
Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une excellente découverte pour les amateurs de management automobile ! 🏁 The Undercut: Racing Manager propose un tutoriel d'environ 1 heure, idéal pour découvrir tranquillement les différentes mécaniques du jeu. On retrouve ensuite une gestion complète de son écurie : pilotes, personnel, finances, sponsors, développement de la voiture et stratégie de course. Le jeu est agréable à prendre en main et son style rétro pixel art lui donne une vraie personnalité. J'apprécie particulièrement le mélange entre gestion d'équipe et décisions stratégiques pendant les courses. J'ai également eu l'occasion de réaliser une vidéo découverte du jeu sur ma chaîne YouTube. https://youtu.be/KgsB1Wq6qi8 et des Lives sur twitch et YT. 🏎️ Une belle découverte que je recommande aux fans de management et de sport automobile !
This game has a lot of potential, but I see a lot of flaws and holes in this game that keep me from recommending it to others What is the TV rating metric based off? There could be 7 DNFS and 65 overtakes in a race and they still rate it a procession. The voice and language used in explaining the tutorial is very obviously AI generated, which makes me wonder how much of this game was vibe coded. In my few hours of playing this game I have only seen 1 major crash that has brought out the safety car. I expect weather to be implemented in the near future to spice things up a bit, but in its current state the racing is extremely one dimensional and flat. I can use the same one stop hard strategy to get myself 3rd place consistently without fail. It feels like every race, barring the shape of the circuit, the results mostly pan out the same way. I know this is an early access game, but at its current price-point, I find it extremely hard to recommend this to anyone.
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Languages: English*, French, German, Portuguese - Brazil, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
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Very deep sim with fun and in depth in race management mechanics as well as team management between the races. Well worth the current price, in early access imo. Yes, there are some annoying things like inconsistent text size, but the dev is actively working on these already.
Todavía no he terminado la primera temporada con Los Cachondos del Volante, mi humilde escudería española de F1. En 4 GP llevo 1 podio lo cual no está nada mal ya que mi coche sufre de problemas estructurales serios y los ingenieros se están volviendo locos para resolverlos. Tiempo al tiempo, ya que he administrado las finanzas para que la gran temporada sea la segunda, ya con los patrocinadores atados por tres años y los magníficos proveedores con los que me he hecho por 4. Un problema menos, ahora tan solo he de competir y esperar que mi piloto principal sea capaz de aprovechar las mejoras que le voy haciendo semana a semana a su coche, y si no es él, será el segundo, mientras el suplente da vueltas con el coche en busca de mejoras de piezas. Todo esto es un pequeño ejemplo de lo que puede suceder en este juego. Para mi sorpresa, otro generador de historias como FM24. Hacía tiempo que no veía un manager hacerlo tan bien en ese aspecto, eso es lo que le pedía al olvidable PCM, o al resto de managers del mercado. Y es complejo, las primeras horas vas a decir ¿Qué carajos es esto? ¿Y esto otro? Pero todo encaja y todo tiene un por qué. En definitiva: para mi, que buscaba algo complejo, divertido, un videojuego de gestión deportiva que generara historias y lo hiciera bien... mis aplausos. Recomendadísimo ya en su versión actual.
Happy to try this game. Hopefully it will become the best racing manager game.
Happy to support the development. Seems very promising!
This scratched an itch i didn't know I had. Already one of the best sim/management games I've played in years. Super in depth, with a 90s charm that fits the vibe. Plenty of menus to tinker with, or just auto simulate if you're in a hurry. I've already put 10 hours in within the first day of release, I've enjoyed it that much! As an Indy Car fan, any chance we could Get ovals soon, as well as a Stock car/Indy Car season Mode? Edit: I find myself not even speeding up the races to enjoy every moment of action and strategy. If I can sit for 55 minutes on one race trying to make decisions on the fly and enjoying/antagonizing over every move, I think something special was captured Here. I cant recommend this game enough. If you like motorsport/team sims its already worth it. And for the absolute bargain price of $15? Take my money!
Komplex und Kreativ. Wenn die Richtung wie jetzt stimmt, wird es eines der besten Rennmanagerspiele
目前这个游戏还属于EA阶段,本来不该过度苛刻的评价它,但是一个模拟经营+运动类的游戏,没有办法手动执行Save/Load的操作,确实会使学习/试错成本几十倍的上涨,对于新手玩家极其不友好。建议单开铁人模式,否则现在这个只能autosave的模式实在是太劝退人了。 AI大模型翻译 Currently, this game is still in the Early Access phase and shouldn't be overly harshly evaluated. However, a simulation management + sports game lacking manual Save/Load functionality indeed raises the learning/trial-and-error cost by several folds, making it extremely unfriendly for new players. It's recommended to enable Ironman mode separately—otherwise, the current auto-save-only mode is truly off-putting.
Promising but a bit raw. Check the Demo before buying
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