
The Troop is a turn-based, platoon-level tactical game set in WW2. From the early hours of D-Day to Falaise, play as British and Canadian or German forces in desperate fighting across Normandy.
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Ridiculous AI able to see everything you do whilst you are severely limited. For example I just had a hidden tank shot and destroyed by an enemy which was two fields away with a full wood between us. Also the AI mortar is devastating whilst your own is pathetic. The fact that every move it makes ends up outside your line of sight, even when you are hidden and its not supposed to know where you are really spoils what could have been a great game.
This is a solid and challenging turn-based tactics game. Success requires playing smart, concentrating your forces properly, and making use of combined arms tactics. Having been to Normandy, the team captured the essence of the region really well. Yes, it can be deadly, but that's the nature of fighting in the hedgerow country. Definitely recommended for wargamers who enjoy working out tactical puzzles. Beware the 88s.
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Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3d turn based close combat w like 100 skirmish scenarios. buy on sale but it does exactly what the tin says im coming from goh, CC and CM series and i endorse this game. easy to learn imo
The Troop is a challenging game. I enjoy the challenge it offers and have found a lot of fun in over coming it. George Patton is said to have remarked in order to be a good general, it helps to be lucky. This game, as in war, would seem to affirm the aforementioned remark. My lack of patience in developing a tactical situation seems to be the bane of my pixelated soldiers existence, yet it is my floor and not the games. I should like to see early war scenarios being produced and perhaps different theatres. Winning is a wonderful experience and most games induce the players by providing an easy path to this. I prefer an immersive game where the responsibility for my actions become more instructive to me. I have won and lost, never in equal proportion, based upon the level of my playing ability in a given scenario. This game is good.
le jeux en lui même est bien. MAIS il est injouable, l'ordi a toujours 90% de chance de hit. Quoi que vous faite vous ne pouvez touché qu'un fois sur cinq. La balance est mauvaise. Dernier point les arme et véhicule ne sont pas réaliste. La pénétration des chars est juste débile. Bonne idée, bon gameplay, IA invincible, réalisme des armes inexistante.
Ce jeux pourrais être vraiment sympas, mais le ratio de la balance des hit IA et Joueur est complètement faussé pour trois tire ratés par le joueur, l'IA touche avec un seul tire. De plus l'IA semble connaitre au centimètre prêt les cases qui seront cachées a votre vue même a plus de 800 mètres de distance. Donc soit l'IA du jeux a une boule de crystal intégrée pour savoir ou se placer a la case prêt ou les ratios de hit joueur IA doivent être revus.
good game, well balanced
I'm not much for spending time reviewing games; however, The Troop is an exception and after finally getting the chance to really figure out what's going on it has earned my respect for the effort shown by the dev and has given me a ton of enjoyment. Who am I to discuss a wargame? I grew up playing Avalon Hill and SPI hex-based wargames (Flattop and everything tank related were my favorites) and transitioned to digital once the John Tiller's East Front/West Front were released. JTCS is still on my systems and played all the time to include PBEM etc. So I'm a pretty old school grognard without the grumpy factor. I liked Panzer General 1+2 but it lacks depth....good for beer and peanuts. I tried Regiments and CTA:Ostfront and honestly....cool but to me not very different to the frantic clickfest of Command and Conquer. I like to take my time and not have to micromanage stuff all over the battlefield. So why The Troop? Let's do this with a wishlist of improvements and positive commentary so you can make an informed decision based on what it's not: -I'd like to see this translated to the open tank country of the Eastern Front. As it is though it does a nice job of conveying the difficulties slugging it out post D-Day. If you are playing this game "hey diddle diddle straight up the middle" with no regard for LOS you will be frustrated and wrecked super quick. -Off screen arty or air support might be fun but the maps would have to be a lot larger. The claustrophobia of fighting through bocage country is well-depicted here. And the weather in France can be just as bad as that in England-no sunny skies for air support on a regular basis. I don't miss either though-it is BRUTAL and unforgiving on this scale. -Destructible environments please. Even ancient JTCS has hexes that change state. Its a reason I love playing the excellent Battletech (and blowing up buildings to drop enemy mechs never gets old). Changed state gives more cover, dynamic line of sight and so on. At this tactical level of combat sim it would add to the grit and realism. -Ambushes are king here. No you don't get opportunity fire; however, catch infantry in the open with your hidden gunners and chances are that squad is dead meat. And you better hope you don't run into a hidden flamethrower unit. Setting up on defense and being patient are rewarding. -Combined arms are mandatory. Poking around with tanks without infantry support is a bad day. Even regular infantry can kill a tank with grenades if its on its own thanks to facing and turret movements being limited. -I can't tell if the RNG is actually masquerading as "sh*t happens its war" or not. I have been hit unexpectedly, missed unexpectedly from point blank and I'm ok with it. It builds tension and honestly some of the action feels cinematic enough that luck should be a minimal factor. Being former military myself "better lucky than good" is a thing sometimes and I'll take it when given and cuss when it doesn't work out! After 50+ hours I'm still working through the story missions (both sides) and its honestly a treat if you are a contemplative wargamer. I don't find it to be light and the constant tension has me thinking of the scene in Band of Brothers when Private Blythe gets shot-you know something bad is gonna happen....just when and how you react keeps the suspense high and the action well-paced. There's clearly hundreds of hours here and oh-added bonus-it plays on the Mac natively. Take that Slitherine! The Troop is worth every penny-true bang for the buck if you'll forgive the saying. Given its a small dev shop (based on reading interviews etc) I am always astonished when I come across a labor of love like this. Give it a shot fellow digital warriors. Thanks for reading!
Great game! Gets the tone just right. Good representation of platoon/company level battles and cover / los / suppression in particular.
好玩,和其他回合游戏不一样的是没有绝对超模的单位,每次游戏开始前都要尽力思考火力配置,出现空缺的话是真的会被ai生吃
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