
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Secretly a god tier game
ff
Muy entretenido, las mecánicas muy intuitivas y el combate desafiante. Se nota el cariño con el que han embebido el trasfondo y la taumaturgia.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 2.9K | 89% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.7K | 1.8K | 80% | $7.49 | |
| $417 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 791ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Произведения искусства в любую эпоху говорили о проблемах ей присущих, выступая зеркалом реальности и обнажая все её пороки. В этой игре твоего отца [spoiler]убили евреи[/spoiler].
Wiktor would be best friends with Geralt.
结局有点潦草但是还是可以的
.
What an interesting game this was. Even after completing the main story, I'm still torn on my overall verdict. It was one of those games that I came close to quitting a few times, only for it to draw me back in again. From a technical perspective it ran very well. For an indie game, the voice acting and character animations were well above average! [h2]The Good[/h2] The setting and world-building are doing most of the heavy lifting here. Early 1900's Poland combined with historical accuracy do make for quite an interesting setting. Cobblestone streets and Art Nouveau architecture deliver a cozy vibe throughout. The story was also quite intriguing, with lots of threads to follow through both main and side quests. The combat system was very cool and I think it had huge potential. Being able to see forecasted moves and abilities which span multiple turns provided a fun challenge and a fresh perspective to the turn-based genre. The salutors, by far, provided the most interesting movesets and that's where the combat truly shines. It's a shame that this system ends up being hampered by a very strange design choice in Act 2 of the game (see below). [h2]The Bad[/h2] On the flip side of the coin, the combat system was ultimately quite shallow. Limited skills and movesets, lack of enemy variety, and short fight durations held this system back from being truly great. Enemies are limited to human-types only and their attacks don't have much dynamic range - a sword slash here and a gunshot there. Foundationally, they had a lot to work with here but there just wasn't enough variety. Beyond that, the progression was very simple. I could have forgiven that if not for a confusing design choice in Act 2 which can end up locking the player out of the final 1/3rd of the entire skill tree. Spoilers ahead. [spoiler]Initially, you will gain the first full set of 4 salutors by way of main story. It's very intuitive and you slowly unlock new portions of the skill tree. However, the next and final set of salutors are all hidden behind completely optional quests in Act 2 and that is not made obvious in-game. This MIGHT have been a passable mechanic if not for the fact that several other main skills (not related to salutors) are also locked behind that progression.[/spoiler]So this essentially means you can make it all the way to Act 3 without unlocking any new salutors, resulting in difficult fights and skill checks which are impossible to pass or level any farther. [h2]Conclusion[/h2] For years I was hesitant to start this one due to mixed reviews and I would say for the most part those are spot on. The story is interesting, and the combat system had potential. But the point-and-click nature of traversal and shallow "investigation" mechanics kept me teetering between finishing the game or shelving it. Ultimately I'm glad I saw it through, but I'd say this is a probably more of a game for those who enjoy strong narratives rather than outright gameplay.
good game
Active players
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Players by region
Where this game's players are, estimated from review languages.
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