
A cartoon-style 2D roguelike autochess focused on tactical strategy. Recruit insect "heroes" from the forest to form a team. Develop their skills, equipment, and stone inscriptions through battles to defeat the source of chaos within the time limit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
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Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 玩了两个多小时,先说爽的:手绘卡通风格挺讨喜,虫子画得一个比一个有脾气。招募、上装备、排站位这套一分钟上手,地图自己选路还能往回走捞东西,比很多肉鸽自走棋自由。装备符文随便搭都能看出效果,前期攒钱刷商店很容易滚起雪球。 槽点也不少。敌人每隔几天属性翻倍这个设定太粗暴,我第二个 boss 血条直接是第一个的好几倍,当场傻眼。招募界面看完角色只能点右上角 X,ESC 弹的是设置,连点八次挺烦。地图上那个重置按钮也没提示,差点给我开新一局。 26 块当小品玩挺值,bug 和数值修一修会更好。
打完最高难度,整个游戏的问题实在是太严重了。 我们先想想常规类自走棋游戏是怎么玩的,前排抗伤,奶妈加血,后排输出,辅助拐输出,很合理的标准战法牧对吧? 按理说这游戏给了十几个角色,按上面随便搭配一下有非常多组合,怎么玩起来感觉毛区别没有呢? 这个游戏最大的问题出现了,机制做崩了! 我们看看这游戏的怪物机制:反伤、隐身、精控,这3个机制的滥用导致玩家的阵容根本玩不起来。你如果不能主c一个人能抗能打那什么都白搭,毕竟你的辅助和前排会被你的主c一梭子全扫死。主c玻璃大炮也没用对面有反伤有不可选中,那主c就必须得自己也很肉且有吸血才行。那主c一个人把抗伤、输出、回血都干完了,我还玩什么阵容搭配呢?? 因此这游戏玩到后面就两套玩法,要么独狼,要么猫咪+独狼,游戏内十几个角色全是白给根本没有意义,而且第二个问题就出现了,数值崩了。 想想也是,游戏内符文全是永久成长+翻倍机制,怎么可能不崩呢?这种成长机制下怎么可能平衡好怪物强度和玩家阵容强度呢。你就很容易看到评论区有人说难度2出不了门,有人说游戏还是太简单了随便就能过。那怎么办嘛,出门发个升级技能点+1我奶奶来了都乱杀,打了10把战斗全是耐力上限buff时长回血增强双抗增强你怎么赢呢我就问了? 最后建议删除这个天数机制,去随便抄点肉鸽游戏的地图吧。天数机制更是数值崩溃的大点,因为根本估不了玩家的强度成长和怪物的强度成长啊。真不如做成固定天数打boss算了,省的天天被评论骂最后几天怪物数值爆炸。 言尽于此,对一个机制和数值都崩了的游戏,只能差评一下。
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Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已经申请退款,主要原因是游戏里面逆天的设置“每隔几天所有敌人属性翻倍”,这个导致敌人的指数增长断崖式的碾压玩家的指数增长。例如,本人打第一个boss的时候,敌人约3万血量,还能打的动。隔了10天左右,下一个boss,血量直接11万,而且秒杀我所有角色(每个角色都配了结算加血,进村加法,施法加技艺,击杀加攻击的符文,都带满装备)。亲爱的作者,你是不是对“属性翻倍”有什么误解,这种指数级增长的数值机制是怎么想出来的。 再见,再也不见。
牛逼,地图上有个重置按钮也没啥说明,点了一下直接给我开新游戏了,直接白玩
Lol, game is awful. Art, translation, music (possibly the worst), font selection. The dev recruited someone to translate English, but the translator lied to get the job. Many, many, many translations are horrible. For example, the skill "shield wall," does rapid damage to enemy units and is supposed to be called "fire shield." Or "spear" is called "javelin," etc. Next, "..." is some Chinese? translation that I wouldn't know what it means cuz I can't read Chinese characters. Before I bought the game, I thought the art was bad--BUT I was willing to give it a shot anyways--in case the game was good. NOPE! The alligator NPC looks like a rock to me; difficult to see as an alligator. The font is some graffiti-type that you need an AI translator to decode. The music...is like someone pooping in a sock, then slapping you in the face with it. It goes from decent in-battle to Disney flute ballad for 3 y/o girls. --Like, WTF?! (seriously) During the tutorial, it told me to position a character so his skill wouldn't hit the other character. Then the other character ran directly in front, point-blank, and got hit 35 times by the skill anyways. Once, I got to the character purchase store and saw the Chinese skill descriptions, I packed-up my bags and quit cold-turkey. Swashbugglers isn't ready for the Engrish market. It should stay in China with the rest of the dogmeat.
这个右下角的按键设置和地图打开有问题,右下角是退出商店界面。然后又快速退出到大地图,很容易黑屏。
The games just really bad, lots of translation issues, screen resolution problems, overlapping fonts. The actual gameplay is meh at best. Not worth buying to be honest. I'm refunding mine.
肉鸽自走棋框架完整,装备技能数量充足,部分战斗数值波动偏大,开局运气不好容易直接崩盘。内容底子很好,期待后续更新优化平衡。
[h1]《虫林好汉:乌合之众》| 个人评分:87/100 [/h1] 光这个《浪浪山小妖怪》电影类似的美术风格就真的讨喜,玩法也是相当讨喜的电子斗蛐蛐,上手相当轻松,只需要招募成员再随便加上装备战斗即可,地图走向全看自己,并且可以回向冒险,只是难度会随着步数增加,体验相当不错,二十几块的价格性价比很高推荐游玩。
拿了分身继承被动加上攻速上线游戏直接卡死不动
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