
A horror game inspired by Super Metroid and The House on the Borderland. Explore, survive and escape from a mysterious tower, inhabited by ghouls and monsters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A spiraling labyrinth of interconnected pathways and secrets that makes up for its slight shortcomings in combat mechanics with a dreary story that touches on the best aspects of cosmic horror. The Tower on the Borderland is a game best experienced when combat is treated as ancillary to the exploration and unraveling of the plot. See my You Should Play if you want to convince yourself to buy the game! https://youtu.be/qrERGoQaIyw
It's all right. Not the best survival horror game I've played, but solid. It's not very long, and the aesthetic can overstay its welcome after so many hours, but overall, I'm quite happy with it. The one thing that really bugged me was the camera swinging wildly around whenever I got near points of interest like elevators. Would be nice if that could be fixed. Worth a look if you enjoy the genre.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uma mistura de parasite eve com soulslike se vc curte esses jogos com pegada ps1, vai gostar desse
https://new.reddit.com/r/Lovecraft/comments/1d6di7q/the_tower_on_the_borderland_day_one_in_the_month "The Tower on the Borderland is a delight, full of character and atmosphere. Within the brume hides an intricate Cosmic Horror—a hallucinatory world with malign forces and a serene breeze blowing on the winds. "The Tower on the Borderland gets a strong recommendation."
A lovely little horror game with a great aesthetic and subtle storytelling. I thoroughly enjoyed it.
too many enemies and too much empty space, and no clear direction on where to go. And the begging is so painful at one point, i said Just give us guns already. And yes combat is with a knife and it is hit run hit run hit run again the hit and run until the enmie dies this is so painful.
jankiest dodge in video game history 10/10
I didn't click with this game. The gameplay is very slow and clunky, and while the premise is interesting, the environments failed to catch and hold my attention for long, since you move so slowly through them.
resident evil like enjoyers eating good this month
Beat this, the game is very short. No trophies, but I 100% the map. I definitely see the Metroid influence in collecting upgrades. The game is really easy. If you collect something and die, or simply choose to warp back to the save point, you still collected that upgrade so death isn't much of a punishment. All your resources refill on respawn or save and everything stays dead unless you save or die. The vibes were neat and the game has save point music so when you hear it you get that instant stress relief. Something a lot of horror games miss out on I feel like. If it seems interesting to you, I'd say give it a play but it's probably more of a $10 game or cheaper. I have 8 hours on steam, but I had the game paused for about half of that. Could definitely see someone beating the game in 2-4 hours. I would say, it's not an MV for sure though, there really isn't backtracking so much as there is exploration, but the pathing is fairly linear. Probably my biggest complaint is I felt that the radio mechanic was severely under utilized. I would've preferred that areas of interest only populated by using the radio scan and having to tune it in for something to show up on the map. Would definitely play a sequel.
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Players by region
Where this game's players are, estimated from review languages.
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