilities,
are forced to fight massive beasts known as Werewolves……
The military then gathers orphaned girls
and provides them to the Vampdolls
as rations for battle……
A girl persecuted as a “monster,”
and a girl who has lost her place in the world.
As the two meet, clash, and—awkwardly—forge a bond,
their story unfolds as a Girl Meets Girl tale.

Each Vampdoll is paired with a girl known as a Bride Thorn, serving as her partner.
Sometimes assigned by the military,
sometimes chosen by the Vampdoll herself.
After battle, a Vampdoll must drink blood from her Bride Thorn.
To ease the pain, the act of bloodsucking is accompanied by heightened physical and emotional arousal.
*This work is entirely fictional and bears no relation to any real persons, organizations, or events.
*This game contains depictions of bloodshed, combat, violence, and emotionally charged romantic themes.
*It also includes romantic relationships between women.
The era is Meiji.
Sana Shirafuji, who lost her grandmother and is left alone in the world,
knocks on the military's door to become a "Bride Thorn" to make a living.
A "Bride Thorn" is a "ration" for girls known as "Vampdolls",
who are specialized in combat.
Unaware of this, Sana accepts the military contract out of desperation.
On her first day of enlistment, she meets
Yukine Hanafusa, a beautiful yet disdainful Vampdoll.
Born into a noble family, yet cursed from birth as a Vampdoll,
Yukine is persecuted and reviled as a “monster.”
Shunned even by her own family,
she loathes her bloodthirsty impulses and keeps others at a distance—
rejecting Sana as well.
Yet, little by little, Sana and Yukine open their hearts to one another.
On the night of their first bloodsucking,
they are startled to learn that the act brings heightened physical and emotional sensations.
Awkward as they are, the two nonetheless share their first experience of bloodsucking together.
Not long after that,
during a certain operation, Yukine is rendered unable to fight.
Standing in their way as an enemy
is Satsuki—once, a trusted comrade……。







Diverse graphics by manga artist Saku Takano.
A story that captures the delicate emotions of the girls.
A pure love girls' love story with the concept of "Vampires x Military Uniforms x Yuri".
This game is designed to run in a 60Hz display environment.
If your monitor’s refresh rate is set to something other than 60Hz,
we kindly ask that you switch it to 60Hz before playing.
(For example, when using 120Hz / 144Hz / 240Hz,
you may experience screen stuttering or visual instability.)
Thank you for your understanding and cooperation.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cg夯中之夯,吸血(也许不应该叫吸血)场景的cg都特别有氛围,画得很精美。 除了主cp的感情线写得差强人意,比较饱满外,两对副cp的情感内核也有深度,而不是纯卖贴贴,这一点很值得夸。 吸血鬼和花荆的设定挺有意思的,尤其是日语的”花荆“和”新娘“是谐音。结尾点题新娘好评。 音乐大都配得很好,也能算优点 在百合avg领域已经是稀糠了,够甜,也够用心 当然批评环节还是要有的 立绘跟cg质量差太多了,确切来说角色们的立绘给人的感觉像小孩子,而cg又没有这种感觉,画风很成熟 感情戏写得很好,但是主线剧情还是难以谬赞的,例如雪音不敢开枪的踌躇观感并不好,身为经验丰富的军人不可能在生死关头开不出枪的,换成枪被女王挠断了,同样是无法反抗,观感却会好很多。再例如女王前面被渲染得过于强大了,而端把狙击步枪来就能两枪给她结果了,战力没有平衡得很好。 战斗演出比较幽默,但是这里就不批评了,考虑到经费侧重应该在cv和美术上,演出的经费不足也可以谅解。并且avg作为载体,打戏写不好也没什么好苛责的,是原作漫画改的,换成了avg肯定没有漫画表现方便。 总体来说,喜欢百合的爱好者还是推荐入手吸血鬼的新娘的,是一部瑕不掩瑜的精品。客观的话,定价略高了(日本特有的定价这一块),因为流程挺短的,不过cg够好看,cp够甜弥补了这一点,原价购入也无伤大雅。当然无论是原价购入还是蹲打折再买,这部作品大概都不会让你觉得后悔或者很不划算,想买的话不用过分顾虑就是了
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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