
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.5/10
Un peu long à se mettre en place dû au lore, j'ai enchainé directement après le 1 et je m'attendais à accéder directement à des énigmes mais il y a une mise en place de la situation des robots dans le monde réel. Les différentes cartes sont grandes, c'est un point positif pour admirer la DA et les différentes structures, littéralement une petite claque à la découverte de chaque biomes. Mais c'est aussi un point négatif car j'ai passé environ 30-35% du temps de jeu à courir entre les différentes énigmes ou autels, beaucoup d'aller retour à faire heureusement que la vitesse du sprint est assez élevée. Les énigmes sont plus variées que le premier opus grâce à de nouveaux objets et de nouvelles mécaniques, sans grande difficulté pour la majorité. Beaucoup d'interactions et de dialogues entre les robots qui ont chacun leur opinions sur le monde et les évènements qui doivent (ou non) se passer, le joueur doit prendre des positions ou faire des choix qui peuvent avoir un impact sur les trames secondaires. En conclusion c'est une bonne suite ou l'on retrouve toute la philosophie, les réflexions de la place des robots dans ce nouveau monde, tout ça à travers des puzzles variés.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $206 | 2 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $29.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
About as close as I've gotten in a game to the real meaning of experiencing the sublime. It's not a perfect game, but overall has a nice feel, good immersion, really really solid voicing choices, and wonderfully deep and immersive world and story. Puzzles are a largely positive mix with generally difficulty curves, 9/10
гуд гаме, кубики в голове поперекладывать, сё такое
It hits the incredible middle ground of giving returning players what they wanted (more of the same puzzles) while at the same time making it feel fresh with new mechanics and taking up the challenge of moving the setting into the real world. The whole story should be just an excuse for the puzzles to exist but in fact I greatly enjoyed both the story and the conversations with the fellow "humans".
Runs amazing with optiscaler FSR4, Without it, it's a bit hit or miss with the smoothness and sharpness. UE5 game, pretty demanding otherwise. What a jump up from part 1. Art style is breathtaking and the puzzles are always tough enough to keep you thinking for 5-15 min and then are solvable. Intriguing story also about the role of humans in the world and really cool; big mysteries as a layer on top of everythingg
Talos 2 is stunning in terms of visuals, atmosphere, and puzzles. It draws you in almost as much as the first game, though it has far fewer historical references. This is one of those rare cases where computer graphics feel richer and even more vivid than real life. The puzzles themselves aren’t particularly difficult, but some of them rely not on logic, but on observation — you just have to notice everything in the environment, which sometimes feels a bit tricky. Still, that doesn’t ruin the experience. So what does? The game is excellent in almost every way, except for one thing: the sheer, useless verbosity of its writing. There’s a lot of text, and it’s honestly bad. It reads like it was written by a teenager who just discovered philosophical treatises and now feels compelled to share their “discoveries” of obvious truths. There isn’t a single genuinely deep idea in these texts — just endless rehashing of platitudes like “what is good and what is bad.” Worse still, the writers, who clearly know nothing about biology, keep hammering on the absurd idea that consciousness exists independently of matter. Even pop-sci pundits nowadays will tell you that consciousness is nothing more than the result of neural activity, biochemistry, and — most importantly — the way connections between neurons are formed. Consciousness doesn’t exist outside living matter, or at least matter that simulates life. And the game could have handled this so much better — for instance, by showing that Alexandra Drennan managed to create an artificial but living brain from synthetic cells, thus literally “bringing to life” the robots’ consciousness. But no — the writers, like children, cling to the primitive notion of “pure” consciousness. This isn’t philosophy anymore — it’s infantile nonsense. Seriously, learn some biology.
Очень красиво. И загадки интересные.
Very good game.
Ist ein super Spiel!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.