
Find love, solve a murder, and prevent more death in this murder-mystery horror otome | visual novel.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have submitted for a refund, so I don't know if this review will stay up. It starts out fun, but the story is really lacking and gets boring. Characters aren't fleshed out, and you're usually told what happened instead of experiencing it. Like, "We hung out, played cards, and went for a walk... the day was over, I went to bed"... There is a whole island to explore, there are 4 weeks to the trip, and there are 5 side characters that get set-up but then nothing really happens with it. The "romance" feels like having a fling because of how little set-up there are for the relationships. It is NOT worth 10 dollars. The art style is cute and they had a good idea going, but the story is shallow and the routes overlap a lot. I finished the three routes in an hour an a bit... and I don't see replay value. (The murderer isn't hard to figure out)
Pinewood Island is a self described murder-mystery otome game, striving to find a balance between the genres of mystery, romance and horror and falling flat on it’s face in the process. I’m sorry if that seems like a harsh opening but this isn’t a bipartisan review, I will be upfront and say I did not enjoy it. In fact, my biggest regret is trying to give it a fair chance and hanging on just long enough that I couldn’t apply for a refund. In the end, I opted to have it removed from my account anyway as I’m honestly a little embarrassed to have played it and don’t want to be reminded of it again in the future. The mystery is forgettable and unsatisfying, there’s no real tension as none of the characters are fleshed out and all act like idiots. For a murder-mystery game it barely lets you investigate, and every clue I found only ever mentioned one character making it painfully obvious who it was. There’s technically a red herring in this game, but only if you don’t bother looking for clues. There are three love interests but the game has an obvious preference on who it wants to focus on. I tried romancing the other two characters, spending as much time with them as possible and still somehow ended up with the same guy in a “loveless” ending. Why? You can exhaust all of your options very early on and have your day spent doing nothing with a blank screen and generic text message related to what you chose. Also all of the endings feel incredibly rushed and underwhelming. The game technically allows you to customise your MC but it’s limited to just choosing her colour scheme, most of which are complete eyesores. Ultimately I felt like this game was constantly teetering on the line of being so bad it’s good but ended up being painfully bland and forgettable. I like the concept of a murder-mystery game with optional romances but this was just a let down. I didn’t find it interesting at all and frankly don’t think it was worth my money.
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Hours played at review time, across 40 reviews with recorded playtime.
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+ Симпатичные мультяшные спрайты героев. + Нет воды! В отличие от словеснопоносных визуальных новелл, тут всё кратко и по делу, без растекания мыслями по древу. + Написано достойным языком: не замысловатым, но и не примитивным. +/- Три пацанчика на выбор: скромняжка хипстер, дерзкий гот и хиппи блядyн. Не густо, конечно, но выбор есть. +/- Одна ветка проходится за полтора часа. +/- Концовок огромное количество, но большая их часть заканчивается невнятно и имеет незначительные отличия от других. +/- Детективный сюжет. Однако линейный. Не смотря на количество концовок, он закончится либо в тупике, либо в непонятках, либо в раскрытии убийцы, но он всегда один и тот же, без вариантов. +/- Пикантные сцены только в текстовом виде без визуального сопровождения, но написаны хорошо. +/- Интуитивно добиться желаемой концовки вряд ли получится, только по гайду. - На бэкграунды денег не хватило. - На CG сцены, видимо, тоже. В галерею собирать почти нечего.
Content warning: murder, stalking, obsessive infatuation, suicide, physical abuse references, sexual assault, psychotic behavior, gaslighting, abduction, and general scenes regarding death. This game has psychological horror and a murder mystery (though, none of it is graphic). The protagonist goes on a university class trip to a remote island with a professor and some classmates. After one night, a murder occurs and suddenly everyone is suspicious. Meanwhile, there are three guys the protagonist can become romantically involved with despite the situation. Sadly, it involves what I call "psycho romance" in which a romantic interest character is so deeply infatuated with a protagonist that they do absolutely bat-sh*t crazy things to secure their involvement with said protagonist. I understand that some people like this and understand that it is fictional or a fantasy. [b]I cannot stress enough that you should never, ever romanticize these behaviors in real life. You do [i]not[/i] want that in real life. If a romantic partner is gaslighting or exhibiting possessive behavior, gtfo immediately.[/b] I suppose I understand the psychology of it as feeling so wanted that someone is willing to do crazy things for you, but at the same time, that same person can do crazy things [i]against[/i] you as well. Furthermore, no one is [i]entitled[/i] to you, no matter what they've done for you. Why am I still giving it a positive review? Because the psychotic behavior is framed negatively, at least. The story is still entertaining and I really liked the other romance paths. [b]Pros[/b] [list] [*] A good "cabin fever" story. [*] Fairly good mystery. [*] Romance paths elicit romantic feelings fairly well. [*] Discussions of serious topics. [*] Several endings. [*] Protagonist customization. [/list] [b]Cons[/b] [list] [*] Way too short. It took me a bit over 6 hours to finish all endings. [*] No queer representation. [*] Token black character, everyone else is white. (Opting for the protag to be dark-skinned doesn't count.) [*] Preferably more romance options than just three white guys. [/list] It's a decent VN with two decent romance paths and, I guess, if you're into psycho romance, obviously, you'd like it.
Really good pacing and options in game! If you like otome games, a must buy. I liked that there are A LOT of endings where stuff can go horribly wrong and it's fun to try and 100% the game without a guide. Really easy to tell if you are building a relationship and with which guy. Susan the unsung hero and building with her proves to also be valuable. The endings had me instantly replay after playthrough 1. I also like that there are plenty of save spots organized into 1 2 3 4 5 so I can keep track of my routes! I HAD FUN!
Looking for another murder mystery visual novel with optional romance and interesting characters? While there's little in terms of CG (if this is your major reason for playing a visual novel), Pinewood Island is a very fun story with an interesting approach to solving a murder: you may figure out who the killer is, you might not. You might save some lives, you might not. Pissing off the killer unknowingly tends to head things towards worse endings. You can have an entire playthrough of the game without truly romancing anyone and still have a pleasant story. Saying much more would potentially spoil some element of the game, so I'll stop there. I recommend it.
I refunded it a while back, it was just too bland. Get it if it's on sale but be aware that it's really empty. Nothing is fleshed out at all, choices don't do much, story just leaves you wanting more.
[h1][b]Pinewood Island [/b][/h1] [h1][b] Summary: [/b] [/h1] • In Pinewood Island you are a college student on a trip with your classmate to an island. Upon arriving, you find out that the professor in charge has been murdered. With three (or four?) weeks to go until help arrives, it’s up to you how you spend your time. Will you find romance? Solve the murder? Keep these idiots you’re with from killing themselves and each other? [h1] [b] The Good: [/b] [/h1] • [b]Character Customization. [/b] I wish character customization was a must-have for visual novels. Regardless of whether or not I 10/10 love the style, I’m absolutely delighted to put a face to my character, and to see the many options for skin color and hair color represented. This is something I hope Jaime Scribbles Games always continues to incorporate moving forward. • [b]There is significant branching involved with this story, not necessarily in the ways that we are used to, but the (at least) 10 different endings are evidence of this. [/b] While I wish the endings had more content and each had a CG there was still significant so much to see and play through. This is the type of branching that encouraged me to play through the game multiple times, when I normally would be satisfied with only playing once. • [b]I really enjoyed way the plot unfolded from the inciting event. [/b] In case you want to miss spoilers, I’ll just say that it was really nice! [spoilers] Mainly, the danger of to the inhabitants is their own fear and unconstrained emotions that put themselves and others in danger. I was genuinely surprised that saving these people’s lives had nothing to do with some shadowy man in the background, but about the fear of being stuck somewhere with a killer making people dangerous. [/spoilers] • [b]The characters! [/b] While there was absolutely more room to get to know the characters, the characterization done within this space was still very enjoyable. • [b]Friendship routes! [/b] Yes, there’s romantic love, but also a friendship route was really nice! • [b]The mystery-but-not-how-you-think[/b]: I’m not an avid mystery person, so this might actually be a negative for those people, but I didn’t find the mystery incredibly hard to solve or anything like that. Instead, the value of the experience was more about the journey, and how you made the good/bad things happen. [spoiler] Example: I kept having Jesse? Joey? *A guy* die via the bonfire, so I spent time figuring out how you could influence the deaths of your fellow students, and how it was possible to save them. This was the true mystery, for me, instead of a who-done-it. If figuring out how and why you get good endings/bad endings regarding the plot, this is an extra fun read. [/spoiler] [h1]The Middle[/h1] - The art style I think will be hit or miss. It grew on me, although it felt out of place with the environmental renders. [h1]The Not-So-Good[/h1] [b] I Wanted More: [/b] • I wanted more, which is a great issue to have if that desire isn’t damaging the quality of the work already done. Here I liked a lot of how the plot unfolded, but, to me, it felt like there was room for more. However, this did not detract from the work that was done (except in the case of the epilogues). [h1] [b] Suggestions for New Players: [/b] [/h1] • Catch it on sale now during the Steam summer sale. This is my second (and a half?) game by Jaime Scribbles (check out As You Know It in the BLM bundle on ITCH. It’s awesome to play one of their early games and see how they’ve grown. [h1] [b] You’ll Like This If: [/b] [/h1] • You like branching narratives • You’re are exhausted with highschoolers been put in the position to act like adults. These characters are college students so that issue is averted.
You came here to solve a mystery and date boys? Too bad. if you try to focus on the mystery, you get a bad ending. And dating the boys is very shallow. You'll exchange a bit of dialogue and then it will timelapse and say, "You really learned a lot about James. He's a cool dude." Be still my swooning heart with that depth of romance. I did like the playboy with a heart of gold, what little was there.
客观来说是不错的vn,喜欢,推荐,但建议谨慎入,尤其应该仔细看一下Content Warning。 主观上因为剧情要素受到了一定情绪影响,所以就不细说游戏哪好哪不好,单纯讲讲体验。 看到tag里标了恐怖,所以做了很多的心理建设才开始玩。 结论是,心理建设还是做少了——虽说不是因为原本设想的那种恐怖的缘故。没想到有朝一日会被“potentially upsetting situations and content”整的非常焦虑。 推了某个角色的几个结局后,感觉引起恐怖情绪的描写其实已经被尽可能的淡化,极端场景也都没画出来,整体相对还是比较聚焦在乙向要素上,有很多理想化和模糊处理的部分。[spoiler](还以为会多死一些人呢,我要看到血流成河.jpg)[/spoiler] 这几个结局中,相对而言我最中意[spoiler]killer couple[/spoiler]结局,满足了一些现实中不合规也不合法但直感让人觉得很爽的暴力想象。毕竟是纸片人的塑造,总归是强化了吸引人和增加玩家好感的那些部分,弱化了一些属性本身的恶劣性;即使帮助你完成这一爽文剧情的角色带有一定的[spoiler]Stalker[/spoiler]属性,好像也变得没那么十恶不赦,毕竟人家其他属性都很讨人喜欢,而且在帮你对付共同敌人耶.jpg......除非你还推了另外的某个结局。 但说实话,一开始我根本没想到众多角色中会同时存在[spoiler]性骚扰学生的人渣[/spoiler]和[spoiler]Stalker[/spoiler]。光出现前一样也就算了,玩到快结尾某人终于交代真相发现能对号入座后者之后,心情为麻。 在地球ol过往的某一时期真实的同时遭遇过这两样要素携带者之后,很难不觉得游戏的刻画未免有些轻描淡写,避重就轻。但反过来说,又非常感谢游戏没往深的写,否则我推完多半要跟最喜欢的定格动画电影里头Max读完Mary小时候寄来的信一样,拿把椅子站到墙脚焦虑究极发作,把手指头啃得不像样子。 游戏挺好,恐怖的是现实。 以上。
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