
You are the Entangled One, a malformed entity. Traverse the flesh wastes under the eye of an eternal eclipse. Delve deep into the planet's guts. Uncover a fleshy ecosystem. Engage in deliberate, challenging combat, using your whiplike arms and collectible sub attacks to augment your combat style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't understand.
"Tribulation Entanglement" is a fun 2D platformer with a very distinct and memorable art style. [b]STORY AND SETTING [/b] From what I understand, the events of the game take place on an alien world that experienced an extinction event. You play as a humanoid creature (I guess the last survivor of the original inhabitants of that planet) that wakes up in a cave of some sort and needs to fight the strange creatures that now populate the world. Nothing is revealed in-game about who exactly the protagonist is or why he's in the situation he's in or what's going on. [b]CONTROLS AND MOVEMENTS [/b] - The player character in the game has basic movements: walking, jumping, and attacking. - The player's primary attack is with a tentacle-like extension from his arm that is used as a whip (sideways and upwards). If the player character is carrying a power-up, he can also launch projectiles to attack enemies from a distance. - Controls are effective enough to navigate the different areas of the game and traverse the many traps and platforming challenges that will appear along the way. - Getting hit by an enemy or an enemy projectile knocks the player back rather violently and can prove lethal around pitfalls and spikes. [b]LEVEL DESIGN [/b] - The levels in the game are pretty much straightforward and linear. You start at the beginning of one area and fight your way past enemies, jump over death traps, until you reach the exit. - Certain areas appear to be dead-ends but the player can proceed if he uncover hidden passages by breaking certain blocks in the environment. - There are save points but I felt the game could have used some more of them. - Levels are not labeled or named; you progress from one area to the next and fight bosses along the way. This, in my opinion, creates the illusion of an "open world," which I thought was an interesting way of creating a game experience. [b]ENEMY AND BOSS DESIGN [/b] - The enemies in the game comprise of bizarre creatures, with animal and humanoid features. - Enemy behaviours are fairly simple. Some follow you while others patrol back and forth on a set path. A few enemies shoot fireballs at you. Standard platformer fare. - Bosses have predictable attack patterns that are easy to remember. They can be quite easily defeated if you time your moves correctly. [b]POWER UPS AND WEAPONS [/b] - There are four types of special powers that you can acquire. The first one is a large fireball that moves horizontally. The second is a diagonally-moving fireball which is useful for taking down airborne enemies. The third is a boomerang-like disk that flies through foes, damaging them as long as it touches them. The fourth is multiple projectiles that shoot out from the player in multiple directions. Each power up causes varying degrees of damage to enemies. - Power-ups can be used as long as you're carrying enough "SP" (Special Power?) indicated by a meter on the HUD. Different power-ups use different amounts of SP, so they can only be used a few times and should thus be used judiciously. - There is no item inventory and you can only carry one special power at a time. Like in the Contra games, if you collect a new special power, it will automatically replace the one you were previously carrying, so you'll need to be careful with what you pick up. [b]VISUALS [/b] - If there's one thing I'll remember about this game, it would be the visuals, which is the game's strongest point. It has a distinct lo-fi, hand-drawn, black and white aesthetic that creates an immersive and atmospheric experience. - The unique set pieces, textured tilesets, and multi-layered backgrounds effectively convey the idea of the hostile alien world that the game takes place in. - The large enemy sprites go along great with the environmental art. [b]MUSIC AND SOUND [/b] - The soundtrack for the game comprises of dark, slow, rhythmic synth music. It perfectly complements the visuals without becoming overwhelming. - SFX is passable and are remniscent of the sounds of classic NES games. [b]NOTES[/b] - There's no way to replay completed levels. I feel the game would have benefited from a level select menu that would allow players to replay completed levels. -The "new game" option on the main menu is the first selection, posing the risk of accidentally choosing it and erasing all saved data without warning, thus forcing the user to start from the very beginning again. [b]FINAL THOUGHTS [/b] Overall, "Tribulation Entanglement" a pretty enjoyable game despite it's simplicity and short length (I beat the game in an hour and a half). It's worth collecting solely for it's creative and unique art style. I'm glad I have it in my collection and I would recommend it to fans of 2D platformers. I look forward to a sequel. Thanks for reading. (End of Review)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es que sea un juego espectacular en gráficos, pero su estilo en blanco y negro me llamó en seguida la atención. Creo que el juego merece por lo menos una partida rápida y en cuanto te enganches te habrás arrepentido de no haberle hincado el diente mucho antes. Su atmósfera es atrapante, el protagonista es minimalista pero justo. Sólo deseo echar unas partidas más para seguir disfrutando de este juego que en mis primeras impresiones atesora bastante calidad.
I really like this game. I haven't finished it yet, but I'm loving the aesthetic, the eerie atmosphere, and especially the artwork. The hand-drawn pixel art is absolutely gorgeous. The music could be a bit better, but I think the developer's intention was to create a sense of creepiness and emptiness, and it succeeds at that really well.
Artistically bold but mechanically flat. The art style and ambience is an absolute delight to experience, but the gameplay is very technically limited. The knock back is horrendous as it teleports the player instead of interpolating them, so there is a rather stark loss of control whenever you are damaged, which makes some sections a bit painful to get through. I can't see the average gamer sticking through the more difficult parts of the game and seeing it through to the end. Nevertheless, I did enjoy my time with this game and I appreciate how it doesn't overstay its welcome. The music is really well done and compliments the surroundings incredibly well. The developer clearly understands how to utilise minimalism. I highly recommend this game despite its technical shortcomings. TO THE DEVELOPER: I really appreciate what you've accomplished and cannot commend you enough for it. It is very inspiring. Please keep making games, I am excited to see what you have in store next!
fun game wish it was longer :(
awesome game, the main reason to play is the art its pure HR Giger
Best way to describe this amazingly fun obscure 2D platformer is that its basically Castlevania meets H.R Geiger and Junji Ito 😈💜
rgrgrgrgeergererer
It's an amazing game, but it's not for everyone. I dare say it's only for true lovers of "Retro + Action-Platformers".
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