
You are the Entangled One, a malformed entity. Traverse the flesh wastes under the eye of an eternal eclipse. Delve deep into the planet's guts. Uncover a fleshy ecosystem. Engage in deliberate, challenging combat, using your whiplike arms and collectible sub attacks to augment your combat style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Epey güzel çizimler içeren ilginç bir oyun ama SNES döneminde bile daha iyi kontroller vardı
Great atmosphere, but be aware, it's on the shorter side (understandable considering the prize of the game), and it gets "trial-and-error"y in some parts.
A sötét hangulat miatt bejön, de nem való mindenkinek...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting game in both concept and execution. I was really interested in playing it myself after watching gameplay snippets. Sadly, my experience was cut short by my own hardware - defective arrow keys. Controller is also out of my realm of possibilities at the moment. Still, I think this game deserves a large thumbs up for aesthetics alone (and a ). Sega Genesis-style ambient is just the icing in the dark and gloomy cake. Controls are responsive and platform hopping is fun, which is an immediate +1 to the overall enjoyment. I would love to experience it in full if or when alternative control layout will be added to the game. Hope this reaches much wider audience
[h2]windows11で起動する際はコントローラーを外してください[/h2] ラヴクラフトタッチなヴァニア系、ゲームボーイにありそうな感じ。 クリアまで2-3時間、慣れれば30分かからないくらいでおわります。 セールで200円くらいなら妥当なラインか、ボリューム不足は否めない。 リリース当初の1520円で買っていたら返品してたと思う。→セールで108円になってました。(2025/3/14) 鞭のような攻撃とSPを消費するサブ武器(4種類くらい)がある。 キーボード操作がやや難しい、方向キーで移動、Z-ジャンプ、X-攻撃、C-サブ攻撃。 コントローラーを繋ぐとPCがまともに動かなくなるのでsteam入力で使用することもできない。 HPが0になるとゲームオーバーだがすぐにセーブしたところから始まる。 チェックポイントごとにオートセーブ、HP,SPは全回復するのでトライエラーで敵パターンを覚えつつ攻略していく感じだ。 アイテムは回復とサブ武器、HP+SPアップがある。 全実績解除には最低2周必要、取りこぼす可能性があるのは以下2つ。 HP+SPアップを全部取る、HP+SPアップを取らずにクリア。 取らずにクリアは当然SPが最後まで初期値ままとなる、サブ武器があまり使えず後半の難易度がおのずと上がっている。([strike]まだクリアできてない[/strike])→クリア済み一部ボスパターンがえぐかったです、何せ操作がキーボード…。 正規ルートが隠し通路、壁が壊せるのだが序盤は見た目が同じなので探すのがムズイ、最初は進行不能バグでも起きたかかと思いましたね。 オススメだが注意点あり。(前述のコントローラー) おま環かもしれないがコントローラーがUSBに接続されているとプログラムが暴走します。 おそらく無限ループ、箱コン、switchコンで確認。 PC全体がめちゃくちゃ重くなる。fpsがどんどん下がっていく。 コントローラー抜けば解消されます、タスクマネージャ開くとかalt+f4は重くてまともに機能しません、まずは抜いてください、フルコントローラーサポートとは…?
What happened to you... Earthworm Jim?
JUEGAZO 😎👍💛🌟
EDIT - The devs updated the game twice with "major update"s since I originally played it, in theory it said that a lot of my issues have been worked on, but the effects are mildly noticeable, they removed one block breaking labyrinth, and placed some enemies/platforms a bit differently, it plays a bit better, but all the core issues I wrote about still apply, especially the sound, which I muted this time. OG review: eh, there is something here, but it does just end up feeling lacking. The best part is: of course the visuals, it's pretty obvious. They look kinda gigerish and disturbingly creepy. The mid part is some of the basic mechanics, like bosses or some of the enemies. The bad part is almost all of the rest, the sounds are almost non-existent, and dear god the music is absolutely mind numbing. It certainly "tries" to add to the atmosphere, but after a (short) while becomes completely unbearable and generally obnoxious. The level design is aids, there is nothing good about it, besides sometimes fitting alright with the enemy placement, it has a gorillion of segments involving "digging a tunnel", where you try to notice little difference in dark blocks, to see which ones you can break. Breaking them in front of you is managable, you destroy 2 block height walls easily, but anything with verticality sucks ***, breaking them to the side during jump feels way worse, you realize that the hitbox of your attack is exactly as thick as your noodle arm, it was a blessing that the noodle fits perfectly between 2 blocks when you stand still. Add to this tunnel digging things like: a) drops to instant death b) drops that force you to backtrack through empty rooms c) additional time limit d) all of the above. Needless to say, finnicky and prominent, is not a good marriage. One of the chase levels also involves weirdly CBT levels of platforming skill, baiting proximity hazards, jumping off a few pixels of ledge to go up, jumping off falling blocks, it's like dark world in super meatboy or smth, while most of the game felt like one of the old megaman games at best/worst. You could talk about story, but it kinda don't exist, it feels very similar to Scorn, but ends up with even less to offer. You are born from a pod, kill some aggressive snails/worms, then find a pod with woman, and fuse with her. Is that a reverse adam and eve situation? IDFK. Does it matter? It leaves even less room for speculating than Scorn, there isn't really a civilization and technology around, it's just wildlife, the closest thing it reminds me of is that one wild land out of time in Yellow Submarine movie. So yeah, good potential, pain to play, nothing special to the world's story.
The Tribulation Entanglement me voló la cabeza. La estética monocromática tipo Game Boy mezclada con body horror y ambientación lovecraftiana crea una atmósfera súper incómoda pero hipnótica. Cada escenario parece salido de una pesadilla vieja encontrada en un cartucho maldito. El gameplay se siente desafiante de la mejor manera: combate preciso, enemigos rarísimos y bosses memorables. Además, la exploración tiene ese toque clásico que te empuja a seguir bajando cada vez más en este mundo enfermo y decadente. Lo que más me gustó fue cómo el juego logra transmitir una sensación constante de misterio sin explicar todo de forma obvia. Se nota muchísimo la pasión y personalidad detrás del proyecto. Si te gustan los juegos retro oscuros con identidad propia, esto es una joyita escondida.
Very interesting and fairly challenging game but challenging in the sense that it's difficult if you don't have a good strategy of getting through certain sections.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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