
The Tape is a slow and creepy first person horror game, with mystical story and abstract psychological elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
все действия игры происходят в катакомбах тольятти, особо чувствительным просьба не играть, ибо побывать в катакомбах тольятти ~на уровне смерти от голода
O modo história é muito curto, encontre um item, abra uma porta, vá alguns andares, evite alguns inimigos, sobreviva alguns minutos a um inimigo e então evite inimigos e alcance um alvo, é isso e então há 3 mapas bônus (1. Dark whater não é uma má ideia, mas algumas vezes você não consegue pegar as luzes e com uma tática fácil não é desafiador), 2º uma boa ideia e se você descobrir como funciona, tudo bem, mas poderia haver mais palavras/instruções principais, a parte 3 é ótima, só que você não tem um mapa ou bússola e se sente perdido e então há paredes invisíveis. Os gráficos são bons para um jogo indie, o som também, a duração do jogo é muito pequena. O preço é muito alto. O suporte do desenvolvedor 1 ano depois não existe mais, todos os bugs como apertar o menu iniciar/principal e nada acontecer permaneceram, o jogo parece inacabado e o desenvolvedor não se importa (ele não pode ajudar, ele poderia se quisesse, mas ele não quer). Esse preço e suporte estragam as palavras. Se você escrever palavras críticas no hub, seja censurado diretamente. O terceiro pior desenvolvedor que conheço. Se você gosta de jogos de exploração/simuladores de caminhada e comprá-lo com desconto de mais de 70%, eu daria ao jogo 53%. O desenvolvedor infantil de Run Away From Truth merece -99%. Obrigado pela leitura.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un Juego de terror-suspenso en primera persona, lore pobre, cuasi nulo. Buenos graficos, atmosfera y ambientacion. Sonidos y BSO pasables... jugabilidad basica. Como para pasar el tiempo esta bien, tiene algun que otro Jumpscare y momento de estres pero en menor medida. Sigue estando bueno desde ya, no es negable. 6/10 - logros y CROMOS mejoran el valor del titulo- Si te gusta el suspenso puede ser un buen titulo para jugar en poco tiempo.
not good
а
♥♥♥♥♥
The Tape is a short first-person psychological horror game that builds its identity around mystery, isolation, disturbing imagery, and the uncertainty of whether the protagonist can trust his own perception. Developed and published by Kazakov Oleg, the game follows a middle-aged detective investigating the disappearance of a young girl in an American suburban area. His search eventually leads him to an abandoned house associated with the case, where what initially appears to be a relatively conventional investigation begins descending into something far more sinister. The simple premise works well for this type of horror because it provides a believable reason to explore an obviously dangerous location while gradually shifting the focus from solving a disappearance to surviving an increasingly unnatural situation. Atmosphere is easily one of The Tape's most important qualities. The game does not depend entirely on relentless action or a constant barrage of obvious scares. Instead, it uses dark rooms, narrow passages, unsettling surroundings, silence, and anticipation to make exploration uncomfortable. Its found-footage-inspired presentation complements this approach, giving certain moments a rough and imperfect quality that fits the idea of witnessing events that were never meant to be discovered. There is a persistent feeling that something is wrong even when no immediate threat is visible. The deliberately slow pacing allows this tension to develop, although it also means players who prefer faster horror experiences may find portions of the game uneventful. The detective storyline gives the player a clear motivation to continue searching despite the danger. Discovering what happened to the missing girl becomes the central mystery, but the investigation gradually introduces psychological and mystical elements that complicate the situation. As increasingly horrific discoveries emerge, the protagonist begins questioning his sanity, allowing the story to move beyond an ordinary crime investigation. This uncertainty is one of the more appealing aspects of the premise because the player is encouraged to question whether certain events are genuinely happening, supernatural in nature, or manifestations of a deteriorating mind. The narrative does not need an enormous cast or elaborate world-building to establish its mystery because the isolated environment keeps attention firmly on the detective and what he discovers. Gameplay primarily revolves around first-person exploration and progressing deeper into the mystery. Players search through the environment, encounter disturbing scenes, and eventually face hostile creatures and other dangers. The objective gradually becomes divided between uncovering the truth and simply finding a way out alive. This creates an effective conflict between curiosity and survival. The desire to understand the disappearance encourages continued exploration even after the house has clearly become dangerous. The game does contain direct threats, but combat and mechanical complexity are not its primary attractions. The Tape is much more interested in creating vulnerability and uncertainty than providing a sophisticated action system. Its visual presentation reflects the modest scale of an independent horror production from the mid-2010s. The environments and character models are not technically impressive by contemporary standards, but the game uses darkness, gore, strange imagery, and oppressive interior spaces to compensate for those limitations. In some ways, the rough presentation actually works with the found-footage concept. A highly polished visual style could have weakened the grimy and uncomfortable atmosphere the game is attempting to establish. However, its age is noticeable, and players accustomed to modern horror games with detailed environments, advanced lighting, and elaborate animations should temper their expectations. Sound is equally important because much of the tension comes from moving slowly through spaces where danger may or may not be present. Environmental noises and periods of relative silence encourage the player to pay attention to every suspicious sound. When a horror game deliberately limits information, even an ordinary noise can create tension because the player cannot immediately determine whether it signals an approaching enemy. The Tape benefits from this uncertainty, especially during slower exploration sequences. The atmosphere is at its strongest when the player is expecting something terrible to happen without knowing exactly when the game intends to deliver it. The simplicity of the mechanics is also one of the game's biggest limitations. Players expecting extensive puzzles, complicated inventory management, deep combat, character progression, or a large interconnected world will not find those features here. The Tape is intentionally short and narrowly focused. That compact structure can work for players who want a horror experience that can be completed without a major time commitment, but it also leaves relatively little room for its mechanics or narrative ideas to develop. The slower pacing becomes particularly noticeable because there are fewer gameplay systems available to provide variety between major encounters and discoveries. The horror itself will therefore depend heavily on the player's willingness to become immersed. Someone comfortable with inexpensive experimental indie horror may appreciate its roughness and unusual presentation, while a player expecting the refinement of a larger survival-horror production may struggle to overlook its limitations. Its psychological elements, creatures, violence, gore, and surreal qualities provide enough variety to prevent the experience from being purely an abandoned-house walking simulator, but exploration remains the foundation of the game. The limited scope also means that once its central mystery and major scares have been experienced, there is less incentive for extensive repeat play beyond achievements or simply revisiting the atmosphere. Despite these shortcomings, The Tape deserves some credit for understanding what kind of game it wants to be. It does not attempt to transform its detective story into an enormous adventure or overload the experience with unnecessary systems. Instead, it takes a missing-person investigation and steadily corrupts it with psychological horror, supernatural uncertainty, grotesque discoveries, and threats to the protagonist's sanity. The abandoned-house setting may be familiar territory for the genre, but connecting it to a detective investigation gives the exploration enough narrative purpose to keep the player moving forward. The Tape succeeds as a focused piece of psychological horror even though its ambitions are clearly restricted by its small scale. It offers an unsettling journey that values dread, mystery, disturbing imagery, and uncertainty over elaborate mechanics. While it falls short of being an essential horror title, there is enough personality in its detective premise and increasingly nightmarish atmosphere to make it worthwhile for enthusiasts of obscure indie horror. Rating: 6/10
pretty goooood
So bad
✋😌👌
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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