
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Восхитительная игра с графикой, что заставляет тебя останавливаться, любоваться местностью и делать скриншоты. с сюжетом и нарративом, что заставляет тебя думать (что сейчас, как по мне, редкость). и, главное, с очень интересным геймплеем: много механик, но при этом он не перегруженный. Немного СПГС. Моя теория (не знал, куда впихнуть): [spoiler]Вторая часть игры - это второй слой симуляции, настроенной на просмотр того, как "люди" будут вести себя в группе или решать общие проблемы. Я думаю, что Афина она же главный герой первой части и человек, которого мы ищем всю игру, - каким-то образом смогла взломать второй слой симуляции. От этого и идут концовки игры с формулой по типу кода эннунции из вархаммера , что способна изменять реальность, — что является буквально взломом кода симуляции, что и позволяло изменять её как угодно.[/spoiler]
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 5K | 49% | $59.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $206 | 2 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пепе шнеле, фа ватафа.
Very big difference to the 1st part. Very story rich, am a bit annoyed tho when your in game characters call you and then argue about you. 10/10 Definetly worth the price. Still worth even if it was 60€.
I really enjoyed it. The puzzles have just the right amount of challenge to keep it interesting without becoming fustraiting or boring, each building on the last in a fun way. The story side is equally well designed and interesting, and discusses a lot of fun philosophical topics, which is a beautiful match with the puzzle solving. I highly recommend not using any hints or outside help. it doesn't need it!
he Talos Principle 2 is definitely one of those sequels that's actually worth it. The game improves on the first's story, and the puzzles feel fresh rather than recycled. Even if you didn't play the first game, this one is perfectly fine to just pick up and play, it does a good job easing people into its world and themes without leaving them lost. Overall, The Talos Principle 2 (and the first game too) is one of those puzzle games that's just a mustplay if you're into this genre.
Worthy even for just walking around basking in the environment, and the puzzles are way less frustratiing than some in Talos 1
教学关有点难...正式关卡的感觉在“我真是个天才”和“这个竟然没想到”之间横跳...关卡的名字设计的也很用心
placeholder
The Talos Principle 2 is a Puzzle game at heart, and a really amazing one at that. The gameplay loop is simple: solve puzzle rooms while combinding red/blue/green laser beams, open doors, activate switches. Sometimes it's hard, sometimes it's easy. And it's slow paced, at least for me - take your time to think the possible cominations through, try everything out. If you fail, do another puzzle and come back later. And 95% of the time this works out: you solve the puzzle, feel great, head on to the next. Additionally there's a story that mostly revolves around how to handle society, science, progress, that is told in a captivating way. It might not be everyones cup of tea and you can basically just ignore it and solve puzzles, if you feel like it. You move through vast areas that are interesting and beautifully designed, that contain hidden things to discover as well. You don't need to know anything about the first game, as the most important parts are told, without too many spoilers. Then there's the DLC which consists of 3 individual parts: Orpheus Ascending is mainly about oldschool laser beam puzzles without all the additional gadgets. Felt relatively easy, except the last 2 normal rooms and the gold doors. Isle of the Blessed is a "more of the main game"-type DLC, really enjoyed everything here. Into the Abyss has 24 puzzles that are hard. Took me way longer than I expected, felt great though. Got the feeling that the more ambitious ideads that would have been too much for the main game got fleshed out in this one. I can really recomment this game if you like slow paced puzzle games and have no problem with trying out various things for 10-60 minutes. One of the best games I played recently. It's working ok on the Deck, PC is way better though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.