
The Test: Reality Check is one of multiple installments in an ongoing social experiment that can be classified as an atmospheric, psychological-simulation with horror elements. Dive deep into your own psyche to find answers to questions you've kept locked away, hidden from yourself for far too long.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this and hated this. Gifted Word: Courage.
I've played the others in the past and each one left me feeling the feels. It definitely opened up my eyes and even after a long break ive still got some growing to do. Secret word: Awakening Take care y'all and don't forget to always love yourselves.
Belonging
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Healing Another interesting one by this developer
My word was Compassion. I was introduced by my friend to those type of tests, and they really bring out things of yourself, I mean that is the whole point, but they bring something that is actually hidden, a feeling, a memory more likely. You should really give it a try, if you haven't played any of those tests, the only thing you gonna need is to be truthful in order to gain what you seek. Have a wonderful day everyone.
After all these years I've played one of your games again, and it showed me, I still needed to hear the analysis at the end.. ♥ My gifted word was kindness
Gifted word: compassion.
Again, I cannot wait till I see the final project with all these secret/gifted words. Gifted Word: Harmony
Another great game! Though it wasn't quite spot on as the other i got to say. Secret Word: Radiance
My Gifted Word is: Awakening This one doesn't really hit as hard as the previous installments and Irolled my eyes a bit at the new Tester/Questionere? While some of the questions were certainly personal, it didn't really try to challenge you perspective on things like the first two games. Even if the first trilogy can be a bit cringy with its cheap scares, the questions being asked were things that never really crossed my mind. This one feels pretty generic in comparison. Also no mention at all of Punching Nuns. The hell's that about?
Players by region
Where this game's players are, estimated from review languages.
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